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- Monmusu Quest/Monster Girl Quest Gameplay Walkthrough 2.0
- Monster Girl Quest is a small adult adventure game from Toro Toro Resistance. Thanks to the efforts of RogueTranslator, people who can read English can now enjoy the game.
- If you'd like to purchase it, you can find it here: http://www.dlsite.com/ecchi-eng/work/=/product_id/RE074254.html
- RogueTranslator's English patch for the game is here: http://www.hongfire.com/forum/showthread.php/343021
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- Notes
- This is just a little walkthrough for people having trouble getting through battles in the game, but I've included a small amount of description of where to go (even though it's sort of obvious) for completion's sake. I made a lot of it very vague to avoid spoilers, however. I realize that there's already a started walkthrough over at http://pastebin.com/ZLNS0Wwk but it's been a while and s/he hasn't updated the actual game walkthrough. I DO recommend you check it for any technical problems though; it has pretty much all of the common issues people run into and their fixes.
- Anyway, just a few notes: I'm going to be assuming that you set the game on Hard difficulty, since that's where all the gameplay fun is. However, IN GENERAL make sure that you read the text in battle. Whenever Luka is captured by a monster and you struggle to no avail, you MAY have noticed that Luka said something like, "But one of my arms is still free." That's your cue to attack instead of struggle. There are other points in the game where you want to try to read the text, as it'll give you clues as to what type of strategy you should employ.
- I'll repeat: READ THE TEXT. It'll save you a bunch of trouble.
- Next thing of note is that you should save before every battle. On Normal, it doesn't really matter that much, but on Hard, there are a handful of monsters that are honestly just HUGE games of chance. You'll need to restart those battles over and over again unless you're really lucky, so instead of skipping through the sex scene 30 or more different times to retry, you should save so you can just reload it.
- Oh, and just one more note, but whenever you lose to a monster you'll get an 'Evaluation' option where Ilias will give a bit of advice on how to beat the monster and such. If you choose Evaluation 50 times, you'll get an extra sex scene.
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- Walkthrough
- When you first start you'll get three options, the first choices don't matter, but if you pick "..." twice, you'll get an instant game over and have to retry. This is fairly common, if you run into a 'heroic' choice and a 'not-so-heroic' choice, the not-so-heroic may give you a game over. (Although it may not do anything at all beyond a small change in the dialogue.) Sometimes they're pretty funny though, so you might want to try them out, you'll always get the option of retrying from the choice anyway.
- After you wake up, you'll get another choice. This is just like the previous ones, if you choose to run away twice, you'll get a game over.
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- Slime Girl
- As the starting monster, she's not too difficulty even on Hard, but you CAN still lose. Ilias will give you a tutorial on how to fight, if you don't know the basics, read it, I'm not going to explain in this walkthrough. If you want to see an amusing game over, ask her to explain it again.
- Anyway, the enemy will capture you right as the battle starts. Struggle until you're free, and then attack. Keep attacking until Luka gives you the option to "Flail Wildly", and just continue to use that until you win.
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- Alice
- Choose the heroic option to continue the story, or choose to "Hurry on" to get an impossible battle, and a sex scene.
- Moving on, the next set of choices don't matter. Pick whatever, look through the town if you like, and then leave.
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- Slug Girl
- Like the slime, she's not difficult even on Hard. Unless you purposefully do nothing, it's pretty hard to lose. Attack her until she captures you, and then struggle until you break free. At that point, Luka will give you the option, 'Throw Salt'. This will cause a significant amount of damage, and all you need to do is keep using it until you win.
- Later, after setting up camp, Alice will teach you a special attack, and give you a tutorial on them. These abilities will be important to every single battle, and as a note: new attacks will often be a trigger for winning a special battle. One thing of note is that the SP points will build up if you select 'Attack', even if you can't actually attack, like if you're paralyzed. This will be important.
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- Mandragora
- You'll run into another choice. You can avoid the fight entirely by ignoring her, but you don't get any rewards for it, so go ahead and pick a fight.
- This is basically the first fight you can lose without intentionally doing so. You'll start it with the paralysis status effect, which makes it so you can't move for several turns. Even though you can't move, just keep trying to attack. Right before she gets you to lose it, you should be able to knock her away, and Luka will regain enough HP to actually win. Immediately use Demon Decapitation, and then attack. You should win.
- On an aside, Mandragora has two sex scenes. You get one from losing from her fellatio, and the other from any of her other attacks.
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- Granberia
- Choose to confront her to continue the story. Attack her once, and then use Demon Decapitation to win. Alternatively, you can use Flail Wildly to lose and get a sex scene.
- Go through the scenes, ask around town, try to leave town and meet your destined soulmate, ask around town again, and then finally leave. Alice will give you a special weapon, which then leads to...
