Title: [GM][SUPPLEMENTAL] Fishing rules testing Author: red1384 Pastebin link: http://pastebin.com/XZh31P7W First Edit: Saturday 13th of July 2013 12:55:26 PM CDT Last Edit: Saturday 13th of July 2013 12:55:26 PM CDT *WORK IN PROGRESS* So, you want some fish do you? Well, tough luck.  Make a fishing pole first, some line, a hook, and a lure.   Got that done? Good. Now find a lake or river, or Lucy Plushie's pocket.  Anything filled with water really that can hold fish.   Set your bait (if any) on a hook and cast the line. Roll a d20. Bait adds +1 to the roll.  Roll every ten minutes until you catch something or get drunk.  What's that? You forgot to bring beer on a fishing trip? Well, sucks to be you then.   1: your pole snaps [the bonus for bait won't save you.] 2-5: you lose your bait 16+: successful.   Fishing with a harpoon. [why must you make me write more rules, Honey Bunny?] 1: you lose the harpoon and rope. 2-5: becomes entangled or something. takes 2 extra minutes before you can cast again. 15+: successful     For any method, a natural 20 allows you to have either double the size of a fish, or select your own.  This decision must be made before you roll for the fish type result.   Now, what did you catch? Roll a d6 1 Minnow 2 Perch 3 Pike 4 Trout 5 Salmon 6 Bass   Minnows are basically useless food-wise, but can be used for a +2 for next fishing roll.   These rules are meant to be for role play only and do not contribute to the food supply unless Rain allows it.