- mat_antialias 0
- mat_forceaniso 0
- mat_hdr_enabled 0
- mat_hdr_level 0
- mat_picmip 2
- mat_trilinear 0
- mat_vsync 0
- r_rootlod 2
- mat_monitorgamma "1.6"
- fov_desired 90
- cl_detaildist "0"
- cl_detailfade "0"
- cl_drawmonitors "0"
- cl_ejectbrass "0"
- cl_forcepreload "1"
- cl_lagcomp_errorcheck "1"
- cl_lagcompensation "1"
- cl_ejectbrass "0"
- cl_forcepreload 1
- cl_phys_props_enable "1"
- cl_phys_props_max "300"
- cl_show_splashes "1"
- cl_smoothtime "0.01"
- cl_smooth 1
- commentary 0
- mat_aaquality "0"
- mat_autoexposure_max "0"
- mat_autoexposure_min "0"
- mat_bloomscale "0"
- mat_bufferprimitives "0"
- mat_bumpmap "0"
- mat_clipz "1"
- mat_compressedtextures "1"
- mat_diffuse "1"
- mat_disable_bloom "1"
- mat_disable_fancy_blending "1"
- mat_disable_lightwarp "1"
- mat_disable_ps_patch "1"
- mat_envmapsize "0"
- mat_excludetextures "1"
- mat_envmaptgasize "0"
- mat_fastspecular "1"
- mat_filterlightmaps "1"
- mat_filtertextures "1"
- mat_forceaniso "0"
- mat_forcehardwaresync "0"
- mat_forcemanagedtextureintohardware "0"
- mat_framebuffercopyoverlaysize "0"
- mat_hdr_enabled "0"
- mat_hdr_level "0"
- mat_hdr_manual_tonemap_rate "0"
- mat_mipmaptextures "0"
- mat_lightmap_pfms "0"
- mat_maxframelatency "0"
- mat_max_worldmesh_vertices "0"
- mat_parallaxmap "0"
- mat_queue_mode "0"
- mat_reducefillrate "0"
- mat_shadowstate "0"
- mat_show_ab_hdr "0"
- mat_showlightmappage "-1"
- mat_specular "1"
- mat_texture_limit "-1"
- mat_trilinear "0"
- mat_use_compressed_hdr_textures "1"
- mat_showenvmapmask "0"
- mat_showlowresimage "0"
- mat_showmaterials "0"
- mat_showmaterialsverbose "0"
- mat_supportflashlight "0"
- mat_wateroverlaysize "0"
- mat_motion_blur_enabled "0"
- mat_motion_blur_percent_of_screen_max "0"
- mat_softwarelighting "0"
- mp_decals "200"
- muzzleflash_light "0"
- net_maxfragments "1280"
- net_maxfragments "1280"
- net_showevents "0"
- npc_height_adjust "1"
- props_break_max_pieces "-1"
- props_break_max_pieces_perframe "-1"
- r_3dnow "0"
- r_3dsky "0"
- r_PhysPropStaticLighting "1"
- r_WaterDrawReflection "0"
- r_WaterDrawRefraction "1"
- r_ambientboost "0"
- r_cheapwaterend "1"
- r_cheapwaterstart "1"
- r_decal_cullsize "0"
- r_decals "2048"
- r_dopixelvisibility "0"
- r_drawbatchdecals "0"
- r_drawflecks "0"
- r_drawmodeldecals "0"
- r_drawmodelstatsoverlaymax "1.5"
- r_drawmodelstatsoverlaymin "0.01"
- r_drawspecificstaticprop "0"
- r_dynamic "0"
- r_eyeglintlodpixels "20"
- r_eyemove 1
- r_fastzreject "0"
- r_flashlightrendermodels "0"
- r_unloadlightmaps "1"
- r_flashlightrenderworld "0"
- r_flex "0"
- r_forcewaterleaf "0"
- r_lightaverage "0"
- r_lod "2"
- r_staticprop_lod "4"
- r_maxdlights "0"
- r_maxmodeldecal "0"
- r_maxnewsamples "0"
- r_maxsampledist "0"
- r_minnewsamples "0"
- r_mmx "1"
- r_norefresh "0"
- r_occlusion "0"
