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golden sun shit

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  1. GENERATING A CHARACTER
  2. -combine base stats (listed), class bonuses/penalties, and attuned element bonuses/penalties to determine your class line and available psynergy (found in the 'EXTENDED CLASSES AND CLASS BONUS' section below)
  3. -purchase starting equipment
  4. -
  5. -
  6.  
  7.  
  8. STATS AND BASE STATS:
  9.  
  10.  
  11. HP - your hit points, lowers when you take damage and recovers when you recieve healing (magical or otherwise), you're knocked unconcious.
  12.  
  13. PP - your psynergy (psychic energy) points, reduced when you cast various psynergies, recovered between battles and completely replenished with an extended rest.
  14.  
  15. STR - your physical strength, affects your damage dealt with physical attacks.
  16.  
  17. DEF - the combination of several factors, such as your character's armor, reflexes, and combat training and experience. affects how much damage you take from physical attacks.
  18.  
  19. AGI - your character's quickness of thinking and action, affects your initiative and movement speed in combat.
  20.  
  21. SOC - your character's force of personality, looks, silver tongue and so on. affects various social interactions (intimidation, gathering information, etc.). most "social checks" are made via rolling your SOC pool against whomever youre speaking with's.
  22.  
  23. AFF - Elemental affinity, affects the power of your psynergies with that specific element. unless specifically noted, the base stat listed applies only to your attuned element (djinn modify this).
  24.         *venus - the element of earth, plants, and stone.
  25.         *mars - the element of fire, heat, and destruction.
  26.         *mercury - the element of water, ice, and healing.
  27.         *jupiter - the element of wind and the mind.
  28.  
  29. RES - Elemental Resistance, affects how much damage you take from psynergy attacks. unless specifically noted, the base stat applies to all resistances (modified by your attuned element and opposed element, see below).
  30.         *venus
  31.         *mars
  32.         *mercury
  33.         *jupiter
  34.  
  35.  
  36. HP and PP start at 10, all other stats start at 2, and are modified by your class and equipped djinn.
  37.  
  38.  
  39.  
  40. BASE CLASS:
  41. Regardless of base class, all chracters have access to Neutral Weapons and Armor, as well as accessories
  42.  
  43. Warrior - can use Warrior Weapons and Heavy Armor.
  44.  
  45. HP +4
  46. PP -4
  47. STR +1
  48. DEF +1
  49. AGI
  50. SOC
  51. AFF (all) -1
  52. RES -1
  53.  
  54.  
  55. Mage - can use Mage Weapons and Robes.
  56.  
  57. HP -4
  58. PP +4
  59. STR -1
  60. DEF -1
  61. AGI
  62. SOC
  63. AFF (all) +1
  64. RES +1
  65.  
  66.  
  67.  
  68. ATTUNED ELEMENT:
  69.  
  70. Venus (earth) Adept
  71.  
  72. HP +2
  73. PP
  74. STR
  75. DEF +1
  76. AGI
  77. SOC
  78. AFF (venus) +2
  79. AFF (jupiter) -2
  80. RES (venus) +1
  81. RES (jupiter) -1
  82.  
  83.  
  84. Mars (fire) Adept
  85.  
  86. HP
  87. PP
  88. STR +1
  89. DEF +1
  90. AGI
  91. SOC
  92. AFF (mars) +2
  93. AFF (mercury) -2
  94. RES (mars) +1
  95. RES (mercury) -1
  96.  
  97.  
  98. Jupiter (wind) Adept
  99.  
  100. HP
  101. PP
  102. STR
  103. DEF
  104. AGI +2
  105. SOC
  106. AFF (jupiter) +2
  107. AFF (venus) -2
  108. RES (jupiter) +1
  109. RES (venus) -1
  110.  
  111.  
  112. Mercury (water) Adept
  113.  
  114. HP
  115. PP +2
  116. STR
  117. DEF +1
  118. AGI
  119. SOC
  120. AFF (mercury) +2
  121. AFF (mars) -2
  122. RES (mercury) +1
  123. RES (mars) -1
  124.  
