- Day 2, Equestria.
- >You awake once more to the same, disgusting sensations that greeted you the first time.
- >This time, with the added sound of a rather focused hissing.
- >You open your eyes to observe what you were hearing.
- >One of the smaller changelings was staring at you. But not at your face, at your wounds.
- >It was observing the fact that your wounds sealed up and healed seamlessly over the past... Night? Day? Time was impossible to accurately determine without seeing the sun, or accessing your pip-boy.
- >After spending a considerable amount of time observing you, it turns around and flies off.
- >Shortly after, the same one flies back with a bowl of... Something. At least, you assume it's a bowl. >It's filled with what you can identify as mushrooms, meat, and some kind of moss, partially ground up and put into some kind of uncooked, disgusting soup.
- >It motions for you to drink... or would it be to eat... this concoction of morbid ingredients.
- >As the bowl approaches your face, you can identify mold growing on the side of the bowl. And the smell certainly isn't appetizing either.
- >Nevertheless, you needed to eat. If you didn't, you'd starve, your implants would fail, and you'd never figure out a way to get back.
- >You swallow the disgusting mixture as quick as you can, attempting to ignore the flavor.
- >You finish the dish and attempt to suppress your instinct to gag.
- >The digestive implants you had would allow you to proccess the goop without fear of disease or radiation.
- >But no amount of implants or science could get around the fact that IT'S FUCKING DISGUSTING.
- >After you finish, it gives you yet another sinister smile, and flies off, presumably to do other duties.
- >You choke past another wave of nausia.
- >Your attention now rests on your body, as you try to acertain how your wounds were healing.
- >Looking down through the green film that covers you, you observe yourself.
- >Most breached blood vessels, you conclude, are now healed.
- >Your leg felt sore still, but better. The fracture would take longer to heal.
- >You how turn your attention to the pip-boy, trying to see if it was still functioning.
- >One of the advantages with this particular model is that it has the ability endure almost any condition.
- >You have worn it through water, wind, fire, and explosions, and it has not failed yet.
- >You trust that even if it is damaged, you would be able to fix it.
- >Day ???, Equestria.
- >The next few days pass in a blur, as you, in your head, work out the mechanical side of your escape.
- >First, the rifle needed to be located.
- >You had devised a way to wire your internal battery to power the rifle, but it would require substancial amounts of energy.
- >That would be no problem, however. The creatures were edible, and they were feeding you... "well".
- >You would also need to cut open your skin in a vulnerable point, one what wouldn't impede motion, or cause you harm.
- >You devised a way to modify the mapping program of the pip-boy to work off a sonar pulse. It would be emmitted in the high ranges, so that it would not be detected.
- >Once that was finished, you could fight your way out of the cave system.
- >But past that, it was impossible to plan. You did not remember nearly enough to work your way back to... Anywhere.
- >There is no safe haven, no place of refuge.
- >Nowhere to run, nowhere to hide.
- >Day ???, Equestria
- >A new arrival today. You woke to hear the changelings dragging in a new victim. It was a quadriped like the others. But it was begging the entire time it was being dragged.
- >Unlike the others, it was very oddly colored. It had a horn, like the changelings, but it was obviously in better shape.
- >It was mint colored as well.
- >But the oddest characteristic of this new arrival, was the fact that it had an odd tattoo of some kind of strange instrument on it's posterior.
- >Tattoos imply medical instruments, imply civilization elsewhere.
- >And the well kept nature of this new arrival implies the civilization was also... civilized.
- >Hopefully not tribal.
- >It could be a good idea to free it, escape with it. You'd earn it's gratitude, and possibly the gratitude of that society.
- >And you'd need help if you were to find your way back. You certainly wouldn't be able to figure out where on Earth you are without help.
- >Of course, there was no telling if it even spoke the same language that the Queen did.
- >And even if it did, it would not be easy for you to replicate their language, though you could easily understand it.
- >As it was carried closer, you could begin to work out some of what it was saying.
- >Apparently that species used some sort of variant on the language used by the Queen.
- [Lyra's Perspective]
- "Let me go, please! I'll never come back, I will not tell anyp0ny that you're here! Please!"
- >These creatures didn't understand begging or fear. You knew it was hopeless. They would string you up here, incase you, and drain you for the rest of your life.