- r_renderoverlayfragment "0"
- r_queued_decals "1"
- r_ropetranslucent "0"
- r_shadowmaxrendered "32"
- r_shadowrendertotexture "1"
- r_shadows "1"
- r_spray_lifetime "2"
- r_sse "1"
- r_sse2 "1"
- r_staticpropinfo "0"
- r_updaterefracttexture "0"
- le "0"
- budget_history_range_ms "5"
- budget_peaks_window "0"
- budget_show_averages "0"
- budget_show_history "0"
- budget_show_peaks "0"
- cl_class "default"
- cl_detaildist "0"
- cl_detailfade "0"
- cl_drawmonitors "0"
- cl_playback_screenshots "1"
- cl_ejectbrass "0"
- cl_forcepreload "1"
- cl_lagcompensation "1"
- cl_logofile "0"
- cl_rumblescale "0"
- cl_show_splashes "0"
- closecaption "0"
- dsp_water "14"
- flex_smooth "0"
- g_ragdoll_fadespeed "0"
- g_ragdoll_important_maxcount "0"
- g_ragdoll_lvfadespeed "0"
- g_ragdoll_maxcount "0"
- gl_clear "0"
- hud_fastswitch "1"
- jpeg_quality "100"
- lod_TransitionDist "0"
- mat_autoexposure_max "0"
- mat_autoexposure_min "0"
- mat_bloomscale "0"
- mat_bufferprimitives "1"
- mat_bumpmap "0"
- mat_clipz "1"
- mat_colorcorrection "0"
- mat_compressedtextures "1"
- mat_debug_postprocessing_effects "0"
- mat_debugdepth "0"
- mat_debugdepthmode "0"
- mat_debugdepthval "0"
- mat_debugdepthvalmax "0"
- mat_disable_bloom "1"
- mat_disable_fancy_blending "1"
- mat_disable_lightwarp "1"
- mat_disable_ps_patch "1"
- mat_envmapsize "0"
- mat_envmaptgasize "0"
- mat_fastspecular "1"
- mat_filterlightmaps "1"
- mat_filtertextures "0"
- mat_forceaniso "0"
- mat_forcehardwaresync "0"
- mat_forcemanagedtextureintohardware "0"
- mat_framebuffercopyoverlaysize "0"
- mat_hdr_enabled "0"
- mat_hdr_level "0"
- mat_parallaxmap "0"
- mat_picmip "2"
- mat_reducefillrate "1"
- mat_shadowstate "0"
- mat_showlightmappage "-1"
- mat_specular "1"
- mat_texture_limit "-1"
- mat_trilinear "0"
- mat_wateroverlaysize "0"
- mp_decals "0"
- muzzleflash_light "0"
- net_showevents "0"
- r_PhysPropStaticLighting "0"
- r_WaterDrawReflection "0"
- r_WaterDrawRefraction "1"
- r_ambientboost "0"
- r_ambientfactor "1"
- r_cheapwaterend "1"
- r_cheapwaterstart "1"
- r_decal_cullsize "0"
- r_decals "0"
- r_dopixelvisibility "0"
- r_drawbatchdecals "0"
- r_drawdetailprops "0"
- r_drawflecks "0"
- r_drawflecks "0"
- r_drawmodelstatsoverlaymax "1.5"
- r_drawmodelstatsoverlaymin "0.01"
- r_drawspecificstaticprop "0"
- r_dynamic "0"
- r_eyeglintlodpixels "0"
- r_eyegloss "0"
- r_eyemove "0"
- r_eyes "0"
- r_eyeshift_x "0"
- r_eyeshift_y "0"
- r_eyeshift_z "0"
- r_eyesize "0"
- r_fastzreject "0"
- r_flashlightrendermodels "0"
- r_flashlightrenderworld "0"
- r_flex "0"
- r_forcewaterleaf "0"
- r_lightaverage "0"
- r_lod "2"
- r_maxdlights "0"
- r_maxnewsamples "0"
- r_maxsampledist "0"
- r_minnewsamples "0"
- r_norefresh "0"
- r_occlusion "0"
- r_renderoverlayfragment "0"
- r_rootlod "2"
- r_ropetranslucent "0"
- r_shadowmaxrendered "0"
