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Shei-sher goat for holyquest

By: mixedupDiscord on Sep 15th, 2013  |  syntax: None  |  size: 2.48 KB  |  hits: 36  |  expires: Never
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  1. Name:           Shei-sher
  2. Gender:         Male    
  3. Race:           Goat    
  4. Class:          Spellwright    
  5. Age:            14    
  6. Deity:          Death    
  7. Alignment:      lawful Good
  8. Skills:
  9. ASTRAL PROJECTION: spell; you project your spirit, leaving your physical body behind as you send yourself to a distant location. While projecting, your body is unconscious and immobile, and you are unaware of anything that happens to it unless you are in its vicinity. Your spirit is intangible and invisible, but can still be detected by magic or other spirits, and it cannot manipulate or pass through physical objects. Wherever your spirit travels, you can hear and see everything around you in the physical world. Returning to your physical body is automatic.
  10. TINKER: Can repair broken objects, restore negative quality weapons to +0, fix up worn down loot to make it more valuable or get a poorly working mechanism back into shape.
  11. APPRAISE: instant; Determine the number of remaining hits and wounds on an enemy, and possibly weaknesses. More powerful enemies may be harder to Appraise. Out of combat, quickly determine value of objects, study mechanisms and documents, size up other ponies, etc.
  12. SPELL EMULATOR: passive. The smith gains access to 2 points worth of Spells, taken from any class or mix of classes. These spells can be used normally, but obey all their usual restrictions.
  13. SPELLBREAKER: recharge 2, spell, ranged; nullify a spell or magic effect
  14. PHASE AURA: Your body sheds light in a small radius of 5 meters, in a color you choose when you learn this skill. All creatures in this range cannot turn invisible or become hidden, creatures already hidden or invisible are made clear, and incorporeal beings and lingering magical effects and wards manifest a visible shape. Effect persists roll minus five turns (six lasts one, seven lasts two, etc.)
  15.  
  16. Talent: +2 to SpellBreaker
  17.  
  18. Inventory:
  19. (Equipped)
  20. [ARMOR
  21. Black leather coat
  22. Silver Anklet
  23. [WEAPON]
  24. Staff with small hammer and rings at the end
  25. [BAG]
  26. sheep stomach bag (under coat)
  27. (Within Bag)
  28. [MISC]
  29. Chalk
  30. quil
  31. Sketchbook
  32. Book of Sigils
  33. Vial of mercury
  34. Vial of crow Blood
  35. Vial of milk
  36. Vial of Jasmine juice
  37. Vial of ink
  38. Feathers
  39. Matches
  40.  
  41. INFO: He draws sigils into the ground to use as a catalyst
  42.  
  43. Appearance:
  44. A young cute looking kid. He has pale fur and dark green eyes. His horns are stubby. And over all he seems to be a meek child goat with a shy personality.
  45.  
  46. Origin:
  47. A young apprentice alchemist/servant from Mr’uthgar.