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NOOBISH GM ADVENTURE 3

By: red1384 on Jun 29th, 2013  |  syntax: None  |  size: 53.98 KB  |  hits: 53  |  expires: Never
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  2. <Able_Tome> Always with the herbs, aren't we
  3. <Cherenkov_Light> You meet up with Cherenkov after lunch as he is organizing this expidition
  4. <Able_Tome> That proposed experiment on unicorns will need some mica mushrooms
  5. --> BlazingSky_ ([email protected]) has joined #FourCannonPnP
  6. -*- Cherenkov_Light is heard saying. "Rope? Check. Food? Check. Pot? Check. other shit? check."
  7. <Quicksilver_> herbs are vital Able
  8. <BlazingSky_> (Too late to join- fffffff. Oh well, watching is entertaining.
  9. <Able_Tome> (hue)
  10. <Bob[MU]> "Need anything Cherenkov?"
  11. <Cherenkov_Light> Nah, I'm good, thanks
  12. <Bob[MU]> k
  13. <Bob[MU]> :D
  14. -*- Able_Tome checks out the hidden pockets in his cloak "Well, I'm surely is packed up"
  15. <Bob[MU]> !roll 1d20 for victory dance
  16. <GameServ> 19 == 19
  17. <Cherenkov_Light> You want to join in Blazing?
  18. -*- Bob[MU] successfully does the Safety Dance, pone-style
  19. -*- Able_Tome looks at Bob with confusion
  20. <Bob[MU]> What's your race/gear Blazing?
  21. <Babylon__> (Alright can I join in?)
  22. <Quicksilver_> [yes]
  23. <Babylon__> (Although, I *am* gearless.)
  24. <Quicksilver_> [ikea is wearing nothing at all]
  25. <Cherenkov_Light> Change name if you have one, post race then
  26. <Able_Tome> (You do have saddlebags)
  27. <Bob[MU]> [Doesn't matter, it's for fun!  Plus, you'll probably find some here]
  28. <Babylon__> (Okay, then.)
  29. <Cherenkov_Light> [wasn't planning on much, but gotta give people something to help out]
  30. <Cherenkov_Light> Good thing I'm doing this mostly on the fly
  31. <Able_Tome> (Saddlebags and starter up pack, so flint & steel and such)
  32. <Bob[MU]> >inb4 I lose my hair again
  33. <BlazingSky_> ( Hey, sorry about that, I was grabbing a drink. I'm a pegasus stallion. No gear to speak of.
  34. -*- Quicksilver_ takes up a commanding pose "y'all ready for this?"
  35. <Able_Tome> >implying you have it atm
  36. <Ikea> brb, bio. just minion my char for a bit
  37. -*- Able_Tome yawns "Mom, please."
  38. <Bob[MU]> "My body is ready"
  39. <Babylon__> [I'm a unicorn stallion. Tan coat, light blue mane and tail.]
  40. <Babylon__> [Oh, wait, that's in the OC doc.]
  41. <Cherenkov_Light> So, you all set out on your journey, led by Cherenkov with the map and being amazed at how quickly Bob's hair grew back
  42. <Babylon__> [Where are we starting from?]
  43. <Cherenkov_Light> [the town]
  44. <Bob[MU]> [Town I presume]
  45. <BlazingSky_> ( Any prerequisites to joining, or could I just jump in?
  46. <Cherenkov_Light> nah, you just jumped in
  47. -*- Quicksilver_ begins whistling a tune
  48. -*- Able_Tome comes closer to Quicksilver and boops her "A bit too commanding, don't ya think?"
  49. <Cherenkov_Light> In the distance you here Blazing yelling at you to wait up since he wants to come along too
  50. <Bob[MU]> [The only prerequisite is not being a faget]
  51. -*- Able_Tome smirks "For a herbalist."
  52. <Quicksilver_> "Are you a sheep or a shepard Able? Because im no sheep"
  53. <Babylon__> [Shit, sorry, I guess I'm gonna have to sit this one out, then.]
  54. -*- Bob[MU] baas
  55. -*- Able_Tome stops and looks back at Blazing
  56. <Cherenkov_Light> k
  57. <Bob[MU]> Yo, Blazing!
  58. <BlazingSky_> ('Ight, nice and simple, I like that.) *Blaze steps out of his tent, and takes note of the group of ponies trotting out of town, and quickly trots over to the group* Hey.. *panting slightly* Shit, I'm out of shape.. Wh-where are you all off to?
  59. -*- Able_Tome side-looks at Quick "Nah missy, you're not a sheep, nor a shephard, with that demeanor"
  60. <Able_Tome> "Hunting grounds, Blaze"
  61. -*- Quicksilver_ shoots Able a wicked grin "then does that make me the wolf?"
  62. -*- Able_Tome rolls his eye "Yeah right. Yer wish, pup."
  63. <Cherenkov_Light> And so having met together, you continue
  64. <BlazingSky_> "Oh really? I'm not much of a hunter, but there's always time to learn, right? Mind if I come?"
  65. <Able_Tome> "Sure thing, though I'm not completely sure what we're going to find there."
  66. <-- Babylon__ ([email protected]) has quit (Quit: Web client closed)
  67. <Cherenkov_Light> [I'll slow down. no need to speed through this. just let me know when you're ready to go]
  68. <Bob[MU]> wat
  69. --> Babylon__ ([email protected]) has joined #FourCannonPnP
  70. <Bob[MU]> [Ready]
  71. -*- Able_Tome cracks his neck "Just stolling around and scouting, I guess."
  72. -*- Quicksilver_ paces, waiting for the others
  73. -*- Bob[MU] hears the cracking "You okay Able?"
  74. -*- Cherenkov_Light turns to Blazing and says, "That's right.  The town needs more supplies."
  75. <Able_Tome> "Never felt better, Bob"
  76. <Ikea> b
  77. <-- Quicksilver_ ([email protected]) has quit (Quit: Web client closed)
  78. <Cherenkov_Light> Anyway, let us move on
  79. -*- BlazingSky_ happily nods "Okay, okay, I can do that." and begins trotting at speed with the group
  80. -*- Able_Tome Able grins remembering shenanigans earlier this day
  81. --> Quicksilver ([email protected]) has joined #FourCannonPnP
  82. <Able_Tome> "How's that hair of yours? Have any unique...complications?"
  83. <Cherenkov_Light> You make your way to the woods as you leave town and a cool breeze plays gently with your manes
  84. <Bob[MU]> Volumous as always.  As for complications, Not that I noticed... What should I watch out for?
  85. -*- Bob[MU] embraces the wind in his mane
  86. <Cherenkov_Light> [and then Bob's mane was spiders. j/k]
  87. -*- Quicksilver trots ahead, eyes observing the woods
  88. <Able_Tome> "Oh I don't know...anything growing there instead of your usual hair, color changes and such."
  89. -*- Babylon__ shakes his head, the breeze causing some of his mane to fall in front of his eyes, obscuring his vision.
  90. <Bob[MU]> [Again, >Not having spiderbro hair]
  91. <BlazingSky_> (>wanting to have spider hair
  92. -*- Able_Tome closes the eyes and faces the wind's direction
  93. <Cherenkov_Light> You enter the woods and you keep an eye out for any plants that may be of value
  94. -*- Bob[MU] nods.  "Thanks for the heads up"
  95. <Cherenkov_Light> [roll d20 if you feel like it]
  96. -*- Quicksilver observes nearby plants
  97. <Bob[MU]> !roll 1d20 on the slim chance I encounter a pet kitty
  98. <GameServ> 9 == 9
  99. <Quicksilver> !roll d20
  100. <GameServ> 6 == 6
  101. <Bob[MU]> :/
  102. <Ikea> !roll 1d20
  103. <GameServ> 8 == 8
  104. <Cherenkov_Light> !roll 1d20
  105. -*- BlazingSky_ proceeds with the group, scanning over most plants !roll d20 for anything that will be useful
  106. <GameServ> 15 == 15
  107. -*- Able_Tome looks around enthusiastically "Well now, lets see what we have here"
  108. <Able_Tome> !roll d20
  109. <GameServ> 18 == 18
  110. <Quicksilver> "nothing over here"
  111. <Bob[MU]> No plants... Or kitties here.
  112. <Quicksilver> "you find anything Able?"
  113. <BlazingSky_> !d20 (Forgot I needed it at the front of my post.
  114. <Cherenkov_Light> Cherenkov and Able both spot a few plants.
  115. -*- Able_Tome spots something on the ground
  116. <BlazingSky_> !roll d20
  117. <GameServ> 11 == 11
  118. <Able_Tome> "Interesting..."
  119. <Able_Tome> "Yeah, there are several samples here, Quick."
  120. <Babylon__> !roll 1d20 on the off chance I might find any useful herbs, depsite have absolutely zero herblore knowledge.
  121. <GameServ> 10 == 10
  122. <Cherenkov_Light> It is a hemp plant, good for making fibers, but not for smoking
  123. <Bob[MU]> "You able to tell us what you see Able?"
  124. <BlazingSky_> ( Upwards of 10 is a success, right?
