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[GM][SUPPLEMENTAL] Fishing rules testing

By: red1384 on Jul 13th, 2013  |  syntax: None  |  size: 1.27 KB  |  hits: 53  |  expires: Never
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  1. *WORK IN PROGRESS*
  2. So, you want some fish do you? Well, tough luck.  Make a fishing pole first, some line, a hook, and a lure.
  3.  
  4. Got that done? Good. Now find a lake or river, or Lucy Plushie's pocket.  Anything filled with water really that can hold fish.
  5.  
  6. Set your bait (if any) on a hook and cast the line. Roll a d20. Bait adds +1 to the roll.  Roll every ten minutes until you catch something or get drunk.  What's that? You forgot to bring beer on a fishing trip? Well, sucks to be you then.
  7.  
  8. 1: your pole snaps [the bonus for bait won't save you.]
  9. 2-5: you lose your bait
  10. 16+: successful.
  11.  
  12. Fishing with a harpoon. [why must you make me write more rules, Honey Bunny?]
  13. 1: you lose the harpoon and rope.
  14. 2-5: becomes entangled or something. takes 2 extra minutes before you can cast again.
  15. 15+: successful
  16.  
  17.  
  18. For any method, a natural 20 allows you to have either double the size of a fish, or select your own.  This decision must be made before you roll for the fish type result.
  19.  
  20. Now, what did you catch? Roll a d6
  21. 1 Minnow
  22. 2 Perch
  23. 3 Pike
  24. 4 Trout
  25. 5 Salmon
  26. 6 Bass
  27.  
  28. Minnows are basically useless food-wise, but can be used for a +2 for next fishing roll.
  29.  
  30. These rules are meant to be for role play only and do not contribute to the food supply unless Rain allows it.