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  1. Anchor
  2. Cost: 5/rating
  3.  
  4. The robot has some mechanism to anchor itself in place.
  5.  
  6. The robot adds one extra d10 per level of Anchor rating to all Strength checks to resist being moved.
  7.  
  8. A robot may not have an Anchor rating higher than 5.
  9.  
  10.  
  11. Armored Chassis
  12. Cost: 10/rating
  13.  
  14. The robot’s frame is more durable than normal.
  15.  
  16. Any impact or crushing damage (such as a club, rock or Vice Grip) inflicted on the robot is automatically reduced by one point for every level of Armored Chassis rating.
  17.  
  18. A robot may not have an Armored Chassis rating higher than its Strength rating.
  19.  
  20.  
  21. Attendant Swarm
  22. Cost: 6/rating
  23.  
  24. The robot is always attended by a cluster of obedient drones.
  25.  
  26. The robot has one drone for every level of Attendant Swarm rating. A robot may not have more drones than its MechaniCon rating unless it also has the Master Unit feature. Drones may be communicated with like other robots.
  27.  
  28. A drone begins with the components that all robots receive for free, along with 19 points for attributes and features (instead of the 100 points for attributes and features that robots normally begin with). Note that a drone’s attributes must all be at least Rating 1. Drones may have a maximum of 10 points worth of defects. A drone cannot have an Attendant Swarm of its own.
  29.  
  30. Drones are treated as separate autonomous robots controlled by the player. Each drone determines its own initiative in conflict situations.
  31.  
  32.  
  33.  
  34.  
  35. Backup System
  36. Cost: 15
  37.  
  38. The robot’s OS contains a separate backup system.
  39.  
  40. If the robot’s OS Threshold degrades to 0 because of reprogramming, the robot makes a DigiCon check (TN 8) after 1d10 minutes.
  41.  
  42. If it has any successes, it may continue to make additional checks every 1d10 minutes until it has as many total successes as its maximum OS Threshold (at which point the reprogramming is nullified).
  43.  
  44. If the robot fails more than one check in a row, its backup system fails to come online and will not automatically engage until it is reprogrammed again.
  45.  
  46.  
  47.  
  48. Battering Ram
  49. Cost: 18
  50.  
  51. The robot has an onboard pneumatic ram, made for knocking in doors or driving in bolts.
  52.  
  53. To use it, the robot makes a Strength check (TN 8) to anchor itself during its turn in an interaction sequence. A robot with the Anchor feature adds extra d10s to the Strength check equal to its Anchor rating.
  54.  
  55. The ram is deployed immediately following the Strength check. The ram inflicts damage equal to the anchor’s successes + the robot’s normal strike damage.
  56.  
  57. The ram can only be used against immobile targets.
  58.  
  59.  
  60. Biofrequency Scanner
  61. Cost: 3/rating
  62.  
  63. The robot has special sensors that can detect the presence of organic lifeforms.
  64.  
  65. The robot can detect plants or animals up to 10 meters away per level of Biofrequency Scanner rating, even through smoke or other obscurement.
  66.  
  67. The scanner only detects the presence of biological matter, and cannot determine its specific type or current state.
  68.  
  69.  
  70.  
  71. Common Model
  72. Cost: 8
  73.  
  74. The robot is built using standard, easily-replaceable parts.
  75.  
  76. All Perception checks to find replacement equipment gain one extra d10.
  77.  
  78. A robot with this feature cannot have the Rare Model defect.
  79.  
  80.  
  81.  
  82. Cutting Laser
  83. Cost: 15
  84.  
  85. The robot has an onboard cutting laser that can penetrate most metals.
  86.  
  87. Striking an unwilling target with the laser requires a successful interaction check. The laser inflicts damage equal to the equipped robot’s Size rating +1.  
  88.  
  89. For example, a Size 1 robot’s cutting laser inflicts 2 points of damage to other robots, while a Size 4 robot’s cutting laser inflicts 5 points of damage.
  90.  
  91. The laser has a range of approximately 10 cm per Size rating.
  92.  
  93. For example, a Size 3 robot’s cutting laser has a range of 30 cm.
  94.  
  95. The laser has a fixed power output, and its range or damage cannot be boosted by expending additional battery power.
  96.  
  97.  
  98. Display Screen
  99. Cost: 1/rating
  100.  
  101. The robot has an onboard video screen that can display status messages or play video recordings.
  102.  
  103. A rating 1 screen is a simple monochromatic display, while higher-rated screens are more elaborate.
  104.  
  105.  
  106.  
  107. Disposal
  108. Cost: 8
  109.  
  110. The robot is equipped with an internal  shredder, incinerator, or other device capable of quickly breaking up or destroying matter.
  111.  