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- Earthworm Girl
- Attack, and then you'll likely be captured. Keep struggling until you break free, then attack again to build up 2 SP. Use Demon Decapitation, and then attack again and you should win.
- You'll go to the continent map and you can choose to go to any of the three locations that popped up from your rumor gathering. Choose the Irina Mountains. It's technically optional, but you should go there anyway since it makes all the upcoming fights easier.
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- Goblin Girl
- Get sand thrown in your face, and watch her power up. This is your cue to Guard, so do so. Use Demon Decapitation, then attack until you build up more SP to use it again. Ad infinitum until you win. This will be basically be all you do until you learn more techniques.
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- Tiny Lamia
- Struggle, and feel bad about it. On Normal, you win at this point, but on Hard you get a bit more of a 'challenge'. As per usual, Demon Decapitation, and then build it up until you can use it again. You shouldn't have any problem winning.
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- Vampire Girl
- Get hit, struggle, and then make another little girl cry. Guard, otherwise you automatically lose. Demon Decapitation, etc. Win.
- The Vampire Girl has two sex scenes. One if you lose to her Eyes of Obedience, the other to any other attack.
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- Dragon Pup
- Even on Hard, this is a very easy battle. Attack once, and then use Demon Decapitation. That's all.
- You head back to Iliasburg and get a special reward that will probably be important in the next game, but doesn't do anything for now. You'll meet the Unfortunate Lamia again and then pop back on the world map. You can check back in Iliasburg for new dialogue, and to see what the four bandits are doing at any point before you leave the continent now, but otherwise head to Happiness Village.
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- Bee Girl
- Use the Demon Decapitation strategy. You'll almost certainly be captured, but just struggle until you're free before continuing with it and you'll win. This will be a very close battle. If you screw up at all, you'll lose.
- The Bee Girl has two sex scenes. One from losing to her normal attack, the other from when you're captured.
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- Harpy
- This is a battle that requires a small change. The Harpy will initially fly away from any of your attacks. Attack once (which will miss) to build up your SP, and then Guard until she captures you. Don't struggle, attack instead. She'll be weakened after this so you can hit her normally. Just use the usual Demon Decapitation ad infinitum after this point until you win. It should end quickly.
- After the scene, talk with the villagers if you like, and then wait until evening.
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- Harpy Twins
- Same thing as last time, you'll be captured, and you'll need to attack instead of struggle, then the usual strategy. Demon Decapitation, then attack to build up SP to use it again. You should win in short order.
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- Queen Harpy
- Attack and then use Demon Decapitation right away. Unlike with other Harpies, you don't need to weaken her to be able to hit her. Like other Harpies though, you do want to attack instead of struggle when she captures you. When she uses Royal Invitation, make sure you Guard. If you attack her when she has that defense up, you lose. Just keep in mind what she's doing and you'll win in no time.
- After a lengthy scene, things will be put in order and you'll be back on the continent map. Go to Enrika.
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- Dark Elf Fencer
- This is a monster where there's an element of chance in winning. If she puts you in a Trance, you might as well reload, because you won't be able to do enough damage to win before she beats you. Use Demon Decapitation right away, and then use the usual strategy of attacking to build up SP and use it again. While you now have 3 SP, be sure to use Demon Decapitation when you hit 2 instead of waiting. This battle will be a close one.
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- Dark Elf (M)
- She doesn't have a Trance status effect, so she's actually easier than the Fencer. Just use Demon Decapitation right away, build up, etc. She'll probably capture you, but just struggle a few times and you'll break out of it. She shouldn't be much of a problem.
- Go into the village, see an interesting hint of the future plot, and get kicked back out to the world map. Only one place left to go, but if you haven't been to Iliasburg at this point to check on the four bandits and want to, do so now. You won't get another chance. Otherwise, make your way to Iliasport.
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- Leech Girl
- This will likely be a close battle unless you don't get captured, which is unlikely. I actually lost when making this walkthrough due to a random miss. Regardless, do the usual Demon Decapitation, build up, then another Demon Decapitation, ad infinitum.
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- Rafflesia Girl
- Here's where things start to get a tiny bit more varied in strategy thanks to the inclusion of another technique. From this point on, you'll always want to use Thunder Thrust at the very start of a battle except when you don't start with enough SP, or in rare cases of a counter technique. After the first turn, Demon Decapitation does more damage than Thunder Thrust, so it's wasteful to use it beyond that point, except in specific cases which I'll note.
- So, as I said, use Thunder Thrust. ...then go back to the Demon Decapitation strategy of building up power with attack, and using it over and over again. It shouldn't actually take more than one Demon Decapitation. You'll likely finish the battle before you build up enough SP for a second one.