  125.  
  126.  
  127. COMBAT:
  128. the basic formula for combat is thus:
  129.  
  130. -Determine initiative (AGI vs AGI)
  131. -Make Actions (you may move and take one other action--including another move--in a turn)
  132.         -Move  
  133.         -Attack (Attack: STR + Wpn vs DEF + Amr, Psynergy: AFF vs RES)
  134.                 -Apply unblocked successes to HP as damage.
  135.         -Unleash or Set a Djinn (effects vary)
  136.                 -Apply djinn unleash effect(s), unset the djinn for that encounter (adjust stats/class/tier accordingly until re-set).
  137.         -Use items
  138.  
  139.  
  140.  
  141. GEAR AND PSYNERGY:
  142. Weapons add bonuses, but they dont add to your pool as dice--theyre added after your roll as a flat bonus to the damage total before being applied to the enemy defense.
  143. Likewise with armor, the bonus is applied to your DEF roll total beofe the
  144.  
  145. gear is separated (rather arbitrarily, mind you) into three general categories: Warrior, Neutral and Mage.
  146.  
  147. Warrior weapons and heavy armor - generally have higher STR and DEF bonuses, with small RES bonuses.
  148. Neutral weapons and neutral armor - fairly balanced (if unimpressive in any particular category) equipment equippable by any class.
  149. Mage weapons and robes - generally have higher AFF and RES bonuses, with small DEF bonuses.
  150.  
  151.  
  152. Psynergy functions similarly to weapons in that they give automatic successes equal to their modifier, but their modifiers are a bit higher (to compensate them being tied to a limited resource).
  153. As your class and level change and advance, you may automatically gain new psynergies or more powerful permutations of existing psynergy you know, instead of worrying about buying them.
  154.  
  155.  
  156.  
  157. DJINN AND POWER TIERS:
  158. Djinn, when acquired, can be 'Set' to a character to confer bonuses to stats, change their class, and increase their power tier.
  159. All equipped djinn increase AFF and RES for the djinn's element by +1, as well as whatever other bonus they confer individually.
  160.  
  161. When you have enough djinn set to a character to meet a new power tier (0, 3, 6, and 9 djinn set), you gain a +1 bonus to all stats (HP and PP increase by 10 instead. these tier bonuses stack with each other), as well as an upgrade in the dice your pool uses (d6/d8/d10/d12)
  162.  
  163.  
  164.  
  165. EXTENDED CLASSES AND CLASS BONUSES:
  166.  
  167. Key:
  168. NAME ([Element] Adept: # of [Element] djinn set)
  169.  
  170.  
  171. MONO-ELEMENTAL CLASSES:
  172.  
  173.         Squire (Venus Adept / Warrior: 0 Venus)
  174.                 Knight (2 Venus)
  175.                 Gallant (4 Venus)
  176.                 Lord (6 Venus)
  177.                 Slayer (8 Venus)
  178.  
  179.         Miko/Monk (Venus Adept / Mage: 0 Venus)
  180.                 Wayfarer (2 Venus)
  181.                 Geomancer (4 Venus)
  182.                 Earthcaller (6 Venus)
  183.                 Runelord (8 Venus)
  184.  
  185.         Guard (Mars Adept / Warrior: 0 Mars)
  186.                 Soldier (2 Mars)
  187.                 Warrior (4 Mars)
  188.                 Champion (6 Mars)
  189.                 Hero  (8 Mars)
  190.  
  191.         Flame User (Mars Adept / Mage: 0 mars)
  192.                 Witch (2 Mars)
  193.                 Hex (4 Mars)
  194.                 Fire Master (6 Mars)
  195.                 Justice (8 Mars)
  196.  
  197.         Thief (Jupiter Adept / Warrior: 0 Jupiter)
  198.                 Rogue (2 Jupiter)
  199.                 Duelist (4 Jupiter)
  200.                 Dervish (6 Jupiter)
  201.                 Tempest (8 Jupiter)
  202.  