- >You began to break down, sobbing at the thought that none of your friends would ever see you again, that you would be a slave for the rest of your life.
- >Engulfed by your misery, you are dragged to a container, and hissed at. As it closed around you, you submitted to your fate.
- >The green liquid is pumped into the container, immobilizing you.
- >You quietly sob, causing droplets to fall onto the goop. They form small puddles and prisms, suspended and beautiful, in stark contrast to the surrounding atmosphere.
- [Anon's Perspective]
- >This new arrival certainly was worth investigating.
- >From what you could understand, it was begging to be let go, making promises and deals, hoping to be let go.
- >It was also worth noting that the green plasm that covered your body seemed to hinder its movement.
- >It was certainly a challenge to move around in, but it didn't immobilize you.
- >And then you realized why the queen was so content to leave you here with so few workers.
- >She thought it would prevent you from moving, from escaping.
- >One thing you had noticed was a bipedal creature in one of the pods near you.
- >And if this plasm is able to hold that thing easily, why shouldn't it hold you?
- >Though it's musculature was impressive, it isn't able to match the power of your synthetic tissue.
- >Nevertheless, there were still other things to consider before attemping an escape.
- >Having your jacket would be nice.
- >Though the duster had seen some wear and tear, it held sentimental value to you.
- >The medical supplies were also important, in case you encountered injuries that were not superficial.
- >You also needed it to perform self-repair, should your implants malfunction and cannot repair themselves.
- >Your thinking shifted towards observation of the surrounding environment.
- >The creatures dotting the walls looked primitive. None of them, save the... "p0ny"... did it call itself?...
- >In any case, none of them, save the p0ny, seemed to look intelligent.
- >This... hive, was obviously sentient, but simple. The Queen undoubtably was one of the few, if not only, fully sentient creature of that species.
- >You spent the next few hours comparing the different species around the room to ones back on Earth, both pre-war and post-war.
- Day ???, Equestria.
- >The Queen came every few days, demanding "love."
- >You assumed that these creatures ran off the the energy of their prey, and that "loving" them somehow makes it easier for them to sap energy.
- >After a few times, you quickly learned how to recover, both physically and mentally, from being drained.
- >When she came by for the third time, you had just one question on your mind.
- "Why me?"
- >"Why you what, pet? Why did I choose you?"
- >"I chose you to feed me because you're the strongest one here. Your brain is large, and your body produces much energy. I can feel it. Even with a small shred of love, you give me more energy than most of these pathetic creatures ever could."
- >She ended her statement with a laugh, and calmly walked away.
- >She certainly did not count on you to escape.
- >You also were getting "well" fed from these creatures. Your internal battery had almost recharged completely, and your bones and implants had repaired.
- >Soon.
- >One thing that confused you, however, was the lack of drones. Normally, insect hives have far more... Well, insects. This one seemed to have very few.
- >You attribute this to the fact that not many drones were needed to mantain a prison for immobilized creatures.
- >Day ???, Equestria.
- [Lyra's Perspective]
- >You've only been here a few days, and yet it felt like an eternity.
- >How were you supposed to to endure years of this?
- >Would they even use you for that long?
- >Looking around you room, you don't notice any creatures that look remotely old.
- >You realize, horrified, what they do to them...
- >They must be ground up after they've outlived their usefulness, and used as food to the other prisoners.
- >You choke back another sob, knowing that would be your fate as w...
- >Your eyes drift over another prisoner, one not entirely encased. It's head was still free.
- >And it's... Front legs, it's arms, were moving about.
- >You scramble, seeing if your goop was at all movable.
- >The struggle is in vain, as you cannot move. It is not hard, but flexable and rubberized. It was near impossible to move around in, once it had become set.
- >But not for this creature...
- >You stared at it, perplexed by it.
- >It's figure was strange indeed. Through the container, you could see the outline of it's body. It looked, with few exceptions, to be hairless. It also had some... thing... on its right arm.
- >The creature tapped it every few minutes, performing some unknown action.
- Day 15, Equestria.
- [Anon's Perspective]
- >Success! You had finally been able to vibrate some of your machinery at a frequency that loosened the plasm surrounding you.
- >Before, it was a minor inconvenience moving, but now you could move through it like...
