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Shit o Vision Script

By: ogmamx on Apr 12th, 2012  |  syntax: None  |  size: 7.98 KB  |  hits: 24  |  expires: Never
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  1. mat_antialias 0
  2. mat_forceaniso 0
  3. mat_hdr_enabled 0
  4. mat_hdr_level 0
  5. mat_picmip 2
  6. mat_trilinear 0
  7. mat_vsync 0
  8. r_rootlod 2
  9. mat_monitorgamma "1.6"
  10. fov_desired 90
  11. cl_detaildist "0"
  12. cl_detailfade "0"
  13. cl_drawmonitors "0"
  14. cl_ejectbrass "0"
  15. cl_forcepreload "1"
  16. cl_lagcomp_errorcheck "1"
  17. cl_lagcompensation "1"
  18. cl_ejectbrass "0"
  19. cl_forcepreload 1
  20. cl_phys_props_enable "1"
  21. cl_phys_props_max "300"
  22. cl_show_splashes "1"
  23. cl_smoothtime "0.01"
  24. cl_smooth 1
  25. commentary 0
  26. mat_aaquality "0"
  27. mat_autoexposure_max "0"
  28. mat_autoexposure_min "0"
  29. mat_bloomscale "0"
  30. mat_bufferprimitives "0"
  31. mat_bumpmap "0"
  32. mat_clipz "1"
  33. mat_compressedtextures "1"
  34. mat_diffuse "1"
  35. mat_disable_bloom "1"
  36. mat_disable_fancy_blending "1"
  37. mat_disable_lightwarp "1"
  38. mat_disable_ps_patch "1"
  39. mat_envmapsize "0"
  40. mat_excludetextures "1"
  41. mat_envmaptgasize "0"
  42. mat_fastspecular "1"
  43. mat_filterlightmaps "1"
  44. mat_filtertextures "1"
  45. mat_forceaniso "0"
  46. mat_forcehardwaresync "0"
  47. mat_forcemanagedtextureintohardware "0"
  48. mat_framebuffercopyoverlaysize "0"
  49. mat_hdr_enabled "0"
  50. mat_hdr_level "0"
  51. mat_hdr_manual_tonemap_rate "0"
  52. mat_mipmaptextures "0"
  53. mat_lightmap_pfms "0"
  54. mat_maxframelatency "0"
  55. mat_max_worldmesh_vertices "0"
  56. mat_parallaxmap "0"
  57. mat_queue_mode "0"
  58. mat_reducefillrate "0"
  59. mat_shadowstate "0"
  60. mat_show_ab_hdr "0"
  61. mat_showlightmappage "-1"
  62. mat_specular "1"
  63. mat_texture_limit "-1"
  64. mat_trilinear "0"
  65. mat_use_compressed_hdr_textures "1"
  66. mat_showenvmapmask "0"
  67. mat_showlowresimage "0"
  68. mat_showmaterials "0"
  69. mat_showmaterialsverbose "0"
  70. mat_supportflashlight "0"
  71. mat_wateroverlaysize "0"
  72. mat_motion_blur_enabled "0"
  73. mat_motion_blur_percent_of_screen_max "0"
  74. mat_softwarelighting "0"
  75. mp_decals "200"
  76. muzzleflash_light "0"
  77. net_maxfragments "1280"
  78. net_maxfragments "1280"
  79. net_showevents "0"
  80. npc_height_adjust "1"
  81. props_break_max_pieces "-1"
  82. props_break_max_pieces_perframe "-1"
  83. r_3dnow "0"
  84. r_3dsky "0"
  85. r_PhysPropStaticLighting "1"
  86. r_WaterDrawReflection "0"
  87. r_WaterDrawRefraction "1"
  88. r_ambientboost "0"
  89. r_cheapwaterend "1"
  90. r_cheapwaterstart "1"
  91. r_decal_cullsize "0"
  92. r_decals "2048"
  93. r_dopixelvisibility "0"
  94. r_drawbatchdecals "0"
  95. r_drawflecks "0"
  96. r_drawmodeldecals "0"
  97. r_drawmodelstatsoverlaymax "1.5"
  98. r_drawmodelstatsoverlaymin "0.01"
  99. r_drawspecificstaticprop "0"
  100. r_dynamic "0"
  101. r_eyeglintlodpixels "20"
  102. r_eyemove 1
  103. r_fastzreject "0"
  104. r_flashlightrendermodels "0"
  105. r_unloadlightmaps "1"
  106. r_flashlightrenderworld "0"
  107. r_flex "0"
  108. r_forcewaterleaf "0"
  109. r_lightaverage "0"
  110. r_lod "2"
  111. r_staticprop_lod "4"
  112. r_maxdlights "0"
  113. r_maxmodeldecal "0"
  114. r_maxnewsamples "0"
  115. r_maxsampledist "0"
  116. r_minnewsamples "0"
  117. r_mmx "1"
  118. r_norefresh "0"
  119. r_occlusion "0"