  125. <Able_Tome> !roll d20 to inspect the plant
  126. <GameServ> 4 == 4
  127. <Cherenkov_Light> Cherenkov find some rasberries growing on a bush
  128. <Quicksilver> "Grab that hemp, we can use it to make fibers to repare saddlebags and stuff"
  129. <Bob[MU]> (15 I believe)
  130. <Able_Tome> (smth new)
  131. <Cherenkov_Light> (was going for 14)
  132. -*- Cherenkov_Light collects the a few of the berries and marks the location on the map for later
  133. -*- Able_Tome scratches his hoof "Not quite sure about Bob."
  134. <Cherenkov_Light> "What did you find, Able? Something we can use?"
  135. <BlazingSky_> ( Alright. Forgive my newness. I roleplay a lot, I've just never gotten into PnP ) "Huh.. Ferns, weeds, nothing too special."
  136. <Able_Tome> "I'm not quite sure Cherenkov. Haven't seen this kind of plant yet."
  137. <Cherenkov_Light> !roll 1d20
  138. <GameServ> 17 == 17
  139. -*- Able_Tome looks at Cherenkov "Better take one as a sample, or...?"
  140. <Cherenkov_Light> It sort of looks like hemp from back on earth.  Only know that from some textbooks.  We can use it to make string and cloth
  141. <Cherenkov_Light> Go ahead and collect it. It's extremely useful
  142. <-- Bob[MU] ([email protected]) has quit (Quit: Web client closed)
  143. --> Bob[MU] ([email protected]) has joined #FourCannonPnP
  144. <Able_Tome> "Oi Quick, you want some of there?"
  145. <Quicksilver> bring it back, if its useful I might grow some
  146. <Quicksilver> as soon as we get glass to build me a greenhouse
  147. <Cherenkov_Light> Having collected the plants you continue on your way
  148. -*- Able_Tome rises his brow "Really now? A green house?"
  149. <Able_Tome> "Well, might as well take it then"
  150. <Quicksilver> "gotta have a stock of plants close to home, im not trecking to the woods every time i need more"
  151. -*- Able_Tome carefully snaps the plant using his cloak to hold it
  152. <Bob[MU]> >inb4 gratuitous see-through horsesecks in glass house
  153. -*- Able_Tome stashes the hemp-like plant into the saddlebag
  154. <Cherenkov_Light> As you exit the woods to the hunting grounds you see something large laying in the field, flies buzzing around it
  155. <Babylon__> Is that a carcass?
  156. -*- Quicksilver moves to examine the object
  157. <Bob[MU]> !roll 1d20 for perception
  158. <GameServ> 13 == 13
  159. <Ikea> Probably...
  160. -*- Able_Tome tries to smell the air
  161. <Able_Tome> !roll d20
  162. <GameServ> 3 == 3
  163. <Quicksilver> !roll d20
  164. <GameServ> 16 == 16
  165. <Bob[MU]> kek
  166. <Quicksilver> [dont we wait for GM to tell us to roll?]
  167. -*- Able_Tome coughs as some dirt gets into his lungs
  168. <Ikea> (>Able snorts a fly)
  169. <Bob[MU]> [Shit, probably.  My bad.]
  170. -*- BlazingSky_ arches an eyebrow "Should we investigate?"
  171. <Able_Tome> (or that, Ikea)
  172. <Cherenkov_Light> You notice that it's the remains of a large animal.  Able coughs on the rancid smell
  173. -*- Bob[MU] tries to determine what species it is
  174. <Bob[MU]> !roll 1d20
  175. <GameServ> 4 == 4
  176. -*- Able_Tome coughs "God damnit. Just what I need, more crap getting into my lungs"
  177. <Quicksilver> "keep your eyes out for what killed this thing guys"
  178. -*- Quicksilver looks around the plains warily
  179. <Cherenkov_Light> Whatever it is, it's too decayed to tell, but you see something moving from inside of it
  180. <Bob[MU]> How did this thing die?
  181. <Bob[MU]> >Star Wars
  182. <Bob[MU]> >Alien
  183. <Cherenkov_Light> Just then some worms burst forth from its body!
  184. <Cherenkov_Light> Roll for init
  185. -*- Bob[MU] jumps "NOPE"
  186. <Quicksilver> !roll d20
  187. <GameServ> 15 == 15
  188. -*- Able_Tome comes closer to the carcass and hovers his head over it
  189. <Bob[MU]> !roll 1d20
  190. <GameServ> 17 == 17
  191. <Bob[MU]> :D
  192. <Babylon__> !roll 1d20
  193. <GameServ> 3 == 3
  194. <Ikea> ehh... I'm gonna need a poking stick for this... *heads back to the edge of the woods to look for one*
  195. <Able_Tome> "Oh cr...!"
  196. <Able_Tome> !roll d20
  197. <GameServ> 4 == 4
  198. <Ikea> !roll 1d20
  199. <GameServ> 6 == 6
  200. <BlazingSky_> !roll d20
  201. <GameServ> 19 == 19
  202. <Cherenkov_Light> !roll 4d20
  203. <GameServ> 6, 16, 17, 20 == 59
  204. <Able_Tome> (>4 worms)
  205. <Cherenkov_Light> One of the worms goes towards bob!
  206. <Able_Tome> (this reminds me about Alpha Centauri game)
  207. <Cherenkov_Light> !roll d20
  208. <GameServ> 2 == 2
  209. <Bob[MU]> GAH!
  210. <Cherenkov_Light> It misses!
  211. <Cherenkov_Light> Your turn blazing
  212. <Bob[MU]> That's right
  213. <Ikea> (Alpha centauri; OH GOD! ABANDON COLONY!)
  214. -*- BlazingSky_ jumps forward, and attempts to stomp on the worm
  215. <Able_Tome> (^This one knows)
  216. <BlazingSky_> !roll d20
  217. <GameServ> 17 == 17
  218. <Able_Tome> (mind worms)
  219. <Cherenkov_Light> (please say what you're going to do when you roll, Blazing)
  220. <Bob[MU]> (He was stomping the worm)
  221. <Cherenkov_Light> (i'll assumed it was unarmed)
  222. <Cherenkov_Light> !roll 1d4
  223. <GameServ> 4 == 4
  224. <Bob[MU]> Go BlazingSky!
  225. <Cherenkov_Light> With a mighty strike, Blazing crushes a worm beneath his hoof!
  226. <Ikea> whooo!
  227. <Cherenkov_Light> !roll d20
  228. <GameServ> 12 == 12
  229. <Cherenkov_Light> Another worm attacks bob, but Bob dodges easily.  Your turn bob
  230. <BlazingSky_> "Aha! Gotcha" Blaze then gags at the remains left on his hoof, as he drags it against the grass
  231. -*- Bob[MU] slashes at a worm using a small knife
  232. <Bob[MU]> With surgical precision
  233. <Bob[MU]> !roll 1d20
  234. <GameServ> 3 == 3
  235. <Bob[MU]> lel
  236. <Quicksilver> [and hits himself]
  237. <Cherenkov_Light> With surgical precision you cut the air
  238. <Cherenkov_Light> !roll d20
  239. <GameServ> 4 == 4
  240. -*- Bob[MU] splits an atom
  241. <BlazingSky_> (Way to go, that air could have killed us!
  242. <Cherenkov_Light> Another worm flails about with no effect
  243. <Bob[MU]> (Air is poisonous- it just takes 70 years to die from it.)
  244. <Bob[MU]> >De worms
  245. <Quicksilver> [oxygen is]
  246. <Able_Tome> [>savage worms]
  247. <Cherenkov_Light> Quick, attack the darkness!
  248. <-- Babylon__ ([email protected]) has quit (Quit: Web client closed)
  249. --> Babylon__ ([email protected]) has joined #FourCannonPnP
  250. <Bob[MU]> [How do we loot worms?]
  251. -*- Quicksilver leaps forward and attempts to stomp a worm
  252. <Quicksilver> !roll d20
  253. <GameServ> 1 == 1
  254. <Quicksilver> oh shit
  255. <Cherenkov_Light> ....
  256. <Able_Tome> [You pick them up and cook them, silly]
  257. <Babylon__> [Crushed worms as ingredients for tasty, tasty worm stew?]
  258. <Able_Tome> [aw shit nigga
  259. <Cherenkov_Light> roll d4
  260. <Quicksilver> !roll d4
  261. <GameServ> 4 == 4
  262. <Cherenkov_Light> lol
  263. <Quicksilver> oh double shit
  264. <Able_Tome> [ahaha]
  265. <Quicksilver> [why.jpg]
  266. <Able_Tome> [>inb4 worm gets into a asshole]
  267. <Bob[MU]> [Oh God]
  268. <Ikea> [this isn't ERPnP, Able]
  269. <Cherenkov_Light> Quick stumbles and falls into the carcus, being covered in its innards. Take 4 damage
  270. <BlazingSky_> (>inb4 worms x silver
  271. <Able_Tome> [>inb4 needs an enema with alcohol
  272. <Quicksilver> "fuck these bones are sharp"
  273. <Cherenkov_Light> Go able
  274. -*- Able_Tome tries to stomp the buggers
  275. <Able_Tome> !roll d20
  276. <GameServ> 8 == 8
  277. <Cherenkov_Light> One of the worms deftly avoids your hoof
  278. <Cherenkov_Light> Go babylon
  279. -*- Babylon__ flails about with his hooves, trying to stomp the worms so as to keep them from crawling up his legs.
  280. <Able_Tome> "Dexterous little buggers!"