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- Roper Girl
- Thunder Thrust, then attack and Demon Decapitation. You'll likely get captured, so struggle and attack to win by the skin of your teeth as is usual in Hard.
- You'll get to town and discover from your destined soulmate that another quest is needed to get off the continent. Check around town if you want, then go to the Treasure Cave. You'll see an amusing scene in camp, and learn a technique that will add a LOT more variation to your battles: Meditation. This is going to be very important, as it's your healing technique. It'll often be a good idea from this point to actually keep some SP in reserve instead of immediately using Demon Decapitation now.
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- Kitsune
- Use Thunder Thrust, and then possibly Demon Decapitation if you want. You can save your SP and use Meditation otherwise. The Kitsune will use a cloning technique, and then ruin it with some clumsiness moe. Enjoy Dat Smirk, and then attack the left one. Keep attacking, and then use Demon Decapitation or Meditation when desired. You'll likely be brought close to death and win by the skin of your teeth if you just used Demon Decapitation, but it'll be quicker.
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- Medusa
- Thunder Thrust, and then whatever you like. I personally just use the Demon Decapitation strategy in most cases since it's faster, but Meditation can be good if you want some leeway in mistakes. Medusa will likely capture you, but just struggle until you break out of it. Not a very difficult battle.
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- Spider Girl
- This battle can rely a lot on chance. You can't break out of her webbing, can't use skills when in it, and you'll only have four turns before she defeats after she uses it. So, if she captures you before you can do enough damage, you won't win. If you can pull off a Demon Decapitation on top of the beginning Thunder Thrust though, you'll be set. Good luck.
- The Spider Girl has two sex scenes, one from normal attacks, and the other from her captured attack.
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- Mimic
- You're given a choice of investigating a suspicious box in the middle of a hallway, or you can avoid it entirely. The choice is up to you, and given that this is seriously one of the hardest battles in the game on Hard, I don't think anyone would scoff at you for walking away. If you do choose to fight her, save beforehand. Unless you get really lucky on the first try, you'll want have it there to reload unless you feel like watching the sex scene over and over.
- Don't Thunder Thrust. If you attack the Mimic when she's withdrawn into her box, you'll get countered and automatically lose. Guard until she comes out of her box, and then use Demon Decapitation. From this point on, all you can do is pray she doesn't use Slow Swallow, and that you'll get a critical hit. If she does use Slow Swallow, struggle until you break out of it. You'll be close to 'death' afterward, and you can try to use Meditation to heal, but unless you can build up enough SP to use a second Meditation before she uses Slow Swallow again, you'll lose. If you can, you'll be able to survive one more Slow Swallow. On an aside, you'll sometimes be unable to break out of the Slow Swallow before it brings your HP to 0, but this is thankfully a rarer occurrence.
- The Mimic will periodically withdraw into her box. On average, it's every 3 turns, unless she does a Slow Swallow, in which case it's 4 not counting the turns she uses to draw you into her box and deal a huge amount of damage. If you want to use Meditation, I would actually try to time your attacks so you can use it when she's withdrawn to save yourself a turn of potential damage dealing, but it will largely depend on how the battle plays out.
- Winning the battle is relies entirely on her not using her attack too often, so make use of that save to reload whenever you know you're screwed. This battle can sometimes take an incredibly long time, or you could win within the first few battles. It all depends on your luck.
- Lastly, the Mimic has two sex scenes. One when you lose to her counterattack, the other when you lose to Slow Swallow (which you will likely see A LOT if you don't save.)
- Good luck.
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- Nanabi
- Don't bother to use Thunder Thrust or Demon Decapitation in this battle. You can't actually deal enough damage to bring this boss' HP to 0. Instead, you need to use Meditation so that you can survive her special attack twice, immediately after you see something pretty neat and the battle will be over.
- There are some things to keep in mind to survive: Her special attack takes 3 turns to charge, it'll give the message "Nanabi finishes charging her magic!", and the turn after you'll get hit with it, so be sure to guard. You need to have around 100 HP to be able to survive the attack. The first time she does it you'll have one turn before she starts attacking again, which you will definitely want to take advantage of to either use Meditation or attack to get enough SP to use Meditation. If you had around 100 HP and less than 2 SP before she did her attack, you won't be able to survive her regular attacks afterward. You'll probably win by the skin of your teeth, but overall it isn't a particularly difficult fight.
- Nanabi has two sex scenes, one from her regular attacks, and one from her special attack.
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- Tamamo
- Lots of plot. You're given three choices, two of them will lead to a game over, but I would encourage you to try them out for the lulz. Afterward, you're given the choice of fighting Tamamo. It's not a battle that you can win, but it leads to a sex scene.
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- Alice
- You're also given the choice to fight Alice here, which again, you can't win the battle, but it leads to a sex scene (which is vore, by the way).