  203.         Wind Seer (Jupiter Adept / Mage: 0 Jupiter)
  204.                 Magician (2 Jupiter)
  205.                 Mage (4 Jupiter)
  206.                 Magister (6 Jupiter)
  207.                 Sorcerer (8 Jupiter)
  208.  
  209.         Mariner (Mercury Adept / Warrior: 0 Mercury)
  210.                 Privateer (2 Mercury)
  211.                 Commander (4 Mercury)
  212.                 Captain (6 Mercury)
  213.                 Admiral (8 Mercury)
  214.  
  215.         Water Seer (Mercury Adept / Mage: 0 Mercury)
  216.                 Scribe (2 Mercury)
  217.                 Cleric (4 Mercury)
  218.                 Paragon (6 Mercury)
  219.                 Angel (8 Mercury)
  220.  
  221.  
  222. DUAL-ELEMENT CLASSES:
  223.  
  224.         Apprentice (Venus Adept: 1 Jupiter, or Mars Adept: 1 Jupiter)
  225.                 Illusionist (3 Jupiter)
  226.                 Enchanter (5 Jupiter)
  227.                 Conjurer (Venus Adept: 6 Jupiter / 1 Venus, or Mars Adept: 6 Jupiter / 1 Mars)
  228.                 War Adept (Venus Adept: 7 Jupiter / 2 Venus, or Mars Adept: 7 Jupiter / 2 Mars)
  229.  
  230.         Pilgrim (Jupiter Adept: 1 Mars, or Mercury Adept: 1 Mars)
  231.                 Wanderer (3 Mars)
  232.                 Ascetic (5 Mars)
  233.                 Fire Monk (Jupiter Adept: 6 Mars / 1 Jupiter, or Mercury Adept: 6 Mars / 1 Mercury)
  234.                 Guru (Jupiter Adept: 7 Mars / 2 Jupiter, or Mercury Adept: 7 Mars / 2 Mercury)
  235.  
  236.         Swordsman (Venus Adept: 1 Mercury, or Mars Adept: 1 Mercury)
  237.                 Defender (3 Mercury)
  238.                 Cavalier (5 Mercury)
  239.                 Luminier (Venus Adept: 6 Mercury / 1 Venus, or Mars Adept: 6 Mercury / 1 Mars)
  240.                 Radiant (Venus Adept: 7 Mercury / 2 Venus, or Mars Adept: 7 Mercury / 2 Mars)
  241.  
  242.         Seer (Jupiter Adept: 1 Venus, or Mercury dept: 1 Venus)
  243.                 Diviner (3 Venus)
  244.                 Shaman (5 Venus)
  245.                 Druid (Jupiter Adept: 6 Venus / 1 Jupiter, or Mercury dept: 6 Venus / 1 Jupiter)
  246.                 Oracle (Jupiter Adept: 7 Venus / 2 Jupiter, or Mercury dept: 7 Venus / 2 Jupiter)
  247.  
  248.         Brute (Venus Adept: 1 Mars, or Mars Adept: 1 Venus)
  249.                 Ruffian (Venus Adept: 3 Mars, or Mars Adept: 3 Venus)
  250.                 Savage (Venus Adept: 5 Mars, or Mars Adept: 5 Venus)
  251.                 Berserker (Venus Adept: 6 Mars / 1 Venus, or Mars Adept: 6 Venus / 1 Mars)
  252.                 Chaos Lord (Venus Adept: 7 Mars / 2 Venus, or Mars Adept: 7 Venus / 2 Mars)
  253.  
  254.         Hermit (Jupiter Adept: 1 Mercury, or Mercury Adept: 1 Jupiter)
  255.                 Elder (Jupiter Adept: 3 Mercury, or Mercury Adept: 3 Jupiter)
  256.                 Scholar (Jupiter Adept: 5 Mercury, or Mercury Adept: 5 Jupiter)
  257.                 Sage (Jupiter Adept: 6 Mercury / 1 Jupiter, or Mercury Adept: 6 Jupiter / 1 Mercury)
  258.                 Wizard (Jupiter Adept: 7 Mercury / 2 Jupiter, or Mercury Adept: 7 Jupiter / 2 Mercury)
  259.  
