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By: a guest on May 1st, 2013  |  syntax: None  |  size: 2.41 KB  |  hits: 17  |  expires: Never
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  1. Midnight Aura (8/6)
  2.  
  3. Male Earth
  4. Templar (Knight/Cleric)
  5. Cutie Mark/Talent: Respectivley colored Star of Life
  6. Lawful Neutral
  7. Deity: Princess Celestia
  8.  
  9. Skills:
  10. Tough (Passive, +1 Hits, Racial Trait)
  11. Crystal Eyes; Crystal Emotions (Passive, Crit Success adds +1 to next turn, Crit Fail adds -1)
  12. Martial Defender (Passive, +2 Hits)
  13. Sentry (Passive)
  14. Heal
  15. +2 Healing (Cutie Mark/Talent)
  16. Martyr (Instant, Recharge 4)
  17.  
  18. Inventory:
  19. Royal Doctor's Safeguard (Light, Equipped)
  20. Amulet of the Standard (Magical Catalyst)
  21. Gryphonic Messer
  22. Drakeslayer (Greatsword, +1 on scaled creatures)
  23. Rollo's Amulet (Useless, a barter trinket)
  24. Personal Effects
  25.  
  26. Small Backstory because fuck you:
  27. Grey stallion, short striped mane and tail, pink between two red. Midnight was born and raised to his parents, unicorns, in a small village in the sub-arctic north of Equestria. No stranger to the cold or a spear between him and a wild animal, he was apprenticed to a senile physician in his town and frequented at his father's side as a Town Guard. A set of unfortunate circumstances later left the both of them dead, a majority of the town in smoldering ashes and Midnight leaving his town on a wander's gambit, at the ripe age of 7. Over the next many years, he served at available offices and practices, furthering his knowledge to the point of near mastery, gaining a fair reputation over the course of 12 years. After a 2 year contract with the Wonderbolts of Canterlot, he was invited to fill the formerly vacant role of Royal Doctor in the Castle. Since, he has been faithfully serving as such for the good of the Princesses, their kin and their Guardsman.
  28.  
  29. Traits:
  30. Could be considered a believer and upholder of old values, tends to follow a set code without any acception. Clear-cut, usually neat and would rather be diplomatic than fight.
  31.  
  32.  
  33. Flaws:
  34. PTSD: Parasprites +2 Points
  35. Oath: +2 Points
  36.  
  37. Believe the Princess' teachings and observe all her directions.
  38. Defend the Princess and her honor.
  39. Love her country.
  40. Do not recoil before an enemy.
  41. A single coward could discourage an entire army; even if the knight knew death was near, he would rather die fighting than show weakness.
  42. Show no mercy to Evil.
  43. Never lie or go back on one's word.
  44. Be generous to everyone.
  45. Always and everywhere be right and good against evil and injustice.
  46.  
  47. Perks:
  48. Glamorous -1 Points
  49. Physical Superiority -1 Points
  50. Immaculate -1 Points
  51. Survivalist -2 Points