- >Well, not water.
- >You had never felt something this consistancy before. It was quite curious.
- >But curiosity is no reason to delay.
- >Over the past few days, you had charted, using the pip-boy, your basic surroundings.
- >Every tunnel but one that was near you was a dead end.
- >This was likely something similar to a prison.
- >You had also charted this "Queen", and her movements, how often she came, and when you predicted she would not likely be near.
- >You had also accessed your pip-boy, and accounted for how long you've been here.
- >But now was the moment of truth. You had to:
- >Break out of container.
- >Subdue guards.
- >Free the other sentient.
- >Find your gear.
- >And get the hell out before the Queen was able to stop you.
- >"No time like the present..." you think to yourself.
- >Reaching your arms near the encasement around your neck, you begin to put pressure against the edge.
- >The container was strong, but could not hold up against the pressure.
- >You feel it begin to crack and stutter.
- >The two changelings in the chamber, positioned near the exit, turn towards the sound.
- >You smile at them, and make one final push against the container.
- >The top of it shatters, letting the goop flow out of the container. No longer subjected to your pulses, it begins to solidify on the ground.
- >You jump out of the container, dripping with the ooze, and run at the changelings, with only one thing on your mind.
- >They aim their horns at you, and a light begins to glow at the end.
- >You quickly dodge the beams they shoot, and leap the remaining distance.
- >The one on the right gets your punishment first. You grab it by the back of the neck, and feel for its spine.
- >Once you find it, you crush it in your hand, feeling its body go limp.
- >The other one, unphased, attempted to reposition itself to better defend against you. You lunge at it, to have it dodge to the side.
- >You fall onto the ground, but quickly flip back up.
- >It turns to buck you. However, you grab it's legs, and swing it over the chamber. It lands with a sickening crunch, the sound made when an overly large beetle is squished under your boot.
- >Clothed in nothing but your pip-boy, you walk over to the container where the teal p0ny is held.
- >The entire time, it was staring at you in some mixture of fear, hope, and dread.
- >You bring your fist back, and aim for the side of the container. You didn't want to harm the creature.
- >The container cracks, but does not break.
- >You contenue to hit it along it's edge, like cracking an egg.
- >You land the final blow on it, forcing your fist inside. The edges on the inside cut your right arm, but you didn't care.
- >You lift the top part of the container off, and watch the expression on this creature turn to one of pure happiness.
- >"Thank you, thank you, thank you! Who are you? Do you have a plan? What do we do?"
- >You had no idea to pronounce it's language properly.
- >Trying your best to imitate the language, you say,
- "Later. Escape."
- >She, as it is obviously a she, looks startled at your voice.
- >Your voice was far deeper than what she was used to, and trying to pronounce her language just made it worse, more contorted.
- >"Okay. Where do we go?"
- >You motion with your hand, pointing behind you.
- >She nods.
- >"Can you lift me out of here?"
- >You reach into the container and lift her out by the shoulders, setting her beside you.
- >Without wasting a moment, you head towards the exit, setting your pip-boy to automatically send out pulses to map the cave network.
- >By then, more of the creatures are upon you.
- >You counted eight.
- >You made quite a racket. It's no wonder how quickly they detected the incapacitation of their comrade.
- >Three of them begin to run at you, and the rest begin firing.
- >The mint p0ny runs behind a collection of the containers, hiding from the confrontation.
- >The first of the changelings are upon you, and you were prepared.
- >Lunging at the one on the left, you grasp it's horn. The horn looked to be weakened and damaged from some earlier confrontation.
- >You rip it off with a snap, and stab it into the neck of the one in the middle.
- >It falls to the ground, squirming and squealing.
- >The one whos horn you took, however, looked only slightly disturbed, and the last of the trio was now at your back.
- >Dodging the beams of energy while trying to confront these changlings was proving difficult.
- >You uppercut the changling missing it's horn, and turn to confront the other one.
- >You grapple it's body, but not before one the beams strafes your left shoulder, and burns it.
- >You pull the changling's body in front of you, forcing it to take the fire of the beams.
- >It lets out agonizing screams as the others contenue their assault, caring nothing for the pain of it's brother.
- >Using it as a makeshift shield, you charge towards the remaining five.
- >You take a few burns to your legs, but nothing you can't shrug off.