  281. <Able_Tome> "You alright there Quick?"
  282. <Babylon__> !roll d20
  283. <GameServ> 20 == 20
  284. <Cherenkov_Light> roll d4
  285. -*- Bob[MU] cheers on Babylon
  286. <Babylon__> Eww...
  287. -*- Babylon__ shudders at the icky worm paste that's now covering his right front hoof.
  288. <Cherenkov_Light> !roll d4
  289. <GameServ> 3 == 3
  290. <Cherenkov_Light> yep, that's what happens allright
  291. <BlazingSky_> (I'm gonna go for a quick bio break. Shouldn't be any longer than a few minutes.
  292. -*- Able_Tome notices Quicksilver lying in the carcass, wide grin stretching on his face
  293. -*- Cherenkov_Light stomps at another one
  294. <Cherenkov_Light> !roll d20
  295. <GameServ> 9 == 9
  296. <Cherenkov_Light> but misses
  297. <Cherenkov_Light> !roll d20
  298. <GameServ> 1 == 1
  299. <Cherenkov_Light> !roll d4
  300. <GameServ> 1 == 1
  301. <Able_Tome> [dem dice]
  302. <Cherenkov_Light> One of the worms ties itself into a knoght and can't move
  303. <Bob[MU]> lel
  304. <Quicksilver> [all these nat1's]
  305. <Able_Tome> "Ugh, what..."
  306. <Cherenkov_Light> (just going to roll for blazing since he's not here)
  307. <Cherenkov_Light> !roll d20
  308. <GameServ> 10 == 10
  309. -*- Able_Tome spectates the rediculous display before him
  310. <Cherenkov_Light> miss
  311. <Ikea> "is that even physiologically possible?"
  312. <Cherenkov_Light> !roll d20
  313. <GameServ> 19 == 19
  314. <Cherenkov_Light> !roll d4
  315. <GameServ> 1 == 1
  316. <Able_Tome> "Only if there is a type of worm insanity, Ikea"
  317. <Cherenkov_Light> A worm nips at able for 1 damage
  318. <Cherenkov_Light> Go bob
  319. <Able_Tome> "Ouch! These things have teeth!"
  320. <Ikea> "hmm..."
  321. -*- Bob[MU] slashes at the worm that isn't tied up
  322. <Bob[MU]> !roll 1d20
  323. <GameServ> 16 == 16
  324. <Bob[MU]> There we go!
  325. <Cherenkov_Light> nice
  326. <BlazingSky_> (Alright, I'm here now.
  327. <Cherenkov_Light> !roll d6
  328. <GameServ> 6 == 6
  329. <Bob[MU]> :D
  330. <Cherenkov_Light> You cut the worm into tiny bits
  331. <Bob[MU]> [Thanks Quicksilver!]
  332. <Cherenkov_Light> (want to roll, I did for you, but you can)
  333. <Able_Tome> "A worm sushi? Having fun, Bob?"
  334. <Bob[MU]> I'm good with your roll
  335. <Cherenkov_Light> I was talking to blazing
  336. <Bob[MU]> SORRY
  337. <Cherenkov_Light> ITS OKAY
  338. <BlazingSky_> (Nah, I'm fine.
  339. <Cherenkov_Light> (allright)
  340. <Cherenkov_Light> Quick, finish this
  341. -*- Quicksilver disengages herself from the carcass and staggers to her feet
  342. <Quicksilver> !roll d20 to stomp a worm
  343. <GameServ> 9 == 9
  344. <Cherenkov_Light> You still stagger, and wobble a bit, but cannot maage to hit the worm that's tied up
  345. <Cherenkov_Light> Roll Ikea
  346. <Ikea> !roll 1d20 to levitate the worm
  347. <GameServ> 5 == 5
  348. <Ikea> !roll 1d4
  349. <GameServ> 2 == 2
  350. <Ikea> (oh well... thought, might want to stash teh )
  351. <Ikea> (the last worm, as a sample)
  352. <Ikea> (Able, think of the SCIENCE!)
  353. <Cherenkov_Light> wincing in pain, your magic backfires on you and take 1 damage, no magic for 2 rounds
  354. <Able_Tome> [to we even have the implements to contain it?]
  355. <Cherenkov_Light> Able, go
  356. <Able_Tome> [mm-yes....science]
  357. <Ikea> [hmm... might not, saddlebags? might eat through them though]
  358. -*- Able_Tome jumps on top of the worm, trying to squish it
  359. <Bob[MU]> [We pet wormy now?]
  360. <Able_Tome> !roll d20
  361. <GameServ> 2 == 2
  362. <Able_Tome> !roll d4
  363. <GameServ> 3 == 3
  364. <Bob[MU]> [We pet wormy now]
  365. <Able_Tome> [fug]
  366. <Cherenkov_Light> You jump over the worm and fall.
  367. <Cherenkov_Light> Babylon, please kill the worm
  368. -*- Able_Tome rolls on back thinking about what the hell he was doing back there
  369. -*- Babylon__ tries to stomp the worm under his hoof.
  370. <Babylon__> !roll d20
  371. <GameServ> 4 == 4
  372. <Able_Tome> "Curse you, karma..." he exclaims, as an image of Quicksilver lying in the carcass resurfaces in his memory
  373. <Bob[MU]> [BEFRIEND THE WORM!]
  374. <Cherenkov_Light> .... It's the skeletons all over agiain....
  375. <BlazingSky_> (2late
  376. <Cherenkov_Light> You miss the worm somehow too
  377. <Cherenkov_Light> !roll d20
  378. <GameServ> 11 == 11
  379. <Cherenkov_Light> And so do I
  380. <Cherenkov_Light> !roll d20
  381. <GameServ> 14 == 14
  382. <Cherenkov_Light> !roll d4
  383. <GameServ> 2 == 2
  384. <Cherenkov_Light> It attacks me for 2 damage and I wince in pain
  385. <Able_Tome> [I stil say - pray that the worm will not roll nat20]
  386. <Cherenkov_Light> Go blazing
  387. <Able_Tome> [or yer going to get an alien in your cavern]
  388. <Ikea> [mindworm symbiosis. "We have emerged"]
  389. <BlazingSky_> !roll d20 as Blaze approaches the worm, and prays to celestia that it forgot that he killed it's brother, and will accept his friendship
  390. <GameServ> 19 == 19
  391. <Cherenkov_Light> .....
  392. <Cherenkov_Light> !roll d20
  393. <Bob[MU]> "Okay Mr. Worm.  I know you're all tied up at the moment but I really do think we all can be friends!"
  394. <GameServ> 15 == 15
  395. <Cherenkov_Light> .... really...
  396. <BlazingSky_> (Victory!
  397. <Ikea> [HAHAHAHAHA]
  398. <Bob[MU]> WE PET WORMY NOW!
  399. <Ikea> oh... good...
  400. <Cherenkov_Light> It understands your words somehow, and doesn't attack
  401. <Ikea> That's noe way to get experimentation subjects...
  402. <Cherenkov_Light> fuck it....
  403. -*- BlazingSky_ bends over, and gives bestworm a few strokes "Heeey, I think it likes me!"
  404. <Ikea> [BobXWorm GO!]
  405. -*- Able_Tome pounds his head on the ground
  406. <Able_Tome> "Really?"
  407. -*- Quicksilver notices that she is bleeding heavily from several large cuts on her flank and back "um... ow..."
  408. <Cherenkov_Light> you and your damn empathy powers pegasuses
  409. <Cherenkov_Light> !roll d20
  410. <GameServ> 20 == 20
  411. <Babylon__> You're getting one of those fuckers as your pet?
  412. -*- BlazingSky_ nods "See? He's not attacking me." Pets wormy a few more times "Damn right I am"
  413. <Able_Tome> [hah]
  414. <Bob[MU]> Too bad it's not a duct tape worm.
  415. <Cherenkov_Light> Upon further inspection of the corpse, you notice that there are two spears lodged in its back
  416. <Cherenkov_Light> !roll d20
  417. <GameServ> 14 == 14
  418. <Bob[MU]> WORMY CONFIRMED FOR MURDERER
  419. <Cherenkov_Light> They seem to be in good condition
  420. <Ikea> "Umm... might want to get those disinfected, Quick... I don't think that carcas is very safe"
  421. <Ikea> I guess I'll take a spear
  422. <Bob[MU]> Our two strongest should get the spears.  Blazing and Cherenkov?
  423. <Ikea> nvm. that's better
  424. -*- Able_Tome glances at Ikea and Quick pessimistically from the ground "Indeed."
  425. <Cherenkov_Light> Also, the rest of the beast seems salagable if you want to loot some sinnews or stuff to make instruments.  It has horns, too
  426. -*- Quicksilver winces in pain as she moves "Man those bones really are sharp"
  427. <Bob[MU]> Sorry.  I want a spear too, but this makes more sense.
  428. -*- Bob[MU] tends to Quicksilver's wounds with one of his bedrags
  429. -*- BlazingSky_ shakes his head "Uhm.. I dunno about that, maybe I could use Wormy here as a weapon? Y'know, training him to attack things?"
  430. -*- Able_Tome rolls on his hooves and gets up, dusting his cloak for a bit
  431. <Cherenkov_Light> Not at this point, blazing
  432. <Bob[MU]> !roll 1d20 to loot beast for musical supplies
  433. <GameServ> 16 == 16
  434. <Bob[MU]> :D
  435. <Able_Tome> "Yeah Blaze...a very deep incursion worm."