  112. The disposal inflicts damage equal to the equipped robot’s Size rating -1.
  113.  
  114. Immobile robots are automatically damaged.
  115.  
  116. Resisting robots must first be grasped (this requires an interaction check), then pulled into the disposal.
  117.  
  118. If the target robot is successfully grasped, both robots make contested Strength checks (TN 8). The robot with more successes is the victor.
  119.  
  120. Only robots at least one Size rating beneath the disposal-equipped robot will fit in the disposal.
  121.  
  122.  
  123.  
  124. Drill
  125. Cost: 6
  126.  
  127. The robot has an onboard drill that can penetrate most metals.
  128.  
  129. Against other robots, the drill inflicts damage equal to the drilling robot’s Size rating -2.
  130.  
  131. Striking an unwilling target with the drill requires a successful interaction check.
  132.  
  133. Enhanced Cameras
  134. Cost: 10/rating
  135.  
  136. The robot has more powerful cameras, capable of seeing other spectrums or microscopic details.
  137.  
  138. The robot adds one extra d10 to all visual-based Perception checks for each level of Enhanced Cameras rating.
  139.  
  140. A robot with the Enhanced Cameras feature cannot have the Buggy Cameras defect.
  141.  
  142.  
  143.  
  144. Enhanced Microphone
  145. Cost: 10/rating
  146.  
  147. The robot has a more powerful microphone, capable of picking up more discrete noise.
  148.  
  149. The robot adds one extra d10 to all audio-based Perception checks for each level of Enhanced Microphone rating.
  150.  
  151. A robot with the Enhanced Microphone feature cannot have the Buggy Mic defect.
  152.  
  153.  
  154.  
  155. External Container
  156. Cost: 3 per container
  157.  
  158. The robot has a sealable external container mounted on the outside of its chassis.
  159.  
  160. The maximum container size is the robot’s Size rating. Each time this feature is purchased, one separate container is added. A robot can have multiple smaller containers with a total Size rating equal to its maximum container size.
  161.  
  162. A Size 1 container approximates a cube 10 cm wide, a Size 2 approximates a cube 20 cm wide, etc.
  163.  
  164.  
  165. External Container Sizes
  166.  
  167.         Size                    Size   
  168.         1       10 cm           4       50 cm
  169.         2       20 cm           5       65 cm
  170.         3       35 cm
  171.  
  172.  
  173.  
  174. Fan
  175. Cost: 3
  176.  
  177. The robot has an onboard fan or blower that can blow away smoke or leaves, but is too weak to move all but the lightest robots.
  178.  
  179.  
  180. Flexible Body
  181. Cost: 6
  182.  
  183. The robot is designed to be highly flexible.
  184.  
  185. The robot’s Mobility and Reflexes ratings are increased by one when moving through cramped areas or attempting to escape constriction.
  186.  
  187.  
  188. Flight Ceiling
  189. Cost: 12/rating
  190.  
  191. The robot is capable of propelling itself in the air.
  192.  
  193. Every level of Flight Ceiling rating allows a one-meter flight ceiling.
  194.  
  195. A robot with a Flight Ceiling rating of 5 or higher increases its Mobility rating by one (this can raise the robot’s Mobility rating above 5).
  196.  
  197. If the robot’s Damage Threshold drops below half its normal maximum (round down), the robot can no longer remain in the air.
  198.  
  199.  
  200. Floodlights
  201. Cost: 4
  202.  
  203. The robot has onboard floodlights that can illuminate an area in front of it up to 20 meters away.
  204.  
  205.  
  206. Hardened Programming
  207. Cost: 12/rating
  208.  
  209. The robot’s programming has redundant features to prevent alteration.
  210.  
  211. Every level of Hardened Programming rating negates one point of OS Threshold loss each time it is incurred during reprogramming attempts.
  212.  
  213. High Speed
  214. Cost: 12
  215.  
  216. The robot is faster than a similar model.
  217.  
  218. The robot’s maximum speed is increased by 50% (round down). This does not affect the robot’s Mobility or Reflexes ratings, only its maximum speed.
  219.  
  220. A robot with the High Speed feature cannot have the Low Speed defect.
  221.  
  222.  
  223. Interface Prong
  224. Cost: 10/rating
  225.  
  226. The robot has a tool designed to directly  interface with another robot’s processor without opening the target’s casing.
  227.  
  228. If the robot makes a successful interaction check, it can attempt to inflict OS Threshold loss on a mobile robot during its turn in an interaction sequence.
  229.  
  230. The robot adds one d10 per level of Interface Prong rating to its DigiCon and MechaniCon checks to control or reprogram other robots.
  231.  
  232. A robot may not have an Interface Prong rating higher than its DigiCon rating.
  233.  
  234.  
  235. Internal Compartment
  236. Cost: 3 per container
  237.  
