Title: [Autohotkey] Tera gathering bot script Author: someone_ Pastebin link: http://pastebin.com/kiej1aH5 First Edit: Friday 29th of August 2014 06:45:51 AM CDT Last Edit: Last edit on: Wednesday 7th of January 2015 06:55:45 AM CDT ; There are a few requirements for this script to work flawlessly: ; - The Tera client's resolution has to be 1024×768, 4:3 aspect ratio ; - UI Scale at 90 ; - The client has to be right in the top left corner ; - If you are using several clients to gather, make sure you summon them to a gathering node so that they are in one spot and not spread out. This is necessary to avoid getting pulled away with mystic motes. ; - If you are using several clients to gather, make sure that at least one client is always fully visible. ; - The colour code "0x281405" down below is my own colour code, which may vary if you use SweetFX or not. CoordMode, Pixel Node = Good Skip = No Loop {         WinGet,tera,list,ahk_class LaunchUnrealUWindowsClient         Loop, %tera%         {                 if (Skip == "No")                 {                 WinGetTitle,teratitle, % "ahk_id " tera%A_Index%                         if (teratitle = "TERA")                         {                                 Skip = Yes                                 Sleep 50                                 PixelGetColor, color, 530, 625, slow ; The colour value is in below. Please adjust for yourself.                                 if (color <> 0x281405)                                 {                                         Node = Bad                                 }                         }                 }         }         Skip = No         if (Node == "Good")         {                 Loop, %tera%                 {                         WinGetTitle,teratitle, % "ahk_id " tera%A_Index%                         if (teratitle = "TERA")                         {                                 ControlSend,,{f}, % "ahk_id " tera%A_Index%                         }                 }                 Sleep 6000         }         Node = Good }