  436. <Cherenkov_Light> yes, you get the horns and stuff to make the instruments
  437. <Cherenkov_Light> (we guitars soon)
  438. <Ikea> "mighgt want to grab some meat for Wormy, Bob. I don't have any idea what it'll want to eat"
  439. <Bob[MU]> (We violin/trumpet first m8)
  440. <Cherenkov_Light> (so am I getting the spear then?)
  441. -*- BlazingSky_ sighs "Alright.." He places wormy atop his back and approaches the corpse "What was that about spears?"
  442. <Bob[MU]> I already looted, someone else do so!
  443. -*- Bob[MU] offers Cheren one of the spears 'You're one of the stronger pones here."
  444. <Cherenkov_Light> Well, Ikea has one
  445. <Cherenkov_Light> Here, Blazing, you can take my dagger, then
  446. -*- Cherenkov_Light takes spear and hands Blazing the dagger
  447. <Babylon__> We might be able to use the meat as food. Cooking it for long enough should kill anything dangerous inside.
  448. <Ikea> Blazing should take mine, then
  449. -*- Quicksilver sits down on the ground to examine her wounds
  450. -*- BlazingSky_ takes Cherenkov's dagger "Thanks, friend"
  451. -*- Able_Tome comes closer to Quicksilver "Anything serious?"
  452. <Cherenkov_Light> No problem
  453. <Ikea> I forgot I wasn't the last one without gear
  454. -*- Bob[MU] examines using medical knowledge "Lacerations aren't too bad, look painful though.  You should be fine.
  455. <Cherenkov_Light> That's fine, hopefully we might find something else along the way
  456. -*- Quicksilver glances at Able "its there is a pretty deep stab from one of the bones, thats what im worried about"
  457. <Bob[MU]> I'd really like a weapon of my own soon
  458. <Ikea> "yeah, still, Blaze should have it 'til then. Spear>Dagger"
  459. <Able_Tome> "Hmm...too bad we didn't take a bottle with alcohol."
  460. <Cherenkov_Light> Dear god, we're becoming a bunch of murderhobos. Hope Celestia doesn't mind
  461. <Ikea> "And I'm not much for for physical confrontations, anyway"
  462. <Quicksilver> "Bob you should use one of the horns as a dagger"
  463. <Cherenkov_Light> !roll d20
  464. <BlazingSky_> "I'm happy with just a dagger..." Peers over to the spears "Shouldn't we clean those off first?"
  465. <GameServ> 20 == 20
  466. <Babylon__> You know, piss actually works great as a desinfectant. I know it sounds awful, but we could try.
  467. <Able_Tome> "Cherenkov, do we have anything that contains alcohol with us?"
  468. <Cherenkov_Light> It's really sharp enough to do just that
  469. -*- Bob[MU] fashions one of the looted horns as the most badass bombin' dagger ever
  470. <Cherenkov_Light> !roll d20
  471. <GameServ> 13 == 13
  472. -*- Bob[MU] hands Quicksilver her small knife back
  473. <Cherenkov_Light> Some crappy wine that I brought, but better than nothing
  474. <Cherenkov_Light> !roll d100
  475. <GameServ> 34 == 34
  476. <Able_Tome> "Well, unless anyone wants to go an take a piss, Babylon, we can't test that theory."
  477. -*- Quicksilver takes the knife and stands back up "ill be fine for now guys, lets more on"
  478. <Cherenkov_Light> 34 proof
  479. <Able_Tome> "Should work, Cher."
  480. <Ikea> "Are you sure? You'd do more good with this spear than I would. We'll clean them when we get back to the river"
  481. -*- Cherenkov_Light hands the bottle to able
  482. -*- Bob[MU] hands a bedrag to Able
  483. -*- Able_Tome takes the bottle and passes it up to Quick
  484. <Able_Tome> "Here. You know the drill"
  485. <Quicksilver> "ok here goes"
  486. <Cherenkov_Light> Roll d4 for heal when ready
  487. -*- Quicksilver winces in pain as she uses the alcoholl to clean the cut
  488. <Quicksilver> !roll d4
  489. <GameServ> 1 == 1
  490. <Cherenkov_Light> Well, better than nothing
  491. -*- Able_Tome nods "Thanks." Able takes the bedrag and tries to stash it into the saddlebag
  492. -*- Quicksilver drinks some of the alcohol to try and dull the pain
  493. -*- BlazingSky_ nods "I'm fine, Ikea. I'd rather do my best to stay out of fights. I'm only taking the dagger to have some form of protection."
  494. <Bob[MU]> "I meant that for applying the alcohol, but whatevs'
  495. <Quicksilver> "right lets carry on guys"
  496. <Cherenkov_Light> Allright, might as well set out.  I want to scout a couple other places as well
  497. -*- Able_Tome smiles "Ho there, just don't overdo that wine bit. You know how this cheap liquer tends to screw body up"
  498. -*- Able_Tome follows Cherenkov "Lead the way."
  499. <Bob[MU]> [You now realize that alcohol-soaked tampons are a thing]
  500. -*- Cherenkov_Light takes a look at the map and starts walking
  501. <Cherenkov_Light> Here we go
  502. -*- BlazingSky_ follows the group, quietly chatting with Wormy
  503. <Ikea> "Ok, if you're sure, Blaze. I guess I have my poking stick now, though" *pokes carcass*
  504. <Cherenkov_Light> The worm slithers in response
  505. -*- Ikea notices the group left and trots after them
  506. <Cherenkov_Light> !roll d20
  507. <GameServ> 18 == 18
  508. -*- Babylon__ follows after Cherenkov, taking a wide berth around the carcass.
  509. <Cherenkov_Light> As you continue through the fields, you see something interesting in the distance
  510. <Bob[MU]> "Hey guys there's something interesting in the distance!"
  511. <BlazingSky_> (How cryptic) Blaze arches an eyebrow "What is it?"
  512. <Able_Tome> "Hmm?"
  513. <Bob[MU]> !roll 1d20 for perception
  514. <GameServ> 15 == 15
  515. <Cherenkov_Light> Scorpions of various sizes are traveling up north.  The largest ones are the size of trucks
  516. <Cherenkov_Light> !roll d10
  517. <Able_Tome> [>trucks]
  518. <GameServ> 2 == 2
  519. <Ikea> "... That'd be pretty cool if it wasn't so horrifying"
  520. <Babylon__> "Oh fuck me, we're gonna have to fight those?"
  521. --> Bob[MU]_ ([email protected]) has joined #FourCannonPnP
  522. -*- BlazingSky_ 's jaw drops, as he instantly covers his eyes as he spots the scorpions "Ohnonononono"
  523. <Cherenkov_Light> They don't notice you at all and continue slowly along the way
  524. -*- Bob[MU]_ stares in horror
  525. -*- Able_Tome arches his brow at the sight of a humongous scorpions
  526. <-- Bob[MU] ([email protected]) has quit (Quit: Web client closed)
  527. -*- Quicksilver coruches down to hide in the grass"
  528. <Bob[MU]_> PHew.
  529. <Able_Tome> "Equestria, please"
  530. <Ikea> "sooo.... do we follow them? a massive scorpion migration is pretty interesting. . ."
  531. <Quicksilver> "we do not"
  532. -*- Bob[MU]_ elongates his neck "NOPE"
  533. <Cherenkov_Light> Yes, straight into more of them. great idea
  534. <Ikea> "Awwwh"
  535. <Able_Tome> "I'm not sure if we have enough power to fend them off if something will go wrong.""
  536. <BlazingSky_> "F-follow them?! Silver, they're giant scorpions!"
  537. <Cherenkov_Light> They're not bothering us, so let's leave them be
  538. <Quicksilver> "once we get a telescope then we can watch from a safe distance, but for now, no"
  539. <Babylon__> "Well, maybe they're friendly? You never know when you're in Equestria."
  540. -*- Able_Tome shot a glare at Babylon "A friendly scorpion of that size?"
  541. <Bob[MU]_> The question is, why are they moving?  Where did they come from?
  542. <Ikea> "We could always send Bob in to talk to one. . ." *evil grin*
  543. -*- Bob[MU]_ glowers at Ikea
  544. <Bob[MU]_> [Pet scorpion when?]
  545. <Quicksilver> "i think we should avoid their territory"
  546. <Ikea> [Mount Scorpion NAOW]
  547. -*- Quicksilver notions in the other direction "lets go this way"
  548. -*- Cherenkov_Light leads the party in a path wide of them and heads towards hunter's valley
  549. -*- Able_Tome bops Ikea from behind "Or you, Perfect"
  550. <Bob[MU]_> Sounds good.  Be on the lookout though, they could've been moving away from something.
