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The Memphis Kid
Weapon rules:
- All explosives
- All thrown
- All blunt
- The rest are banned
Armor rules:
- The Memphis Kid Outfit
- Pre-war Baseball Cap/Baseball Cap with glasses
Special/skills rules:
- Only Charisma is banned from leveling
- Can only level explosives, melee, repair and survival
Perks/traits rules: All perks and traits allowed.
Food/drugs/healing rules: No restrictions
Companion rules: No restrictions UNLESS you talk to Cass. If you talk to Cass at any point of the game, she becomes your wife, and is immediately required to become your companion for the duration of the game.
Gameplay rules:
- You CANNOT wear any other piece of clothing than what is specified.
- You MUST play a game of caravan once every three days (non-stackable, so you can't play two in a row and not play for six days).
- If someone offers to play caravan, you MUST accept. This fulfills the above requirement also.
- If you lose, you MUST kill the person you lost to.
- This applies to gambling (if you lose ALL of your chips, you MUST kill all person around that table).
- The ONLY main faction you can side with are Yes-Man OR Mr. House
- All minor factions are at your discretion.
- You CANNOT sleep indoors (except at The Kings).
- You CAN mod all allowed weapons.
- You MUST pick 1 choice of liquor and drink at least 5 bottles a day
- You CANNOT use doctors for anything (healing,removing rads/addictions, etc).
Required mods: Sawyers mod
Difficulty rules: Hardcore
Completion rules:
- The base game and all the DLC's must be completed
- Cass must live to the end
- Ulysses 'The Edge Lord' must die.