- NOTE FROM ANONYMOUS: If you have the option to skip vore scenes on during this scene the scene will NOT be saved to the encyclopedia. If you want 100% completion I suggest you turn voreskip off (you can skip manually with CTRL) for the duration of this scene.
- Continuing the story, you make your way back to town. Talk to the townsfolk if you want, and then go to the Port to leave the continent. On the trip over Alice will teach you another technique which requires that you have something that you can climb nearby to use.
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- Arumaeruma
- As per usual, this isn't a battle you can win per se, but it's not like Nanabi where you need only survive so long. You DO need to deal a certain amount of damage to Arumaeruma before Luka allows you to use Demon Skull Beheading, which will end the battle. I would encourage you to save, as this one does have a small element of luck depending on how much she uses her capture technique, but overall it's very simple.
- Start with Thunder Thrust, and then build up to 3 SP to use Meditation. Afterward, attack a few times. Luka should think to himself that he can't win with his usual techniques, which will unlock the Demon Skull Beheading technique for use, so use it (or if you don't have enough SP, attack until you can use it) which will end the battle.
- NOTE FROM ANONYMOUS: You can get an "achievement" from this fight by not using Demon Skull Beheading (after first unlocking it). Just stall and she will eventually get fed up and use Tail Drain, defeating you instantly.
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- Alice
- Go to town, get forced to buy the Grilled Starfish, watches the scenes, explore the town, then leave the city and make your way to San Iria.
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- Sea Cucumber Girl
- Use Thunder Thrust, possibly Demon Decapitation, although you might want to keep your SP in reserve for Meditation. This one can be slightly tricky since she can put you in a Trance while she captures you, but at this point you have enough HP that you can still live through it without any real problem. Not a difficult fight.
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- Shellfish Girl
- Again, Thunder Thrust, possibly Demon Decapitation. But at this point, I actually favorite using Meditation in most cases since it allows more leeway, as the damage you're being dealt will start to climb to where you can't win unless you start healing. Either way, this shouldn't be a difficult fight. She'll capture you undoubtedly, but just struggle until you're free.
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- Lamia
- Thunder Thrust, and then attack until you have enough SP for Demon Skull Beheading. Most of her HP will be eaten away from this, and so just chip off the rest until she reaches 0. She'll likely capture you in between this, but just struggle out of it and continue. On Hard difficulty, a second part of this fight will begin with her taking off her clothes, and then wrapping you up in an unbreakable hold. No need to worry, though. All of your HP gets restored, the only thing you need to do is keep attacking and you should win without too much of a problem. (There's a chance you won't be able to do enough damage before she auto-wins after four attacks, but just reload and try it again).
- The Lamia has three sex scenes. One from normal attacks, one from her capture attack, and one after she takes off her clothes (which doesn't happen in Normal difficulty).
- Afterward you'll make it to San Iria. Explore a little if you want, but then use the usual 'exit' option to see the King. None of the choices matter, although I find honest answers to be far more amusing.
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- Granberia
- She wants you to show her all your techniques. This doesn't include Meditation, and while you get some extra dialogue from it, you'll likely lose if you use it on Hard. Just use Thunder Thrust, Demon Decapitation and Demon Skull Beheading to win. You'll win by a small margin here so don't mess around even though she's basically doing nothing.
- She'll leave, satisfied, and you'll get quite a bit of respect just like back in Iliasburg for bravely driving her off.
- NOTE FROM ANONYMOUS: You can get an "achievement" from this fight by dragging it out as long as possible via Meditation. Eventually Granberia will get fed up and 1 hit KO you with her secret attack: Demon Skull Beheading * Blaze.
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- Page 17
- This is a unique monster. You can only damage her by using Thunder Thrust, otherwise she dodges. So quickly gather up SP and use Thunder Thrust continually. If you dawdle Thunder Thrust's attacks will grow weaker, making the fight harder. It should take you 2 strikes from the special attack if you do it quickly.
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- Page 257
- Use Thunder Thrust, and then build up to a Demon Skull Beheading. This should more than halve her HP, and a few more attacks will finish her off. I beat her before she even got an attack off, but that was mostly random chance. She can capture you, but just struggle out of it. This shouldn't be hard.
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- Page 65537
- Boss battle. Use Thunder Thrust, and then build up to Demon Skull Beheading when you can, or a Meditation when you need it. You can't avoid this monster's special attacks, so don't bother guarding them. She has a paralysis attack, a capture attack, as well as an attack that will make Luka 'Surrender', this isn't an automatic loss, you just need to have enough HP so that Luka can snap out of it. So, remember that Meditation will heal half of your maximum HP so you don't waste any of it. Thankfully, the battle isn't incredibly chance driven, just deal with everything appropriately and you should be able to get through the battle easily enough.