  551. <Able_Tome> "Agreed, Quick"
  552. <Ikea> "heehee... I eh- I totally woult... eh... I- I just... I'm not that good with naimals"
  553. <Quicksilver> "if dozens of truck scorpions are scared of something... i dont want to know what it is"
  554. -*- BlazingSky_ shivers
  555. <Cherenkov_Light> "allright, we just have time to check one cave here before we go towards red blast valley.  I want to get back before nightfall
  556. <Able_Tome> "Oh come now, you don't need to be good with animals"
  557. -*- Able_Tome leans forward to Ikea and whispers "Just act as a little. Helpless. Mouse"
  558. <Cherenkov_Light> !roll d20
  559. <GameServ> 12 == 12
  560. -*- Ikea whimpers
  561. --> Bob[MU] ([email protected]) has joined #FourCannonPnP
  562. <-- Bob[MU]_ ([email protected]) has quit (Client Quit)
  563. -*- Able_Tome backs off and smiles "Instincts will do the rest!"
  564. -*- Bob[MU] agrees with both suggestions
  565. <Cherenkov_Light> As you reach the caves, Cherenkov is able to find a branch laying about
  566. <Bob[MU]> [EVERYBODY ROLL PERCEPTION THE BRANCH COULD BE A TRAP]
  567. <Able_Tome> [>dat paranoia]
  568. <Ikea> [natural 1: IT'S A BRANCH MIMIC!]
  569. -*- Quicksilver checks if the branch is a snake
  570. <BlazingSky_> (kek
  571. -*- Cherenkov_Light cuts the branch into a torch and hands it to Blazing after lighting it.  "Here, this should be useful in case we can't use magic to light the way"
  572. <Bob[MU]> [Was kidding btw]
  573. <Bob[MU]> I'm pretty proficient with my magic, though.
  574. <BlazingSky_> (I had no idea.
  575. <Bob[MU]> As proficient as a week's worth of training allows
  576. <Cherenkov_Light> Well, go ahead and show us. (roll d20 to light up cave)
  577. -*- BlazingSky_ takes it in his hoof or whatever the fuck ponies do. "Alrighty, thanks"
  578. <Bob[MU]> !roll 1d20
  579. <GameServ> 4 == 4
  580. <Bob[MU]> Welp
  581. <Bob[MU]> [Oh God. Last time magic backfired with me present...]
  582. <Babylon__> I haven't even had the chance to train much, I only arrived here last night...
  583. <Cherenkov_Light> Bob yelps in pain as his magic sputters. take 1
  584. -*- BlazingSky_ thinks to himself "Blazing torch shall light the way!' snickering afterwards
  585. -*- Bob[MU] yelps
  586. <Quicksilver> "i did some pretty impressive stuff in the tavern last night with magic"
  587. <Cherenkov_Light> Now's a good time to start.  I was pretty damn lucky to blind that sea serpant that attacked us on the river
  588. -*- Able_Tome points his hoof up "Impressive failures too."
  589. -*- Bob[MU] frowns at Blazing.  "Leave the puns/wordplays to me mister!"
  590. <Quicksilver> "levitated spilled liquid back into a glass.... and then shattered a glass"
  591. <-- Babylon__ ([email protected]) has quit (Quit: Web client closed)
  592. <Cherenkov_Light> (anyone else going to try to light?)
  593. --> Babylon__ ([email protected]) has joined #FourCannonPnP
  594. <Cherenkov_Light> (roll d20 if you do)
  595. <Babylon__> [If you do what?]
  596. <Ikea> !roll 1d20 I'll try to play lightbulb
  597. <GameServ> 6 == 6
  598. <Able_Tome> "Let me try it, Bob..."
  599. <Bob[MU]> Go for it!
  600. <Able_Tome> !roll d20
  601. <GameServ> 4 == 4
  602. <BlazingSky_> "Isn't the torch enough?"
  603. <Able_Tome> [useless unicorns]
  604. <Cherenkov_Light> Ikea and able both get nasty headaches.
  605. <Cherenkov_Light> and take 1
  606. <Quicksilver> "We trying light spells?"
  607. <Bob[MU]> "Same boat as me Able"
  608. <Cherenkov_Light> Yep
  609. <Quicksilver> "count me out, dont want any more injuries"
  610. <Ikea> "oooooch... better with more than one lightsource, Blaze"
  611. <Cherenkov_Light> Allright. Let me try
  612. <Cherenkov_Light> !roll 1d20
  613. <GameServ> 9 == 9
  614. -*- Able_Tome rubs his forehead "Now this is what I can't understand."
  615. -*- Cherenkov_Light gets a nasty headache as well
  616. <Quicksilver> "Well cherenkov 'light', why cant you 'light' the way?
  617. <Bob[MU]> "And here I thought I was really getting adept at magic too..."
  618. <Cherenkov_Light> Good thing I found that stick....
  619. <Babylon__> Wait, wait, let me try, I haven't ever done anything like this, but there's a first time for everything, right?
  620. <Able_Tome> "We know the spells, we even performe some of them magnificently, yet they still tent to fail"
  621. <Cherenkov_Light> We can't control it yet, though. We don't have the training
  622. <Babylon__> !roll d20 for lightbulb pone
  623. <GameServ> 1 == 1
  624. <Cherenkov_Light> Sure
  625. <Cherenkov_Light> ....
  626. <Bob[MU]> lel
  627. <Babylon__> "Ow, fuck!"
  628. <Quicksilver> [...]
  629. <BlazingSky_> (gg
  630. <Bob[MU]> >De Unicorns
  631. <Able_Tome> [lightbulbs internally]
  632. <Cherenkov_Light> !roll d100
  633. <GameServ> 36 == 36
  634. <Bob[MU]> >36 points of damage
  635. <Ikea> [The horns! they do nothing!]
  636. <Cherenkov_Light> !roll 1d8
  637. <GameServ> 4 == 4
  638. <Bob[MU]> oh shit
  639. <Cherenkov_Light> Babylon fries himself for 4 damage
  640. <Cherenkov_Light> See what I mean?
  641. <Bob[MU]> How do we light this branch?
  642. -*- BlazingSky_ shudders "You okay, Babylon?"
  643. <Able_Tome> "I have a theory. Perhaps this zone is anomalous and disrupts magic?"
  644. <Cherenkov_Light> I lit it already with the firestarting supplies.
  645. <Bob[MU]> Oh, cool.
  646. -*- Able_Tome rubs his chin while sitting on his haunches
  647. <Cherenkov_Light> Looks like you have point Blaze since you have the light.  Lead the way
  648. <BlazingSky_> "Or perhaps there's some magical creature underground, that is sapping all the mana?"
  649. <Quicksilver> "could be an ore in the walls which absorbs magic right Able?"
  650. <Bob[MU]> Or maybe we're just trying to make excuses...
  651. -*- BlazingSky_ nods, and then slowly trots into the cave
  652. <Ikea> would we get the feedback if it wasn't working, though?
  653. <Cherenkov_Light> !roll d20
  654. <GameServ> 8 == 8
  655. <Able_Tome> "Magicka draining materials...riiight"
  656. <Quicksilver> "pfft, i doubt such things exist... right?
  657. <Cherenkov_Light> The entrance is pretty much baren and you enter a passage going down
  658. <Cherenkov_Light> !roll d20
  659. <GameServ> 6 == 6
  660. -*- Able_Tome shakes his head at Quick's comment "Sorbium? Here? That would be just great..."
  661. <Ikea> We just watched truck sized scorpions... I'm not much for scepticism any more...
  662. -*- Able_Tome sighs "Especially knowing how that story ends"
  663. <Cherenkov_Light> As you come to the next cave, some water is seen dripping in front of you coming from the ceiling
  664. <Quicksilver> "indeed"
  665. <Bob[MU]> k
  666. -*- BlazingSky_ extends his tongue, and tries to catch a few droplets of water
  667. <BlazingSky_> !roll d20
  668. <GameServ> 14 == 14
  669. <Cherenkov_Light> It is a large cave, so your torch does not reach very far into the distance
  670. -*- Bob[MU] tries to examine how sturdy the ceiling if
  671. -*- Able_Tome chuckles "Perhaps we're all living in on of those fanfic stories, if we have bloody elephant scorpions walking around"
  672. -*- Quicksilver moves to let the water drip onto her cuts
  673. <Bob[MU]> !roll 1d20
  674. <GameServ> 8 == 8
  675. <Quicksilver> "Ahh lovely and cool"
  676. <BlazingSky_> "Mm~ Tasty."
  677. <Bob[MU]> Bad idea Quick, that water could be contaminated from the dirt
  678. <Cherenkov_Light> Some of the water drips onto Blaze's tongue and tasts refreshing!  Bob cannot see the ceiling
  679. <Babylon__> >yfw magic-disrupting water
  680. <BlazingSky_> >tfw not unicorn
  681. -*- Able_Tome lets the water drip on his mane
  682. <Able_Tome> !roll d20
  683. <GameServ> 16 == 16
  684. <Ikea> hmm... looks like there's a spring here. might be useful for a future water source
  685. <Able_Tome> [>implying that needed a dice roll]
  686. <Cherenkov_Light> [yeah]
  687. <Cherenkov_Light> [wasting your good ones up]
  688. <Bob[MU]> [You successfully let the water drip onto the mane]
  689. <Able_Tome> [hue]
  690. <BlazingSky_> (You're a hero, Able
  691. <Able_Tome> [do it with the class]
  692. <Cherenkov_Light> Which way do you think we should go, Blaze?
  693. <Ikea> [Able flicks his wet mane around in slow motion]
  694. <BlazingSky_> "Uhhm... Well, first of all, we should make a map so we don't get lost."