- r_shadowrendertotexture "0"
- r_shadows "0"
- r_spray_lifetime "0.1"
- r_teeth "0"
- r_visualizeproplightcaching "1"
- r_waterforceexpensive "0"
- r_waterforcereflectentities "0"
- r_worldlightmin "0"
- r_worldlights "0"
- scene_showfaceto "0"
- scene_showlook "0"
- scene_showmoveto "0"
- showhitlocation "1"
- spec_scoreboard "0"
- sv_alternateticks "0"
- texture_budget_background_alpha "9999999"
- texture_budget_panel_height "0"
- texture_budget_panel_width "0"
- dsp_enhance_stereo "0"
- dsp_slow_cpu "0"
- dsp_spatial "40"
- dsp_speaker "50"
- dsp_volume "2"
- snd_async_fullyasync "0"
- snd_mixahead "0.1"
- snd_noextraupdate "1"
- snd_profile "0"
- snd_duckerthreshold "0.15"
- snd_duckerreleasetime "2.5"
- snd_duckerattacktime "0.5"
- snd_ducktovolume "0.55"
- suitvolume "0"
- sv_voiceenable "0"
- voice_enable "1"
- voice_modenable "1"
- voice_scale "1"
- con_enable "1"
- func_break_max_pieces "0"
- npc_height_adjust "1"
- props_break_max_pieces "-1"
- props_break_max_pieces_perframe "-1"
- r_3dsky "0"
- r_sse2 "1"
- weapon_showproficiency "0"
- rope_averagelight "0"
- rope_collide "0"
- rope_shake "0"
- rope_smooth "0"
- rope_smooth_enlarge "0"
- rope_smooth_maxalpha "0"
- rope_smooth_maxalphawidth "0"
- rope_smooth_minalpha "0"
- rope_smooth_minwidth "0"
- rope_subdiv "0"
- rope_wind_dist "0.01"
- cl_phys_props_max "0"
- cl_ragdoll_collide "0"
- cl_ragdoll_physics_enable "0"
- cl_ragdoll_fade_time "0"
- cl_ragdoll_forcefade "1"
- r_drawmodeldecals "0"
- r_maxmodeldecal "0"
- ragdoll_sleepaftertime "0"
- violence_ablood "1"
- violence_agibs "1"
- violence_hblood "1"
- violence_hgibs "1"
- cl_phys_props_enable "0"
- mat_hdr_manual_tonemap_rate "0"
- r_updaterefracttexture "0"
- r_visualizeproplightcaching "1"
- r_waterforceexpensive "0"
- r_waterforcereflectentities"0"
- rope_averagelight "0"
- rope_collide "0"
- rope_shake "0"
- rope_smooth "0"
- rope_smooth_enlarge "0"
- rope_smooth_maxalpha "0"
- rope_smooth_maxalphawidth "0"
- rope_smooth_minalpha "0"
- rope_smooth_minwidth "0"
- rope_subdiv "0"
- rope_wind_dist "0"
- violence_ablood 1
- violence_agibs 1
- violence_hblood 1
- violence_hgibs 1
- // THIS SHIT FIXES SPRAYS DOOKS.
- mp_decals "200" // def. "200" # Count of Decals used for Multiplayer
- r_decal_cullsize "5" // def. "5" # The distance (0-15) from which bulletholes are visible. Higher numbers mean a shorter viewing
- r_decals "2048" // def. "2048" # Count of Decals used by the entire SourceEngine
- r_drawmodeldecals "0" // def. "" # Render decals on the Models on(1)/off(0)
- r_maxmodeldecal "32" // def. "32" # Count of Decals to Render on the Models
- r_queued_decals "0" // def. "0" # Offloads a bit of decal rendering setup work to the material system queue when enabled. on(1)/off(0)
- r_spray_lifetime "2" // def. "2" # Number of rounds player sprays are visible