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Yeknozad

By: a guest on Jun 29th, 2013  |  syntax: None  |  size: 1.91 KB  |  hits: 46  |  expires: Never
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  1. Yeknozad: 6/6 Dark Hunter (Necromancer+ Tracker)
  2. Male
  3. Chaotic Neutral
  4. Earth Pony
  5. Cutie Mark: A skull and cross-arrows. (+2 Cursed Arrow)
  6.  
  7. Skills:
  8.         -Tough: passive; Earth ponies take 1 additional hit before becoming helpless as well as 1 extra wound once they become helpless, for a total of 6 hits and 6 wounds without other modifiers. They can also lift, carry and move heavier objects than unicorns or pegasi.
  9.  
  10.         -Cursed Arrow: Requires Ranged Weapon, weapon; target rises as undead minion upon death (+2)
  11.         -Raise Dead: spell, ranged; raises the freshly dead as a mindless minion. Crit fail summons a hostile undead.
  12.         -Touch of Death: spell; touch an enemy to cause them to decay rapidly. A critical hit kills weaker enemies outright, and any enemy killed by this spell leaves a corpse that can be raised.
  13.         -Marksman Shot: recharge 3, requires ranged weapon, weapon; autocrits (any success is critical)
  14. Gear:
  15.         Nidhogg: A mahogany bow with intricate carvings of Hell
  16.         A white glass orb in the left eye socket (Catalyst)
  17.         Unlimited arrows and shit
  18. Appearance:
  19. A chilling blue fur with slightly less chilling blue mane.
  20. Backstory:
  21. Raised in the royal family, Yeknozad's mother died at childbirth, and he was raised by his father. One day his father left to go to war, and he was killed in battle. Soon the battle was won, but Yeknozad was forever scarred. Seeing as he was too young to rule, his uncle, Uther, took over the throne and raised him harshly. One day Yeknozad was sent on a mission in the snow to recover a lost squadron of troops. He found the the units, but they were all dead. What he found instead was the chaotic bow Nidhogg. He wanted this bow so badly, but it required sacrifice. That sacrifice was his left eye, which was magically replaced by the orb that remains there today. The bow's spirit now lies in his consciousness, and his mind. He can never return to his royal homeland, and he does what he can to stay alive.