  120. r_renderoverlayfragment "0"
  121. r_queued_decals "1"
  122. r_ropetranslucent "0"
  123. r_shadowmaxrendered "32"
  124. r_shadowrendertotexture "1"
  125. r_shadows "1"
  126. r_spray_lifetime "2"
  127. r_sse "1"
  128. r_sse2 "1"
  129. r_staticpropinfo "0"
  130. r_updaterefracttexture "0"
  131. le "0"
  132. budget_history_range_ms "5"
  133. budget_peaks_window "0"
  134. budget_show_averages "0"
  135. budget_show_history "0"
  136. budget_show_peaks "0"
  137. cl_class "default"
  138. cl_detaildist "0"
  139. cl_detailfade "0"
  140. cl_drawmonitors "0"
  141. cl_playback_screenshots "1"
  142. cl_ejectbrass "0"
  143. cl_forcepreload "1"
  144. cl_lagcompensation "1"
  145. cl_logofile "0"
  146. cl_rumblescale "0"
  147. cl_show_splashes "0"
  148. closecaption "0"
  149. dsp_water "14"
  150. flex_smooth "0"
  151. g_ragdoll_fadespeed "0"
  152. g_ragdoll_important_maxcount "0"
  153. g_ragdoll_lvfadespeed "0"
  154. g_ragdoll_maxcount "0"
  155. gl_clear "0"
  156. hud_fastswitch "1"
  157. jpeg_quality "100"
  158. lod_TransitionDist "0"
  159. mat_autoexposure_max "0"
  160. mat_autoexposure_min "0"
  161. mat_bloomscale "0"
  162. mat_bufferprimitives "1"
  163. mat_bumpmap "0"
  164. mat_clipz "1"
  165. mat_colorcorrection "0"
  166. mat_compressedtextures "1"
  167. mat_debug_postprocessing_effects "0"
  168. mat_debugdepth "0"
  169. mat_debugdepthmode "0"
  170. mat_debugdepthval "0"
  171. mat_debugdepthvalmax "0"
  172. mat_disable_bloom "1"
  173. mat_disable_fancy_blending "1"
  174. mat_disable_lightwarp "1"
  175. mat_disable_ps_patch "1"
  176. mat_envmapsize "0"
  177. mat_envmaptgasize "0"
  178. mat_fastspecular "1"
  179. mat_filterlightmaps "1"
  180. mat_filtertextures "0"
  181. mat_forceaniso "0"
  182. mat_forcehardwaresync "0"
  183. mat_forcemanagedtextureintohardware "0"
  184. mat_framebuffercopyoverlaysize "0"
  185. mat_hdr_enabled "0"
  186. mat_hdr_level "0"
  187. mat_parallaxmap "0"
  188. mat_picmip "2"
  189. mat_reducefillrate "1"
  190. mat_shadowstate "0"
  191. mat_showlightmappage "-1"
  192. mat_specular "1"
  193. mat_texture_limit "-1"
  194. mat_trilinear "0"
  195. mat_wateroverlaysize "0"
  196. mp_decals "0"
  197. muzzleflash_light "0"
  198. net_showevents "0"
  199. r_PhysPropStaticLighting "0"
  200. r_WaterDrawReflection "0"
  201. r_WaterDrawRefraction "1"
  202. r_ambientboost "0"
  203. r_ambientfactor "1"
  204. r_cheapwaterend "1"
  205. r_cheapwaterstart "1"
  206. r_decal_cullsize "0"
  207. r_decals "0"
  208. r_dopixelvisibility "0"
  209. r_drawbatchdecals "0"
  210. r_drawdetailprops "0"
  211. r_drawflecks "0"
  212. r_drawflecks "0"
  213. r_drawmodelstatsoverlaymax "1.5"
  214. r_drawmodelstatsoverlaymin "0.01"
  215. r_drawspecificstaticprop "0"
  216. r_dynamic "0"
  217. r_eyeglintlodpixels "0"
  218. r_eyegloss "0"
  219. r_eyemove "0"
  220. r_eyes "0"
  221. r_eyeshift_x "0"
  222. r_eyeshift_y "0"
  223. r_eyeshift_z "0"
  224. r_eyesize "0"
  225. r_fastzreject "0"
  226. r_flashlightrendermodels "0"
  227. r_flashlightrenderworld "0"
  228. r_flex "0"
  229. r_forcewaterleaf "0"
  230. r_lightaverage "0"
  231. r_lod "2"
  232. r_maxdlights "0"
  233. r_maxnewsamples "0"
  234. r_maxsampledist "0"
  235. r_minnewsamples "0"
  236. r_norefresh "0"
  237. r_occlusion "0"
  238. r_renderoverlayfragment "0"
  239. r_rootlod "2"
  240. r_ropetranslucent "0"
  241. r_shadowmaxrendered "0"
  242. r_shadowrendertotexture "0"
  243. r_shadows "0"
  244. r_spray_lifetime "0.1"