  695. <Able_Tome> [reading my thoughts, Ikea]
  696. <Able_Tome> [>inb4 homo-resistance roll]
  697. <Able_Tome> [critical fail turns you into a raging faggot]
  698. <Ikea> [I wish I could quit you, Able...]
  699. <Babylon__> "Has anyone brought any writing supplies?"
  700. <Cherenkov_Light> So, start around the walls then, taking the right wall at each turn?
  701. <Bob[MU]> [nat  20 turns you into a raging faget]
  702. <Ikea> sounds like a plan.
  703. <Bob[MU]> I have 2 bedrags left
  704. <BlazingSky_> "Sounds like a plan."
  705. <Quicksilver> [be right back]
  706. <Able_Tome> [oh you, Ikea]
  707. <Cherenkov_Light> I suppose I could use the back of our map
  708. <BlazingSky_> (christ, Ikea, I think you're a psychic.
  709. <Babylon__> [>implying I'm not already a faget]
  710. <Cherenkov_Light> [babyon x ikea now ship]
  711. <Bob[MU]> [>Implyng we're not all fagets just some haven't embraced it]
  712. <Ikea> [I'm in your head, noming your thoughts]
  713. <Cherenkov_Light> Anyeay
  714. <Cherenkov_Light> !roll 3d20
  715. <GameServ> 2, 7, 10 == 19
  716. <Bob[MU]> >3 more worms
  717. <BlazingSky_> (Wormy is our diplomat
  718. <Cherenkov_Light> Nothing of value is on the walls of the cave, and no entrance is seen
  719. <Cherenkov_Light> else where
  720. <Able_Tome> [Don't play with madness, love. It might become your friend.]
  721. <Ikea> [... with benefits]
  722. <Cherenkov_Light> The only spots left to check are in the center where you couldn't see from the walls
  723. -*- Able_Tome stretches out
  724. -*- Bob[MU] checks out the area in the center
  725. <Bob[MU]> !roll 1d20
  726. <GameServ> 2 == 2
  727. <Bob[MU]> sheeit
  728. <Cherenkov_Light> !roll d20
  729. <GameServ> 8 == 8
  730. <Able_Tome> [its happening]
  731. <Cherenkov_Light> You trip over a rock
  732. <Cherenkov_Light> and are lost from the view of the others
  733. -*- Bob[MU] gets flashbacks to ravenous squirrel army
  734. <Bob[MU]> "ahhhhhhh"
  735. -*- Able_Tome comes closer to Bob and taps him "You alright?"
  736. <Cherenkov_Light> !roll d20
  737. <GameServ> 4 == 4
  738. <Bob[MU]> Yeah, I'll be fine.  Help me up, will you?
  739. -*- BlazingSky_ follows able, illuminating the area
  740. <Cherenkov_Light> It's just an ordinary rock
  741. -*- Able_Tome stretches the hoof to Bob
  742. -*- Bob[MU] takes out, awkwardly getting up
  743. -*- Bob[MU] slashes at the rock
  744. <Cherenkov_Light> The rock goes off into the darkness
  745. <Cherenkov_Light> !roll d20
  746. <GameServ> 20 == 20
  747. <Bob[MU]> lel
  748. <Able_Tome> "There. Now...these caves seem quite barren."
  749. <Cherenkov_Light> !roll d4
  750. <GameServ> 1 == 1
  751. <Bob[MU]> uh oh
  752. <Bob[MU]> >inb4 the rock hits a big bad
  753. <Cherenkov_Light> You hear a growing sound from the darkness
  754. <Bob[MU]> DANGIT
  755. -*- Able_Tome stiffens
  756. <Cherenkov_Light> Lots of barking
  757. <BlazingSky_> (>growing) Blaze freezes
  758. <Able_Tome> "Diamond dogs?"
  759. <Ikea> ".... barking?"
  760. <Cherenkov_Light> You see many pairs of eyes start to appear
  761. <Bob[MU]> Oh good, they're just eyeballs
  762. <Cherenkov_Light> This is from the one area you had yet to check
  763. <BlazingSky_> "Th-they're sentient right..?"
  764. <Bob[MU]> Fugg
  765. -*- Able_Tome starts to slowly back away, bumping into Bob
  766. <Cherenkov_Light> Good job, bob
  767. -*- Ikea slowly edges towards exit
  768. <Bob[MU]> They kinda took damage...
  769. <Cherenkov_Light> !roll d20
  770. <GameServ> 15 == 15
  771. <Bob[MU]> I'm sorry!
  772. <Able_Tome> "Bad. Bad. Bad."
  773. <Cherenkov_Light> They all start charging at you!
  774. <Babylon__> "Pretty sure they're spaient too, but probably not friendly..."
  775. <Bob[MU]> AUGH
  776. -*- BlazingSky_ slowly backs up "Hey, fellas.. Sorry we intruded on you, we're leav- RUN RUN RUN!!"
  777. <Babylon__> [Running away checks?]
  778. <Bob[MU]> !roll 1d20 to try to make friends with the dogs
  779. <GameServ> 12 == 12
  780. <Ikea> "BALLS" *set spear against charge*
  781. <Cherenkov_Light> (now's your only chance. yes)
  782. <Able_Tome> "RUN!"
  783. <Bob[MU]> !roll 1d20 to RUN
  784. <GameServ> 16 == 16
  785. <BlazingSky_> !roll d20 for flight out of the cave
  786. <GameServ> 8 == 8
  787. <Able_Tome> !roll d20 to run
  788. <GameServ> 14 == 14
  789. <Ikea> or that... *runs*
  790. <Ikea> !roll 1d20
  791. <GameServ> 6 == 6
  792. <Babylon__> !roll 1d20 for OH DEAR GOD THEY'RE AFTER ME!
  793. <GameServ> 14 == 14
  794. <Bob[MU]> [phew]
  795. <Cherenkov_Light> !roll d20
  796. <GameServ> 12 == 12
  797. <Able_Tome> [>dat Ikea roll]
  798. <Cherenkov_Light> Bob cannot mak frinds with the dogs and runs
  799. <Ikea> [whelp... see you on the flipside, guys]
  800. <Bob[MU]> [rip in piece]
  801. <Cherenkov_Light> Blazing and Ikea are the only ones to remain
  802. <Able_Tome> [aw shit nigger]
  803. <BlazingSky_> ( I think I've got to drop out for a half hour or so.
  804. <Cherenkov_Light> [blze and ikea roll for init)
  805. <Able_Tome> [flee while you still can
  806. <Cherenkov_Light> (k almost done)
  807. <Ikea> !roll 1d20
  808. <GameServ> 16 == 16
  809. <Bob[MU]> [Flee back into town then]
  810. <BlazingSky_> !roll d20 to pick myself up and run for it nigguh
  811. <GameServ> 8 == 8
  812. <Cherenkov_Light> !roll 3d20
  813. <GameServ> 1, 18, 4 == 23
  814. <BlazingSky_> !roll d20 initiative it is.
  815. <GameServ> 6 == 6
  816. <Bob[MU]> >Dem extremes
  817. <BlazingSky_> ( can I use wormy in this fight?
  818. <Cherenkov_Light> One of the dogs steps forward into the light and attacks Blazing
  819. <Cherenkov_Light> (as bait)
  820. <Cherenkov_Light> !roll d20
  821. <GameServ> 17 == 17
  822. <Cherenkov_Light> !roll d4
  823. <GameServ> 2 == 2
  824. <Bob[MU]> [Can I help in any way?]
  825. <Cherenkov_Light> It nips at Blazing for 2 damage
  826. <Cherenkov_Light> [next turn]
  827. <BlazingSky_> (I've got how much health?
  828. <Cherenkov_Light> Go ikea
  829. <Quicksilver> [and back]
  830. <Ikea> !roll 1d20 for flashbang spell
  831. <GameServ> 5 == 5
  832. <Cherenkov_Light> (10 hp - whatever you damage you took)
  833. <Ikea> !roll 1d4 muth-frazza...
  834. <GameServ> 1 == 1
  835. <Bob[MU]> [Why roll 1d4?]
  836. <Able_Tome> [I think we're going to have some corpses to retrieve  today, Quick]
  837. -*- Bob[MU] flattens his ears
  838. <Cherenkov_Light> The flashbang goes offin your eyes and the pain from it gives you a shock
  839. <Quicksilver> [cant we help them?]
  840. <Ikea> [spell failiure makes magic useless for 1d4 turns]
  841. <Cherenkov_Light> [next turn]
  842. <Bob[MU]> [Oh, right.  Thanks for the reminder]
  843. <Able_Tome> [yeah, we can step in during next one]
  844. <Cherenkov_Light> !roll 2d20
  845. <GameServ> 7, 19 == 26
  846. <Cherenkov_Light> !roll d4
  847. <GameServ> 2 == 2
  848. <Cherenkov_Light> Another one tears with its claws at Ikea!
  849. <Cherenkov_Light> "Guys, we should head back! Let's go!"
