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Mojave Peace-Keeper
Weapon rules:
- .357 Magnum
- .44 Revolver
- Lucky
- Police Pistol
- Just about any other pistols commonly used in Law enforcement
- All American/Marksman Carbine
- Commonly used Law enforcement weapons.
- 9mm pistol
- Maria
- 9mm submachine gun
- Vance's 9mm submachine gun
- .45 Auto pistol
- A Light Shining in Darkness
- .45 Auto
- Service rifle
- Survivalist's rifle
- Assault carbine
- Light machine gun
Armor rules: NCR armor only. Naked untill acquired.
Special/skills rules: 10 AGL, 6 Strength, 3 INT. You're law-enforcement that survived a bullet to the head, you're not the brightest tool in the shed.
Perks/traits rules:
- Sneering Imperialst is required
- Grunt and commando are required
Food/drugs/healing: - NO CHEMS ALLOWED
- You must use every chem you find, when you find it
Companion rules: Cannot take Veronica or Arcade.
Gameplay rules:
- Do not fire untill fired upon.
- Can only change weapon/armor when not in combat
- Cannot administer Stimpacks/chems/food/water in combat.
Required mods
- Roleplayers Alternative Start Fallout New Vegas; select the NCR history, and keep everything else default.
- Jsawyers/AWOP/PN, all at once. War isn't fun, soldier.
- Arwens realism tweaks
- (Optional) Primary Needs HUD - pHUD in case you need to see your stats immediately.
Difficulty rules: Very Hard-Hardcore
Completion rules:
- All 4 DLCS
- NCR story path.