  245. r_teeth "0"
  246. r_visualizeproplightcaching "1"
  247. r_waterforceexpensive "0"
  248. r_waterforcereflectentities "0"
  249. r_worldlightmin "0"
  250. r_worldlights "0"
  251. scene_showfaceto "0"
  252. scene_showlook "0"
  253. scene_showmoveto "0"
  254. showhitlocation "1"
  255. spec_scoreboard "0"
  256. sv_alternateticks "0"
  257. texture_budget_background_alpha "9999999"
  258. texture_budget_panel_height "0"
  259. texture_budget_panel_width "0"
  260. dsp_enhance_stereo "0"
  261. dsp_slow_cpu "0"
  262. dsp_spatial "40"
  263. dsp_speaker "50"
  264. dsp_volume "2"
  265. snd_async_fullyasync "0"
  266. snd_mixahead "0.1"
  267. snd_noextraupdate "1"
  268. snd_profile "0"
  269. snd_duckerthreshold "0.15"
  270. snd_duckerreleasetime "2.5"
  271. snd_duckerattacktime "0.5"
  272. snd_ducktovolume "0.55"
  273. suitvolume "0"
  274. sv_voiceenable "0"
  275. voice_enable "1"
  276. voice_modenable "1"
  277. voice_scale "1"
  278. con_enable "1"
  279. func_break_max_pieces "0"
  280. npc_height_adjust "1"
  281. props_break_max_pieces "-1"
  282. props_break_max_pieces_perframe "-1"
  283. r_3dsky "0"
  284. r_sse2 "1"
  285. weapon_showproficiency "0"
  286. rope_averagelight "0"
  287. rope_collide "0"
  288. rope_shake "0"
  289. rope_smooth "0"
  290. rope_smooth_enlarge "0"
  291. rope_smooth_maxalpha "0"
  292. rope_smooth_maxalphawidth "0"
  293. rope_smooth_minalpha "0"
  294. rope_smooth_minwidth "0"
  295. rope_subdiv "0"
  296. rope_wind_dist "0.01"
  297. cl_phys_props_max "0"
  298. cl_ragdoll_collide "0"
  299. cl_ragdoll_physics_enable "0"
  300. cl_ragdoll_fade_time "0"
  301. cl_ragdoll_forcefade "1"
  302. r_drawmodeldecals "0"
  303. r_maxmodeldecal "0"
  304. ragdoll_sleepaftertime "0"
  305. violence_ablood "1"
  306. violence_agibs "1"
  307. violence_hblood "1"
  308. violence_hgibs "1"
  309. cl_phys_props_enable "0"
  310. mat_hdr_manual_tonemap_rate "0"
  311. r_updaterefracttexture "0"
  312. r_visualizeproplightcaching "1"
  313. r_waterforceexpensive "0"
  314. r_waterforcereflectentities"0"
  315. rope_averagelight "0"
  316. rope_collide "0"
  317. rope_shake "0"
  318. rope_smooth "0"
  319. rope_smooth_enlarge "0"
  320. rope_smooth_maxalpha "0"
  321. rope_smooth_maxalphawidth "0"
  322. rope_smooth_minalpha "0"
  323. rope_smooth_minwidth "0"
  324. rope_subdiv "0"
  325. rope_wind_dist "0"
  326. violence_ablood 1
  327. violence_agibs 1
  328. violence_hblood 1
  329. violence_hgibs 1
  330.  
  331.  
  332. // THIS SHIT FIXES SPRAYS DOOKS.
  333. mp_decals                               "200"   // def. "200"           # Count of Decals used for Multiplayer
  334.  
  335. r_decal_cullsize                        "5"     // def. "5"             # The distance (0-15) from which bulletholes are visible. Higher numbers mean a shorter viewing
  336. r_decals                                "2048"  // def. "2048"          # Count of Decals used by the entire SourceEngine
  337. r_drawmodeldecals                       "0"     // def. ""              # Render decals on the Models on(1)/off(0)
  338. r_maxmodeldecal                         "32"    // def. "32"            # Count of Decals to Render on the Models
  339. r_queued_decals                         "0"     // def. "0"             # Offloads a bit of decal rendering setup work to the material system queue when enabled. on(1)/off(0)
  340. r_spray_lifetime                        "2"     // def. "2"             # Number of rounds player sprays are visible