- After that mishap in the library, you happen upon your destined soulmate by complete chance, and she gives you some information. Take a look around town if you'd like, then leave and go back to Port Natalia.
- Look around town, and be sure to talk to the Mermaid Merchant for another unappetizing food product, then visit Meia's house. She is totally living the life, I must say.
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- Crab Girl
- One of the nicest monsters you'll meet. She even lets you go if you lose to her in combat, after a bath anyway.
- Use Thunder Thrust, and then do whatever you think is appropriate. At this point, you have a lot more leeway in strategy, so do what you feel is best. I usually use attack until I have 4 SP, then employ a Demon Decapitation or Meditation depending on whatever needs I have at the moment. Do be sure to keep your health up, as her capture attack does a good chunk of damage. If she starts preparing for her special attack when she's holding you, attack instead of struggle, otherwise you'll lose. Otherwise, you can just struggle to get out as usual. Overall, not a very difficult battle.
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- Jellyfish Girl
- Use Thunder Thrust, and then again, whatever you think is best. Be sure to note that she has a paralysis attack, but it shouldn't be too much of a problem. Like the Crab Girl, she has a special move that she uses when you're captured. Attack instead of struggling when she's preparing that, otherwise you lose. Just try not to make any mistakes and you'll win without too much difficulty.
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- Sea Anemone Girl
- As noted from when you start the battle, you can't break out of her hold. However, if she tries to drag you into her mouth, be sure to struggle, otherwise you'll lose automatically the next turn. Besides that, just keep attacking and you'll win in short order. Not a difficult fight.
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- Anglerfish Girl
- Special attacks that deal damage are useless here, save your SP for Meditation. The first attack won't deal any damage, but you'll get the option to attack her from the back afterward, which will allow you to damage her. She'll eventually try absorbing you, so when that happens struggle until you're free. You'll probably want to use Meditation afterward just to be safe, but it shouldn't take long to bring her down just from normal attacks.
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- Kraken
- Like with Nanabi, the point of this battle isn't to bring her HP down to zero. You just need to survive until she uses her defense technique, which she will do after you dodge her special attack twice. After the barrier is up, you need to attack twice, and the battle will be over. Just make use of Meditation as much as you can. Her special attack doesn't take any time to charge, unlike Nanabi, but as you dodge it, it won't deal any damage. It's not a difficult battle, but if you make a mistake you can easily lose.
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- Meia
- After you receive the mermaid's reward take a hike outside. I don't recall there being any new dialogue, but feel free to check if you want before leaving. Head to the Haunted Mansion, one of the more amusing parts of the game if you like Alice.
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- Ghost Girl
- Due to the suddenness of the attack, you can't make use of Thunder Thrust on the first turn, so don't bother with it. Some of this monster's attacks can do a lot of damage, and the chance of missing is pretty high, so it's better to use your SP to use Meditation and keep your HP high than make use of many of your techniques. Of course, Demon Skull Beheading can do a ton of damage, so you might be able to finish her off before she rapes you. Either way, she'll sometimes grab you, but it shouldn't be hard to break out of her hold with a struggle or two.
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- Cursed Doll
- Use Thunder Thrust, but afterward it's pretty risky to use most other attacks, so just use Meditation to heal. Like the Ghost Girl, she can rake in the damage pretty easily, and her holding attack isn't so easily broken as the Ghost Girl's. Still, not that hard of a fight, just keep your HP high and you shouldn't run into any problems.
- The Cursed Doll has two sex scenes, one from normal attacks and the other from her capture attack.
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- Zombie Girl
- Thunder Thrust at the start, and then continually do Demon Skull Beheading. Also be sure to use Meditation to keep your HP higher, but overall don't worry too much. This battle can take a little while, but the Zombie Girl doesn't do a lot of damage. Be sure to struggle out of her capture attack right away, however, as if you can easily lose if she starts raping you while you're down.
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- Zombie Girls
- This is a bit more threatening, but the same strategy applies. Thunder Thrust, and then Demon Skull Beheading to do a lot of damage. You'll want to be a bit more careful though, since the capture attack can last a while, which leads to damage getting raked in. Struggle, attack, special attacks, you should know the drill.
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- Frederika
- Boss battle. Use Thunder Thrust, and then a Demon Skull Beheading if you like, but afterward you'll want to save all your SP to maintain your HP. This is largely a battle of attrition. Your normal attacks will chip away at her health fine, but her attacks will be doing their fair share of damage. Eventually she'll throw you down, and struggling will be pointless. You won't be able to attack and knock her off until Chrome orders her to rape you, but you should still use attack anyway to bring up your SP so you can heal yourself afterward.