  260.  
  261. TRI-ELEMENT CLASSES:
  262.  
  263.         Dragoon (Venus Adept: 3 Mars / 3 Mercury, or Mars Adept: 3 Venus / 3 Mercury)  
  264.                 Templar (Venus Adept: 4 Mars / 4 Mercury, or Mars Adept: 4 Venus / 4 Mercury)
  265.                 Paladin (Venus Adept: 4 Mars / 5 Mercury, or Mars Adept: 4 Venus / 5 Mercury)
  266.                        
  267.         Medium (Jupiter Adept: 3 Venus / 3 Mercury, or Mercury Adept: 3 Venus / 3 Jupiter)
  268.                 Conjurer (Jupiter Adept: 4 Venus / 4 Mercury, or Mercury Adept: 4 Venus / 4 Jupiter)
  269.                 Dark Mage (Jupiter Adept: 5 Venus / 4 Mercury, or Mercury Adept: 5 Venus / 4 Jupiter)
  270.  
  271.         Ninja (Venus Adept: 3 Mars / 3 Jupiter, or Mars Adept: 3 Venus / 3 Jupiter)
  272.                 Disciple (Venus Adept: 4 Mars / 4 Jupiter, or Mars Adept: 4 Venus / 4 Jupiter)
  273.                 Master (Venus Adept: 4 Mars / 5 Jupiter, or Mars Adept: 4 Venus / 5 Jupiter)
  274.  
  275.         Ranger (Jupiter Adept: 3 Mars / 3 Mercury, or Mercury Adept: 3 Mars / 3 Jupiter)
  276.                 Bard (Jupiter Adept: 4 Mars / 4 Mercury, or Mercury Adept: 4 Mars / 4 Jupiter)
  277.                 Warlock (Jupiter Adept: 5 Mars / 4 Mercury, or Mercury Adept: 5 Mars / 4 Jupiter)
  278.  
  279.         Samurai (Venus Adept: 4 Mars / 3 Jupiter, or Mars Adept: 4 Venus / 3 Jupiter)
  280.                 Ronin (Venus Adept: 5 Mars / 4 Jupiter, or Mars Adept: 5 Venus / 4 Jupiter)
  281.  
  282.         White Mage (Jupiter Adept: 3 Venus / 4 Mercury, or Mercury Adept: 4 Venus / 3 Jupiter)
  283.                 Pure Mage (Jupiter Adept: 4 Venus / 5 Mercury, or Mercury Adept: 4 Venus / 5 Jupiter)
  284.  
  285.  
  286.  
  287. PSYNERGY LIST:
  288.  
  289. NAME (PP cost, classes that use it) - [Effect]
  290.  
  291.  
  292. VENUS PSYNERGY
  293.  
  294. Scoop (X, Venus Adept)
  295.         Sand (X, Venus Adept)
  296.  
  297. Retreat (X, Venus Adept)
  298.  
  299. Move (X, Venus Adept, *acts as catch)
  300. Lift (X, Venus Adept, *acts as Carry)
  301.        
  302. Quake (X, squire, *acts as Tremor)     
  303.         Earthquake  (X, squire)
  304.         Quake Sphere (X, squire, *acts as Grind)
  305.        
  306. Growth (X, brute / seer)
  307.         Mad Growth (X, brute / seer)
  308.         Wild Growth (X, brute / seer)
  309.  
  310. Thorn (X, swordsman, dragoon, ninja)   
  311.         Briar (X, swordsman, dragoon, ninja)
  312.         Nettle (X, swordsman, dragoon, ninja)
  313.        
  314. Spire (X, squire / brute / samurai)    
  315.         Clay Spire (X, squire / brute / samurai)
  316.         Stone Spire (X, squire / brute / samurai)
  317.        