- >As you get close to the remainders, you throw the body of their comrade at them, toppling two of the ones on the left.
- >The one stupid enough to close on you first, without the assistance of it's friends, dies first.
- >You grab its face, sqeezing until your hand finds the creature's brains.
- >Pieces of the carapice imbed itself into your skin as you squeeze the life out of the creature.
- >The next one you kick in the bottom of the jaw, sending the creature flying.
- >The last attemps to flee, presumably to warn others.
- >It never gets the chance.
- >You lunge the distance, landing on it's back.
- >The landing cracks it's spine, leaving it shuddering on the ground.
- >Its wings flutter twice, then fall still.
- >By now the other two, toppled by the corpse you threw earlier, have gotten up and are standing together, uniformly moving towards you.
- >You sprint at them, and attempt to grab them both.
- >You fail, however, as they both dodge outwards.
- >They take the opportunity to try to gore you with their horns.
- >You kick the one that has positioned itself to the right of you.
- >But the one to your left has already acted.
- >It's jagged horn pierces your back, hitting your spine.
- >It expected that to kill you.
- >As it's horn makes contact with the carbon overlay, it's head jars, obviously not prepared for that.
- >You take the opportunity to grab it's horn, and pull it from your back.
- >You yelp at the pain, but attempt to ignore it. It wasn't bad, and you've been through worse.
- >Picking up the creature by it's bloodied horn, you stare into its eyes as you land punch after punch into it's stomach.
- >"Help! Other one! Mister, please!"
- >You just remembered the other one you kicked across the room. It was not dead, apparently.
- >Sprinting towards your newfound friend, you tackle the remaining changling.
- >You land a single punch to it's chest, shattering it's carapice.
- >With the ones in the room currently dealt with, you motion for your teal friend to follow you.
- >Rushing out of the room, you survey the rooms around you. Every one of them similar to the one you were in.
- >None of them with your gear.
- >You run back, and pick up one of the larger changlings, preparing to use it as a shield just in case you should encounter more of them.
- >Which was certain to happen.
- >You run towards the exit to the network you were currently in, listening and watching intently, in case of any more of them.
- >However, not many of them were left, it seems.
- >You glance at your pip-boy, and tried to acertain where to go next.
- >At the exit of the chamber, there were three passages. To of which led to dead ends. The other one, it detected, led to either a massive chamber, or the exit of this cave.
- >Since there were likely few changelings left in this particular cave, you decide to search the other two passages.
- >You quickly dispatch the few changelings in either room, and recover your equipment in one of the rooms.
- >Not only was your stuff there, but there were also personal effects of, what you assume, were the other prisoners.
- "Any... of this.... things, yours?"
- >"No. I didn't have anything with me. I was out exploring, and then I..."
- "Later we, leave."
- >She nods her head seriously.
- >You throw down the now charred corpse of your impromptu shield.
- >You put your jacket back on, and stash your gear in it.
- >Having already devised how to go about the proceidure, you begin the process of hooking up your internal battery to the rifle.
- >Taking a scalpal, you cut into your shoulder of your right arm.
- >After getting it shattered while fighting a deathclaw, you opted to replace most of it with machinery.
- >You mantained a slight amount of biological tissue over the machinery, however. Just a bit of flesh and muscle.
- >To mantain appearances.
- >The teal pony, is alarmed by what you're doing to yourself, and is even more alarmed when you begin to take bits and pieces out of it.
- >The parts you removed protected the power coupling leading from your internal battery, to the motivators in your arm.
- >You connect two cords to the inside of your shoulder, carefully securing them.
- >You attach the ends of the two cords to the inside of the battery socket in your rifle.
- >When you do, you hear the rifle hum, ready to fire.
- >The old battery, still carrying a charge, you store.
- >You'll save it for an emergency, just in case your internal reactor runs low on power.
- >The the rest of your medical equipment you stash in your coat, and begin to move towards the exit again.
- >The teal pony doesn't say a word.
- >It looks more scared of you, now.
- >After a few seconds, she works up the nerve to say,
- >"H... What..."
- "Explanations not-now. Move."
- >With that, you head towards the exit, rifle in your hands, blood and burns on your arms and legs, and cords, wires, and machinery hanging out of your right shoulder.