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- Chrome
- Use Thunder Thrust or Demon Skull Beheading at the start, but otherwise only use your SP to heal. Chrome can screw you over in a hurry. She has a paralysis attack that will very likely make you loss if you don't have enough SP to heal up after you can move again. You should be able to escape her capture attack in two struggles, but if she holds on long enough to prepare her rape attack, attack to break out. This one has an element of chance to it, so just keep trying until you pull it off.
- Back in San Iria, check around the town and the castle for new dialogue all around if you want, but otherwise head out to the next last location for this area of the continent: The Forest of Spirits. You'll learn another technique while camping, and then soon be traveling through the forest without a tagalong.
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- Fairy
- Skip using Thunder Thrust and save up your SP to use Death Sword Chaos Star, which should bring her down to a sliver of health, then finish her off. She'll probably cling to you at some point, but just struggle to shake her off. Not a difficult battle.
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- Elf
- This one can be annoying, but only if you're too hasty. The Elf will distance herself from you and then fire an arrow that paralyzes you to get some attacks in. Once the paralysis wears off, you'll be able to hit her one time before she moves away again to repeat her paralysis attack pattern. You'll have some spare moves in between her paralysis attacks which you should use to attack (to build up SP) or use Meditation to heal. All your special attacks are pretty much useless besides Meditation, as they'll miss even when she's close to you. Even so, this isn't a difficult battle, just always attack to raise your SP, and then use Meditation to keep your HP high.
- She'll also use a capture attack, as you'd expect, and you'll need to break out of it. Even if she uses reverse-rape, just keep struggling. You may need to reload if your HP is too low when she does it, however.
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- Twin Fairies
- Same tactic as with the first Fairy. They should get finished off by the Death Sword Chaos Star attack since you'll need to attack twice to get the needed SP. Struggle if they cling to you.
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- Fairies
- You'll be given a choice here. I'd advise you to apologize to the fairy, since you'll get the same amount of experience and an item, but you should also try being a jerk and fighting them for the sex scene if you want to view it.
- Use Thunder Thrust, and then attack until you can use Death Sword Chaos Star. You want to finish this quickly, because if they use their capture attack, you're likely going to lose. That said, this isn't a hard fight. I fought them about ten times and they only used it twice when I was trying to prolong the fight.
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- Sylph
- Don't do anything. Just guard until you see "Sylph releases the wall of wind!" and then attack. That's it.
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- Chimera Dryad
- This is a difficult battle, with a lot of emphasis on luck. She has a Trance attack which can screw you over at the wrong moment, but you can't really do anything to avoid it. She has a special attack that's incredibly obvious when a rose starts blooming on her chest. Guard then, because her attack will hit you and give you a game over otherwise. She has a capture attack, which is the same as all the harder enemies. Struggle until you break free, unless she starts to prepare her rape attack, where you should attack to break free.
- You'll want to start off with Thunder Thrust, or Demon Skull Beheading, but save most of your SP initially for Meditation. In actuality, you just need to deal a certain amount of damage before Sylph will pop in and tell you to use her power, but the wind barrier will take 2 SP and the Dryad will be able to attack you once after Sylph is unlocked, so if you don't have enough SP or HP to live through it, it's pointless. When Slyph is unlocked, go to your skill menu and click one of the arrow keys now there to switch to the element skill menu and use Slyph.
- Once you actually pull off a Slyph barrier, you've basically won. All attacks except for her insta-win one which requires charge up time will be nullified (for the special attack, just guard like normal to avoid it), so you can build up your SP to use your special attacks without any worry. The wind barrier will last around 8 turns before fading, but you can spend 2 SP to make another. I'd recommend you spend time to heal just in case, but as long as you have enough SP to make another barrier, you really don't have to worry. For this battle, the wind will always block normal attacks even on Hard. (If you on Hell difficulty, however, you'll only get a chance of it deflecting an attack.)
- As I said at the start, there's a lot of luck involved in this battle, so just try not to get frustrated and keep reloading if you lose. Good luck.
- After the battle is over, check around the town and castle for even more new dialogue, and then leave.
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- That's all for now. I'll update this when the translation is complete and I get around to playing the rest of the game.
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- GUIDE CONTINUED BY ANONYMOUS FROM THIS POINT ON.
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- Tarantula Girl
- You'll be going to a desert, the Safina region, next. But first you'll have to cross a rainforest and deal with Tarantula Girl. In this battle you should start getting used to a tactic you will use often: constant use of Sylph.
- While she won't provide the same level of protection as the previous fight she will almost always stop 1 or 2 (usually more) attacks per casting and they tend to be the most dangerous attacks.
- In any case, Sylph will protect from her insta-kill "Viscous Silk Spray" as well as her holding move (usually). Summon Sylph, attack, use DSCS and heal when necessary. Should be an easy fight.