  318. Gaia (X, squire / apprentice)  
  319.         Mother Gaia (X, squire / apprentice)
  320.         Grand Gaia (X, squire / apprentice)
  321.        
  322. Demon Night (X, samurai)       
  323.         Thorny Grave (X, samurai)
  324.        
  325. Helm Splitter (X, samurai)     
  326.         Skull Splitter (X, samurai)
  327.        
  328. Ragnarok (X, squire)   
  329.         Odyssey (X, squire)
  330.        
  331. Annihilation (X, ninja)
  332.  
  333. Cure (X, squire / seer / medium)       
  334.         Cure Well (X, squire / seer / medium)
  335.         Potent Cure (X, squire / seer / medium)
  336.        
  337. Revive (X, squire / brute / medium / seer / swordsman / white mage)    
  338.        
  339. Haunt (X, apprentice / medium) 
  340.         Curse (X, apprentice / medium)
  341.         Condemn (X, apprentice / medium)
  342.        
  343.        
  344. MARS
  345.  
  346. Move (X, Mars Adept)
  347. Pound (X, Mars Adept)
  348. Force (X, Mars Adept)
  349.  
  350. Flare (X, guard / flame user, *acts as Blaze)  
  351.         Flare Wall (X, guard / flame user)
  352.         Flare Storm (X, guard / flame user)
  353.        
  354. Blast (X, swordsman / dragoon, *acts as Burst) 
  355.         Mad Blast (X, swordsman / dragoon)
  356.         Fiery Blast (X, swordsman / dragoon)
  357.        
  358. Fire (X, guard)
  359.         Fireball (X, guard)
  360.         Inferno (X, guard)
  361.        
  362. Blast (X, brute / ninja)       
  363.         Nova (X, brute / ninja)
  364.         Supernova (X, brute / ninja)
  365.        
  366. Beam (X, flame user)   
  367.         Cycle Bem (X, flame user)
  368.         Searing Beam (X, flame user)
  369.        
  370. Volcano (X, guard / page / pilgrim / samurai)  
  371.         Eruption (X, guard / page / pilgrim / samurai)
  372.         Pyroclasm (X, guard / page / pilgrim / samurai)
  373.        
  374. Fume (X, flame user)   
  375.         Serpent Fume (X, flame user)
  376.         Dragon Fume (X, flame user)
  377.  
  378. Dragon Cloud (X, samurai)
  379.         Epicenter (X, samurai)
  380.        
  381. Heat Wave (X, guard)   
  382.         Liquifier (X, guard)
  383.        
  384. Planet Driver (X, brute)       
  385.         Planetary (X, brute)
  386.        
  387. Aura (X, flame user)   
  388.         Healing Aura (X, flame user)
  389.         Cool Aura (X, flame user)
  390.        
  391. Impair (X, flame user / guard / brute) 
  392.         Debilitate (X, flame user / guard / brute)
  393.        
  394. Guard (X, swordsman / guard / page / samurai)  
  395.         Protect (X, swordsman / guard / page / samurai)
  396.        
  397.  
  398. JUPITER
  399.  
  400. Mind Read (X, Wind Adept)
  401.  
  402. Reveal (X, Wind Adept)
  403.  
  404. Halt (X, Wind Adept)
  405.  
  406. Lash (X, Wind Adept)
  407.  
  408. Hover (X, Wind Adept)
  409.  
  410. Teleport (X, Wind Adept)
  411.  
  412. Whirlwind (X, wind seer / ninja)
  413.         Tornado (X, wind seer / ninja, *acts as Cyclone)
  414.         Tempest (X, wind seer / ninja)
  415.        
  416. Bolt (X, seer / medium)
  417.         Flash Bolt (X, seer / medium)
  418.         Blue Bolt (X, seer / medium)
  419.        
  420. Slash (X, pilgrim / ranger)    
  421.         Wind Slash (X, pilgrim / ranger)
  422.         Sonic Slash (X, pilgrim / ranger)
  423.        