  850. <Cherenkov_Light> [everyone roll for init]
  851. -*- Bob[MU] nods
  852. <Quicksilver> "Come on we have to help them"
  853. <Bob[MU]> !roll 1d20
  854. <GameServ> 13 == 13
  855. <Quicksilver> !roll d20
  856. <GameServ> 2 == 2
  857. -*- Able_Tome stops running and looks back at the duo. Short moments later he decides to go back
  858. <Ikea> !roll 1d20 for init
  859. <GameServ> 6 == 6
  860. <Able_Tome> !roll d20
  861. <GameServ> 13 == 13
  862. <Babylon__> !roll 1d20
  863. <GameServ> 17 == 17
  864. <Able_Tome> [Hah, Quikck s the fastest runner, it seems]
  865. <Cherenkov_Light> !roll d20
  866. <GameServ> 8 == 8
  867. <Cherenkov_Light> !roll 3d20
  868. <GameServ> 6, 20, 7 == 33
  869. <Bob[MU]> >20
  870. <Cherenkov_Light> !roll d20
  871. <GameServ> 19 == 19
  872. <Cherenkov_Light> !roll d4
  873. <GameServ> 4 == 4
  874. <Able_Tome> [bodies it is]
  875. <Cherenkov_Light> The remaining one leaps at Chere for for damage!
  876. <Bob[MU]> [neighin intensifies]
  877. <Cherenkov_Light> go bab
  878. -*- Bob[MU] sprints to the diamond dog attacking Cherenkov, slashing at him with GLORIOUS HORN DAGGER
  879. <Bob[MU]> !roll 1d20
  880. <GameServ> 18 == 18
  881. <Cherenkov_Light> ... bab, not bob
  882. <Cherenkov_Light> oh well
  883. -*- Babylon__ tries to buck one of the attacking diamond dogs in the face.
  884. <Babylon__> !roll 1d20
  885. <GameServ> 11 == 11
  886. <Cherenkov_Light> (I'll allow it on your turn, bob)
  887. <Bob[MU]> [Whelp, sorry]
  888. <Able_Tome> [get back into the ranks, Jenkins]
  889. <Quicksilver> [hue]
  890. <Cherenkov_Light> Babyon misses the dog (regular not diamond) but bob hits
  891. <Cherenkov_Light> !roll d6
  892. <GameServ> 3 == 3
  893. <Cherenkov_Light> And it winces in pain
  894. <Babylon__> [Oh, I thought we were fighting diamond dogs.]
  895. <BlazingSky_> ( Yeah, same.
  896. <Cherenkov_Light> Go able
  897. <Bob[MU]> [Same here]
  898. <Cherenkov_Light> [fine they're diamond dogs] [more attacks for me then]
  899. <Bob[MU]> [nonoononoonononononoooo]
  900. <BlazingSky_> ( welp.
  901. -*- Able_Tome throws a potent poison dipped dart into the dog's neck
  902. <Able_Tome> !roll d20
  903. <GameServ> 14 == 14
  904. <Cherenkov_Light> It hits
  905. <Bob[MU]> "Guys continue attacking these not-Diamond Dogs!
  906. <Cherenkov_Light> !roll d4
  907. <GameServ> 4 == 4
  908. <Able_Tome> (d3 + d3?)
  909. <Cherenkov_Light> (sure)
  910. <Able_Tome> !roll 2d3
  911. <GameServ> 3, 3 == 6
  912. <Cherenkov_Light> !roll d3
  913. <GameServ> 1 == 1
  914. <Cherenkov_Light> lol
  915. <Bob[MU]> yay
  916. <Cherenkov_Light> You bring down one of the dogs. Two remain
  917. <Able_Tome> [fug u, Cher, maximum damage and poison]
  918. -*- Cherenkov_Light charges one with the spear
  919. <Cherenkov_Light> !roll d20
  920. <GameServ> 19 == 19
  921. <Able_Tome> [hmm...always wondered when that addition for d3 was made. I remember seeing it once in the game]
  922. <Cherenkov_Light> !roll d8
  923. <GameServ> 5 == 5
  924. <BlazingSky_> ( When is it my turn?
  925. <Bob[MU]> >3-sided dice
  926. <Able_Tome> [for darts]
  927. <Able_Tome> [+poison]
  928. <Able_Tome> [nah, I mean in these sessions]
  929. <Cherenkov_Light> (now)
  930. --> Hidden_Glimmer ([email protected]) has joined #FourCannonPnP
  931. <Babylon__> [Can't you theoretically use any dN in here?]
  932. -*- Cherenkov_Light impales one, but it's still breathing
  933. -*- BlazingSky_ tries to slash at a diamond dog's jugular, and sends wormy off to distract them (Should I do 2d20 for wormy's distraction?
  934. <Cherenkov_Light> [up to 100 here]
  935. <Ikea> [any 1-100, yeah]
  936. <Cherenkov_Light> [sure]
  937. <Bob[MU]> [Stop saying diamond dog pls
  938. <Babylon__> [But we could use a d39, if we wanted to.]
  939. <Babylon__> [Huh.]
  940. <BlazingSky_> !roll 2d20 First one is wormy, second is Blaze's
  941. <GameServ> 10, 20 == 30
  942. <Cherenkov_Light> [the non diamond diamond dogs]
  943. <Cherenkov_Light> !roll d6
  944. <GameServ> 1 == 1
  945. <Cherenkov_Light> Nah, you roll
  946. <Cherenkov_Light> since you gotta leave in a bit
  947. <-- Hidden_Glimmer ([email protected]) has left #FourCannonPnP
  948. <BlazingSky_> (Okay, what should I roll for my damage using the knife?
  949. <Cherenkov_Light> roll 1d6
  950. <-- Bob[MU] ([email protected]) has quit (Quit: Web client closed)
  951. --> Bob[MU] ([email protected]) has joined #FourCannonPnP
  952. <BlazingSky_> (Shit, yeah, I need to leave.
  953. <BlazingSky_> ( You guys minion me back to base or whatever
  954. <-- BlazingSky_ ([email protected]) has quit (Quit: Web client closed)
  955. <Cherenkov_Light> (k)
  956. <Able_Tome> [time to sacrifice an NPC]
  957. <Cherenkov_Light> Guess he does 1 damage
  958. <Cherenkov_Light> *2 with crit sorry
  959. <Bob[MU]> [inb4 we roll crit fails for Blazing/Wormy]
  960. <Bob[MU]> [BlazeXWormy Confirmed]
  961. <Cherenkov_Light> He finishes off the one that was impailed
  962. <Cherenkov_Light> Ikea's up I think
  963. <Ikea> !roll 1d20 stabby stabby
  964. <GameServ> 2 == 2
  965. <Cherenkov_Light> IKEA ATTACKS THE DARKNESS
  966. <Cherenkov_Light> Go quicksilver
  967. <Ikea> [I'm still seeing afterimages from the flashbang]
  968. -*- Quicksilver runs into the fray with her knife, trying to go for the legs of the dog
  969. <Quicksilver> !roll d20
  970. <GameServ> 2 == 2
  971. <Quicksilver> [really?]
  972. <Bob[MU]> [You miss and slash the jugular]
  973. <Cherenkov_Light> The dog is too nimble for you
  974. <Quicksilver> [am i ever gonna get a good roll this game?]
  975. <Cherenkov_Light> !roll d20
  976. <GameServ> 10 == 10
  977. <Cherenkov_Light> The dog misses Quicksilver by inches
  978. <Cherenkov_Light> Babylon's turn
  979. -*- Babylon__ charges forward, trying to stab one of the dogs with his horn.
  980. <Babylon__> !roll 1d20
  981. <GameServ> 6 == 6
  982. <Babylon__> [Fuck.]
  983. <Cherenkov_Light> You stumble off and don't even come close
  984. <Ikea> [we'll be rolling in our graves soon...]
  985. <Cherenkov_Light> Go bob
  986. -*- Bob[MU] unleashes the fury of a thousand suns on the remaining dog with his GLORIOUS HORN DAGGER
  987. <Bob[MU]> !roll 1d20
  988. <GameServ> 1 == 1
  989. <Cherenkov_Light> lol
  990. <Quicksilver> [topkek]
  991. <Bob[MU]> [neighs internally]
  992. <Cherenkov_Light> you know what to do. roll 1d4
  993. <Bob[MU]> !roll 1d4
  994. <GameServ> 1 == 1
  995. <Bob[MU]> :D
  996. <Quicksilver> [d6, its a knife]
  997. <Bob[MU]> [>inb4 I cut my hair
  998. <Bob[MU]> :(
  999. <Bob[MU]> !roll 1d6
  1000. <GameServ> 1 == 1
  1001. <Cherenkov_Light> (oh with knife)
  1002. <Bob[MU]> LEL
  1003. <Quicksilver> [nevermind then]
  1004. <Cherenkov_Light> Bob cuts his hair as he swings wildly and nicks himself in the side
  1005. <Bob[MU]> Fuuuuck you
  1006. <Cherenkov_Light> Go able
  1007. -*- Able_Tome tries to cast a magic missle at the beast
  1008. <Able_Tome> !roll d20
  1009. <GameServ> 12 == 12
  1010. <Able_Tome> !roll d4
  1011. <GameServ> 2 == 2
  1012. <Able_Tome> [what was the success rate for those, btw]
  1013. <Quicksilver> [>magic nerf]
  1014. <Cherenkov_Light> [14 min for magic]
  1015. <Able_Tome> [pain train it is]
  1016. <Cherenkov_Light> And Able's horn sputters and fizzles for 1 damage, no magic for 2 rounds
  1017. <Bob[MU]> [Shit, I have to go.  Minion for me.  Terribly sorry comrades]
  1018. <Cherenkov_Light> nvm the damage
  1019. <Cherenkov_Light> that's fine
  1020. <Ikea> see ya, bob
  1021. <Babylon__> [Bye.]