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- Minotauros
- Fairly predictable, her one killer move is "Minotauros Crash" if you get hit by it you'll be paralyzed then immediately raped so it's a death sentence. If you just summon Sylph however, she will block it every time making this fight much easier.
- Summon Sylph, build up to DSCS, then take her down. Heal if you have to, of course.
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- Scorpion Girl
- Another battle in which Sylph is the main factor. Scorpion Girl will try to mount you and use her finisher "Petra Scorpio" to avoid it you just have to struggle out but she has an ace up her sleeve "Venom Tail" which paralyzes you.
- Together it's a deadly combo but all you have to do is summon Sylph, who'll block her Paralysis attack, then just fight normally while trying to avoid Petra Scorpio. DSCS as usual, is your bread and butter.
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- Lamp Genie
- You'll be given a choice here. If you "Give in to Temptation" Luka will change his mind at the last second and you'll have to fight her. Win and you get 2800 exp.
- If you choose "Shake Off Temptation" you will gain the same amount of exp, as well as the item "Genie's Lamp" but she won't enter the encyclopedia. Of course you can get the benefits of both by simply reloading.
- If you choose to fight her the strategy is basically the same as the last battle but instead of "venom Tail" the genie has "Fingers of Ecstasy" which will put you into a trance. Sylph is not guaranteed to block this so keep your HP up.
- On the other hand Sylph WILL block her insta-kill "Heavenly Kamasutra" which makes this a simple battle of attrition. I reccommend not using DSCS this time around because of the risk of trance.
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- Alice
- You'll finally reach Sabasa, and receive a new quest. You'll meet up with your stalker too. AFterwards you can explore the castle and town to find some dubiously valuable info. Visit the church to learn about Witch Hunt Village then go to the hotel for an h scene.
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- Mummy Girl
- Back on the map screen next you should head to the pyramid. On the way you'll meet a female warrior and join forces with her.
- During this battle and the next few she will provide backup but you can't control her and her only attack is a weak slash dealing 20-30 damage. Thankfully, enemy monsters show almost no interest in her and she can't be attacked or injured at all.
- Mummy Girl has some dangerous attacks, but most are very vulnerable to being blocked by Sylph. Just summon her on the first turn and you're guaranteed to win.
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- Cobra Girl
- A rehash of the last few fights. Cobra Girl has a status inducing attack and an insta-kill but their success rate is greatly reduced when Sylph is present. Her attacks have slightly better accuracy than Mummy Girl's so beware.
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- Nefertiti Lamias
- Sara is captured at the onset here so you have no backup. For once, Sylph is not useful here, only occasionally blocking. If you're bound struggle out immediately.
- Their consistent attacks are hard to heal from so focus on offense here by starting with a DSCS. Beware that they have a high evasion.
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- Sphinx
- AS the game spells out for you this test is a series of riddles. The correct answers are as follows:
- Question 1 - "Me!" OR "Human!"
- Question 2 - "To understand man's transcience?" OR "It's just a bad habit?"
- Question 3 - "Leave it to Sara"
- If at any point you choose a wrong answer, you will be forced to fight Sphinx (without Sara). It isn't actually possible to beat her but you can "win" by reducing her HP to zero and you can't complete the encyclopedia without doing this.
- Your first move should be to summon Sylph as she can block Sphinx's status-inducing move and boost your defenses. She has an insta-kill called "Kiss of Death" but it needs a turn to charge so you can avoid it by guarding.
- As long as you have Sylph and heal frequently she shouldn't be too hard. After reducing her hp to zero she will regenerate and counter with "Ancient Law of Ecstasy". You'll die no matter what, but you'll get her encyclopedia entry (and an "achievement") in the process.
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- Sara
- After answering every riddle Sphinx will ask you about what you would have done in her position, your answer doesn't affect anything though. Afterwards there'll be a PLOT TWIST and Luka will gain the Yellow Orb. Enjoy the funny scenes in Sabasa then head to Witch Hunt Village.
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- Suck Vore
- You'll get some info about Luka's past on the way. Once in the village talk to the farmer (and anyone else you want to) so that you can head to the Lord's Mansion.
- What a strange creature. Anyway, start off by casting Sylph then hit it with DSCS. Suck Vore's HP is so low it should be almost dead. If you get captured, struggle out but you'll likely win before this happens.
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- Worm Villager
- She's pretty much just an upgraded version of the Suck Vore so the same strategies apply, just be prepared for a slightly harder fight.
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- Iron Maiden
- Similar to the mimic. Iron Maiden switches between a normal form (closed) and a counterattack form (open). Unless you want to lose instantly, don't attack when she's open.