  238. The robot has a sealable compartment inside its chassis.
  239.  
  240. The maximum container size is the robot’s Size rating. Each time this feature is purchased, one separate container is added. A robot can have multiple smaller containers with a total volume equal to its maximum container size.
  241.  
  242. A Size 1 container approximates a cube 5 cm wide, a Size 2 10 cm wide, etc.
  243.  
  244.  
  245. Internal Compartment Sizes
  246.  
  247.         Size                    Size   
  248.         1       5 cm            4       35 cm
  249.         2       10 cm           5       50 cm
  250.         3       20 cm
  251.  
  252. Liquid Dispenser
  253. Cost: 3 per container
  254.  
  255. The robot has a sealed container suitable for holding liquid, as well as some means to dispense it.
  256.  
  257. A robot can only be fitted with a dispenser of its Size rating or lower. Each time this feature is purchased, one separate container is added. A robot can have multiple smaller containers with a total volume equal to its maximum container size.
  258.  
  259. The maximum distance the liquid can be projected is the robot’s Size rating in meters.       
  260.        
  261.  
  262. Liquid Dispenser Volumes
  263.  
  264.         Size    Volume  Size    Volume
  265.         1       500 ml  4       4 liters
  266.         2       1 liter 5       8 liters
  267.         3       2 liters
  268.  
  269.  
  270.  
  271. Loudspeaker
  272. Cost: 5
  273.  
  274. The robot has an onboard loudspeaker that is capable of broadcasting sound over a  hundred meter radius.
  275.  
  276. The robot can choose to emit sound through either its loudspeaker or its standard speaker/receiver.
  277.  
  278.  
  279.  
  280. Manipulative Limb (Standard)
  281. Cost: 5
  282.  
  283. The robot has an additional standard limb.
  284.  
  285. Note that all robots start with only one standard manipulative limb unless more limbs are purchased as features.
  286.  
  287. This feature can be purchased more than once. Each purchase grants one more limb.
  288.  
  289. Note that robots may only make one interaction check per round, regardless of how many limbs they have.
  290.  
  291. Master Unit
  292. Cost: 15
  293.  
  294. The robot was designed to operate specifically as the controlling intelligence for a large number of drones.
  295.  
  296. A robot with this feature may have up to twice as many drones in its Attendant Swarm as what is normally allowed.
  297.  
  298. A robot must have the Attendant Swarm feature to have the Master Unit feature.
  299.  
  300. The Programmer may elect to forbid this feature if the presence of large numbers of drones will be disruptive to the game.
  301.  
  302.  
  303. Nuclear Battery
  304. Cost: 20
  305.  
  306. The robot is powered by a nuclear battery.
  307.  
  308. The battery does not need to be recharged (and in fact cannot be recharged), but taxing the battery can cause it to explode. See Overdrive Failure, below.
  309.  
  310. A robot with a nuclear battery cannot have the Secondary Battery feature or the Slow Charger defect.
  311.  
  312.  
  313. Overdrive Failure and
  314. Nuclear Batteries:
  315.  
  316. If a robot’s nuclear battery is drained by failing a Power check after putting its battery in overdrive, the robot must make a Durability check (TN 8).
  317.  
  318. If the robot rolls any successes, it shuts down for 1d10 hours per level of Power rating while its battery cools and resumes normal function.
  319.  
  320. If it has no successes, the robot’s battery explodes after five rounds, destroying the robot and everything else within a (Power x 10) meter radius.
  321.  
  322.  
  323.  
  324.  
  325.  
  326.  
  327. Plasma Arc Welder
  328. Cost: 12/rating
  329.  
  330. The robot has an onboard plasma arc welder, suitable for welding metal.
  331.  
  332. Every level of Plasma Arc Welder rating lowers the TN to repair a robot by one (minimum TN of 2). A robot may not have a Plasma Arc Welder rating higher than 5.
  333.  
  334. Striking an unwilling target with the welder requires a successful interaction check. The welder inflicts damage equal to the equipped robot’s Size rating -1.
  335.  
  336.  
  337. Power Dock
  338. Cost: 10
  339.  
  340. The robot can recharge other robots.
  341.  
  342. After recharging another robot, the robot with the Power Dock must make a Power check (the TN is the other robot’s Power rating +3).
  343.  
  344. A failed check means that the robot with the Power Dock has drained its battery and must seek recharging, as if it had failed its daily Power check. Robots with the Nuclear Battery feature are not subject to this drain.
  345.  
  346. The charging robot recharges at its normal rate. Only one robot can use the dock at a time. The robots must remain attached for the entire duration.
  347.  
  348.  
  349. Power Leech
  350. Cost: 10
  351.  
  352. The robot has a mechanism that acts as a power draw, directly siphoning power from another robot’s battery.
  353.  