  424. Ray (X, wind seer)     
  425.         Storm Ray (X, wind seer)
  426.         Destruct Ray (X, wind seer)
  427.        
  428. Plasma (X, wind seer / hermit / pilgrim / white mage / ninja)  
  429.         Shine Plasma (X, wind seer / hermit / pilgrim / white mage / ninja)
  430.         Spark Plasma (X, wind seer / hermit / pilgrim / white mage / ninja)
  431.        
  432. Shuriken (X, ninja)    
  433.        
  434. Astral Blast (X, page / apprentice)    
  435.         Thunder Mine (X, page / apprentice)
  436.        
  437. Death plunge (X, ninja)
  438.         Death Leap (X, ninja)
  439.        
  440. Quick Strike (X, samurai)      
  441.        
  442. Impact (X, wind seer / apprentice / page / hermit / samurai)   
  443.         High Impact (X, wind seer / apprentice / page / hermit / samurai)
  444.        
  445. Ward (X, wind seer / apprentice / page / pilgrim / seer / white mage / ranger / samurai)       
  446.         Resist (X, wind seer / apprentice / page / pilgrim / seer / white mage / ranger / samurai)
  447.        
  448. Dull (X, white mage)   
  449.         Blunt (X, white mage)
  450.        
  451. Weaken (X, apprentice / page)  
  452.         Enfeeble (X, apprentice / page)
  453.        
  454. Sleep (X, wind seer / apprentice / page)       
  455.        
  456. Bind (X, wind seer / hermit / pilgrim / seer / ranger) 
  457.        
  458. Delude (X, apprentice / page / ninja)  
  459.        
  460.        
  461. MERCURY
  462.        
  463. Avoid (X, swordsman / dragoon / mariner)       
  464.        
  465. Cloak (X, Mercury Adept)       
  466.        
  467. Parch (X, Mercury Adept)       
  468.        
  469. Frost (X, water seer / mariner)
  470.         Tundra (X, water seer / mariner)
  471.         Glacier (X, water seer / mariner)
  472.  
  473. Douse (X, pilgrim / ranger)    
  474.         Drench (X, pilgrim / ranger)
  475.         Deluge (X, pilgrim / ranger)
  476.  
  477. Froth (X, seer / medium, *acts as douse)       
  478.         Froth Sphere (X, seer / medium)
  479.         Froth Spiral (X, seer / medium)
  480.        
  481. Ice (X, water seer)    
  482.         Ice Horn (X, water seer)
  483.         Ice Missile (X, water seer)
  484.        
  485. Cool (X, mariner)
  486.         Supercool (X, mariner)
  487.         Megacool (X, mariner)
  488.        
  489. Prism (X, hermit / white mage / pilgrim)       
  490.         Hail Prism (X, hermit / white mage / pilgrim)
  491.         Freeze Prism (X, hermit / white mage / pilgrim)
  492.        
  493. Cutting Edge (X, swordsman / dragoon)  
  494.         Plume Edge (X, swordsman / dragoon)
  495.        
  496. Diamond Dust (X, mariner)      
  497.         Diamond Berg (X, mariner)
  498.        
  499. Ply (X, swordsman / dragoon / water seer / mariner)    
  500.         Ply Well (X, swordsman / dragoon / water seer / mariner)
  501.         Pure Ply (X, swordsman / dragoon / water seer / mariner)
  502.        
  503. Wish (X, swordsman / dragoon / water seer / pilgrim / hermit / white mage)     
  504.         Wish Well (X, swordsman / dragoon / water seer / pilgrim / hermit / white mage)
  505.         Pure Wish (X, swordsman / dragoon / water seer / pilgrim / hermit / white mage)
  506.        
  507. Cure Poison (X, Swordsman / seer / pilgrim / dragoon / white mage / water seer / mariner)      
  508.        
  509. Restore (X, swordsman / seer / pilgrim / dragoon / white mage)
  510.        
  511. Break (X, Pilgrim / water seer / mariner / seer / swordsman / hermit / ranger)