  1022. <Cherenkov_Light> !roll d20
  1023. <GameServ> 2 == 2
  1024. <Cherenkov_Light> My attack misses as I swing wildly
  1025. <Able_Tome> "Blasted horn! I seriously hope that there are no sorbium deposits here."
  1026. <Bob[MU]> [I expect a pastebin of this!]
  1027. <Cherenkov_Light> Go ikea
  1028. <-- Bob[MU] ([email protected]) has quit (Quit: Web client closed)
  1029. <Ikea> !roll 1d20 stabby stabby, enemy this time
  1030. <GameServ> 5 == 5
  1031. <Ikea> [oooor not...]
  1032. <Cherenkov_Light> and quick
  1033. --> BlazingSky ([email protected]) has joined #FourCannonPnP
  1034. <BlazingSky> (Hey, what'd I miss?
  1035. -*- Quicksilver moves forward, attempting to spin round and knife the dog
  1036. <Quicksilver> !roll d20
  1037. <GameServ> 9 == 9
  1038. <Cherenkov_Light> both miss
  1039. <Quicksilver> [hah, my luck cannot be this bad]
  1040. <Cherenkov_Light> !roll d20
  1041. <GameServ> 20 == 20
  1042. <Cherenkov_Light> !roll d4
  1043. <GameServ> 2 == 2
  1044. <Cherenkov_Light> It gashes babylon with its claws for 4!
  1045. <Cherenkov_Light> !roll d20
  1046. <GameServ> 3 == 3
  1047. <Babylon__> "Ow!"
  1048. -*- BlazingSky shakes his head, and reawakens from his minion-ness
  1049. <Cherenkov_Light> sorry thought you left.
  1050. <Cherenkov_Light> Your turn babylon
  1051. <Babylon__> [Oh.]
  1052. -*- Babylon__ tries to buck one of the dogs again.
  1053. <Babylon__> !roll 1d20
  1054. <GameServ> 16 == 16
  1055. <Cherenkov_Light> !roll d4
  1056. <GameServ> 3 == 3
  1057. <Cherenkov_Light> You smash it on its side for 3 damage
  1058. <BlazingSky> ( I did leave, and only now did I come back
  1059. <Cherenkov_Light> Bob's up
  1060. <Babylon__> "Hah, got that fucker!"
  1061. <Cherenkov_Light> !roll d20
  1062. <GameServ> 2 == 2
  1063. <Cherenkov_Light> and he misses
  1064. <Cherenkov_Light> Go able
  1065. -*- Able_Tome stab dog's eye with a horn
  1066. <Able_Tome> *stabs
  1067. <Able_Tome> !roll d20
  1068. <GameServ> 6 == 6
  1069. <Able_Tome> !roll d4
  1070. <GameServ> 2 == 2
  1071. <Cherenkov_Light> Able attempts, but the dog is just too quick!
  1072. <Cherenkov_Light> (no d4)
  1073. <Cherenkov_Light> Go blazing
  1074. -*- BlazingSky slashes at a dog with his dagger
  1075. <BlazingSky> !roll d20
  1076. <GameServ> 1 == 1
  1077. <Cherenkov_Light> roll d6
  1078. <BlazingSky> !roll d6
  1079. <GameServ> 2 == 2
  1080. <Cherenkov_Light> Blazing's wind attempts cut himself in the legs!
  1081. <Cherenkov_Light> for 2 damage
  1082. <Cherenkov_Light> !roll d20
  1083. <GameServ> 20 == 20
  1084. <Cherenkov_Light> !roll d8 for spear
  1085. <GameServ> 8 == 8
  1086. <Cherenkov_Light> sorry, GM 2 OP plz nerf
  1087. <Cherenkov_Light> The final dog explodes brilliatnly with a loud pop and crumbles to pieces
  1088. <Cherenkov_Light> This brings you to the realizing that you don't know exactly what you were fighting before
  1089. <Cherenkov_Light> Do you inspect the remaining two bodies?
  1090. <Quicksilver> [need to go now guys, Loot all the stuff for me Able]
  1091. <Cherenkov_Light> k
  1092. <-- Quicksilver ([email protected]) has quit (Quit: Web client closed)
  1093. <Ikea> >do we inspect
  1094. <Babylon__> [I'm willing to see what they've got on them; I need a weapon of some sort.]
  1095. <Ikea> Is that even a question? LOOOOOOOOOT
  1096. <Cherenkov_Light> roll d20 if you do
  1097. -*- BlazingSky places a hoof against his wound, and grimaces "d-did we w-win?"
  1098. <Ikea> !roll 1d20 LOOOOOOOOT
  1099. <GameServ> 18 == 18
  1100. <Babylon__> !roll 1d20 for loot
  1101. <GameServ> 18 == 18
  1102. <Ikea> "I think so... damn... we really need to practice..."
  1103. <Cherenkov_Light> Agreed.
  1104. <Cherenkov_Light> You notice that thse dog shaped things were made of weak stone.
  1105. <Cherenkov_Light> possibly chalk
  1106. <BlazingSky> *6 health* "Did we bring any m-medical supplies?"
  1107. <Cherenkov_Light> However, you do find deeper where they came from some gear
  1108. <Babylon__> What do we find?
  1109. <Ikea> "Chalk... that's useable as a flux, right? should probably bring it"
  1110. <Cherenkov_Light> You find two daggers that need repairing and several pounds of ores
  1111. <Cherenkov_Light> !roll 2d20
  1112. <GameServ> 4, 14 == 18
  1113. <Cherenkov_Light> You find copper and iron upon closer inspection
  1114. <Cherenkov_Light> You also find a map to another cave system not to far from here
  1115. <Babylon__> "This is amazing, maybe we'll even be able to make simple electronic circuits with this copper!"
  1116. <Ikea> Well, we'd need magnets for that
  1117. <Cherenkov_Light> the copper is a small amount, only 4 ounces.
  1118. <Babylon__> [How much is that in grams?]
  1119. -*- BlazingSky trots over, hoof still placed on his wound "Anything good?"
  1120. <Ikea> [google tells meabout 113 grams]
  1121. <Babylon__> [Alright.]
  1122. <Cherenkov_Light> Well, with the iron, we should be able to make a few things for the colony, but I don't see where came from
  1123. <Ikea> A bit of flux, ores and two daggers in bad shape...
  1124. <Cherenkov_Light> The source is probably in another cave not to far from here
  1125. <Ikea> Maybe it's an old stash?
  1126. <Cherenkov_Light> Maybe, but still, why guard such an area?
  1127. <Cherenkov_Light> I think we should head back, though, before it gets dark
  1128. <Ikea> The place might warrant a proper expedition?
  1129. <Cherenkov_Light> Strong could use the iron and should be able to repair those blades
  1130. <Ikea> good idea.... don't want to get caught in case of scorpion stragglers *shudders*
  1131. <Cherenkov_Light> and so you leave the valley and decide to head back to town instead of further exploration
  1132. <Cherenkov_Light> The last rays of the sun set behind you as you make it wearily
  1133. <Ikea> Whelp. I got a poking stick, Blaze got a pet... good day, all in all
  1134. <BlazingSky> "A-and a few new battlescars."
  1135. <Babylon__> [>tfw no magic monster that turns mares into stallions]
  1136. -*- Cherenkov_Light says, "Well, it's been fun and at least we're helping the town"
  1137. <Babylon__> "My horn still hurts..."
  1138. --> Quicksilver ([email protected]) has joined #FourCannonPnP
  1139. <Cherenkov_Light> Thanks for playing.  How did I do?
  1140. <Ikea> "Welcome to adventuring as a unicorn. you get used to the constant headaches after a while"
  1141. <Babylon__> [I think you did fine.]
  1142. <Ikea> Did good!
  1143. <Babylon__> [8/10 would have as DM again.]
  1144. <Cherenkov_Light> K. saw that some complained about what was going on. Only my third attempt and I had nothing planed for today
  1145. <Ikea> Should probably have stood your ground with the dogs not being diamond, but no major issue that I saw
  1146. <Ikea> Was a slightly more manageable group today.
  1147. <BlazingSky> That was pretty fun.
  1148. <Cherenkov_Light> not like last time
  1149. <BlazingSky> Wasn't too bad for a first time playing PnP, right?
  1150. <Ikea> yeah... I was pretty close to just going afk yesterday...
  1151. <Cherenkov_Light> Way better than recon, Blazing
  1152. <Quicksilver> so what did i miss?
  1153. <Ikea> Lots of terrible dice rolls
  1154. <Cherenkov_Light> We won. op gm got nat 20 and nat 8 with spear for last one
  1155. <Quicksilver> i saw that part
  1156. <Able_Tome> Fuck, got preoccupied with things
  1157. <Quicksilver> what happened after we killed the dogs
  1158. <Babylon__> How much iron did we get?
  1159. <BlazingSky> Looted, and left.
  1160. <Able_Tome> Reasonable
  1161. <Cherenkov_Light> several pounds
  1162. <Able_Tome> Fair enough
  1163. <Cherenkov_Light> don't know if 14 is pushing it or not
  1164. <Ikea> oh. ehh we found some ore, two daggers in need of repair