- Iron Maiden only has one other technique "Eyes of Confusion". When confused Luka will randomly attack, do nothing or hurt himself, you can't control him at all. Naturally, this is very very bad.
- Fortunately if Sylph is out she will force Luka's eyes closed thus protecting him from it.
- NOTE: This is the only monster IIRC that can give you confusion and so is necessary to get the "Won Fight While COnfused" achievement. In order to do this just whittle it down to a sliver of life by the normal method, then llt it confuse you and hope for the best.
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- Lily
- I recommend summoning Sylph right away, she'll protect you from the worst of Lily's attacks. After that go on the offensive. DSCS works wonders here. You don't actually need to reduce her HP to 0- when Lily reaches 10% or so HP there will be some dialogue and Luka will go berserk on her, ending the fight for you.
- Afterwards you get some character development then it's on to the last area of (this chapter of) Monster Quest - Safaru Ruins. Once you enter though, you won't be coming back so make sure you're ready.
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- Antlion Girl
- Very simple battle just attack, attack, attack, attack. Struggling does nothing. If she isn't dead in four turns- you lose. Luckily she doesn't have enough HP to survive that long (except on hell).
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- Sandworm
- The spice must flow! Sandworm has very high HP so this is a somewhat long battle. Forgo Sylph here and just start off with DSCS. When caught in her mouth- struggling won't work but attacking will.
- As soon as you're spat out- heal. Then heal again ASAP. Stay at full health because her attacks are so strong and use DSCS whenever you can. Don't be stingy with your SP here.
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- Gnome
- The final boss. The key here is (if you hadn't guessed) using Sylph. She'll block most of Gnome's attacks. Go on the offensive, as every 1/4 or so of HP gnome loses, one of her dolls will collapse causing her attacks to weaken.
- Once you have her down to about 40% HP, that's it. You beat the game. Hope you had fun. Part 2 and 3 are coming out soon, so support the creators and buy them. Kthx.
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- Achievements
- One more thing. If you go into the "Record" section of the main menu you'll find a list of stuff that you have (or haven't) done in the game. On the last page there is a list of initally grayed-out events that work as a sort of "achievement" system for the game.
- I've already told you how to get a few of them but this section of the walkthrough will go over those again and tell you how to "unlock" the rest.
- First Chapter Cleared: This game is officially only the first chapter of MOnster Girl Quest (originally Monmusu Quest). Hence this achievement is unlocked simply by beating the game which you should have already done if you followed this guide.
- First Chapter Encyclopedia Complete: If you followed the guide you should already have this one too. Encyclopedia entries are gained whenever you beat a monster the 1st time (or viewed their h scene), regardless of if you saved afterwards. If you completely skipped somehing though, you'll just have to go back and do it. The main exception is Ilias whose scene can only be viewed after 50 "evaluations".
- First Chapter All Techniques Found: "Techniques" meaning the monster's attacks not Luka's. If you go into the encyclopedia you can redo battles with any monster girl there infinitely. Just fight them over and over until you get them to use every move they have. Note that some moves are only used in hard mode and some only under special conditions. Three of them are achievements of their own.
- Won Fight Without Taking Damage: You probably got this in story mode when you fought Sylph or Iron Maiden. If not, fight them again.
- Forced to Come in One Turn: Fight any monster with an instant death move and request it on the first turn.
- Won Fight While Confused: Iron Maiden is the only monster IIRC that can give you confusion and so is necessary to get the "Won Fight While COnfused" achievement. In order to do this just whittle it down to a sliver of life by the normal method, then llt it confuse you and hope for the best.
- Won a Fight on HELL Mode: Iron Maiden can be fought on hell mode. The only difference is a slight chance of Sylph not blocking her Eyes of Confusion, but it's still usually easy.
- Took the Flames of Granberia's Demon Skull Beheading * Blaze: Fight Granberia (2) while dragging it out as long as possible via Meditation. Eventually Granberia will get fed up and 1 hit KO you with her secret attack: Demon Skull Beheading * Blaze.
- Took Arumaeruma's Tail Drain Attack: Fight Arumaeruma but when given the option to use Demon Skull Beheading: don't. Just stall and she will eventually get fed up and use Tail Drain, defeating you instantly.
- Took Sphinx's Ancient Law of Ecstasy: Unlocked by beating Sphinx, she will automatically use it when her HP goes down to zero.
- Sara Defeated a Monster: Fight Mummy Girl, reduce her to a sliver of HP then just guard/meditate while letting Sara finish her off. Make sure to use Sylph.
- Sylph was Summoned Tired Out: When summoning Sylph repeatedly (usually 4 or more times) there is a chance of her having a different sprite in which her eyes are closed. This is "tired" Sylph. I don't know what gameplay effect it has, if any, but it seems to only happen on hard/hell mode.