  354. To use this feature, the target robot must be immobile. The robot with the Power Leech makes a Power check (TN 8). If it has any successes, it can treat the target robot as if the target had the Power Dock feature. The charging robot recharges at its normal rate.
  355.  
  356. The target robot’s battery is drained in the process, unless it is a nuclear battery.
  357.  
  358. Prehensile Limb
  359. Cost: 5/limb
  360.  
  361. One of the robot’s limbs is a flexible stalk or tentacle.
  362.  
  363. All interaction checks using the prehensile limb gain one extra d10.
  364.  
  365. This feature does not impart an extra limb; one of the robot’s pre-existing limbs is replaced with a prehensile version.
  366.  
  367. Each purchase of this feature must be applied to a separate limb.
  368.  
  369.  
  370.  
  371. Saw
  372. Cost: 8
  373.  
  374. The robot has an onboard rotating sawblade.
  375.  
  376. The saw inflicts damage equal to the saw-equipped robot’s Size rating -1.
  377.  
  378. For example, a Size 4 robot's saw inflicts 3 points of damage to other robots.
  379.  
  380. Using the saw on an unwilling target robot requires a successful interaction check.
  381.  
  382.  
  383.  
  384. Secondary Battery
  385. Cost: 8
  386.  
  387. The robot has a smaller secondary battery.
  388.  
  389. This battery must be charged like a normal battery; it does not charge in tandem with the main battery.
  390.  
  391. If the robot fails its daily Power check, the secondary battery allows the robot to continue operating for a full 24 hours of use before its attribute ratings begin to degrade.
  392.  
  393. The secondary battery is drained after use.
  394.  
  395. Robots with the Slow Charger defect apply the added recharge time to both batteries.
  396.  
  397.  
  398.  
  399.  
  400. Solar Powered
  401. Cost: 10
  402.  
  403. The robot has an onboard solar collector and can recharge itself under bright light.
  404.  
  405. The robot must spend its normal recharging time under bright light to recharge with its solar collector.
  406.  
  407.  
  408. Specialty Chassis
  409. Cost: 10
  410.  
  411. The robot was designed for a very specific type of physical work, such as lifting, pushing, crushing or carrying.
  412.  
  413. All Strength checks to accomplish that task gain two extra d10s. The specific type of work must be determined when this feature is taken.
  414.  
  415.  
  416. Submersible
  417. Cost: 6/rating
  418.  
  419. The robot is capable of functioning in a liquid environment.
  420.  
  421. The robot adds its Submersible rating to its Mobility rating when submerged in water or other liquids of similar viscosity.
  422.  
  423.  
  424. Telescoping Reach
  425. Cost: 5
  426.  
  427. The robot has one or more limbs that can extend outward beyond its normal reach.
  428.  
  429. This feature does not grant an extra limb; the robot must already have at least one limb to have this feature. Each time this feature is purchased, one limb’s reach is extended by 1 meter. This feature can be applied multiple times to the same limb.
  430.  
  431. Telescopic limbs are by necessity thinner and weaker when extended; the robot’s Strength rating in a telescoping limb degrades by 1 for each meter the limb is extended beyond the robot’s normal reach.
  432.  
  433. A robot’s Telescoping Reach rating for any limb may not be higher than its Strength rating -1.
  434.  
  435. Tool Set
  436. Cost: 8
  437.  
  438. The robot has an assortment of repair tools.
  439.  
  440. The robot adds one extra d10 to all repair checks it attempts.
  441.  
  442. If a tool is used as a weapon, it inflicts damage equal to the equipped robot's Size rating -2.
  443.  
  444.  
  445.  
  446. Vacuum Nozzle
  447. Cost: 3
  448.  
  449. The robot has a vacuum nozzle or similar device.
  450.  
  451. Unless the robot also has an onboard container, anything sucked into the nozzle is quickly ejected out somewhere else.
  452.  
  453. The vacuum is too weak to move all but the smallest and lightest robots.
  454.  
  455.  
  456.  
  457. Vice Grip
  458. Cost: 8/rating
  459.  
  460. The robot has at least one clamp-like appendage, or has a feature capable of compressing an object.
  461.  
  462. The robot can inflict damage equal to its Strength rating to an unresisting object.
  463.  
  464. An interaction check is required to constrict an unwilling robot.
  465.  
  466. If a resisting robot is caught in the vice, both robots make opposed Strength checks (TN 8). The robot using the vice adds one extra d10 per level of Vice Grip rating to the check.
  467.  
  468. Each success inflicts one point of damage to the target, minus the target’s successes (minimum damage of zero).
  469.  
  470. Damage from the vice cannot be reduced with Durability checks.
  471.  
  472. A robot can only crush other robots of at least two Size ratings beneath it.
  473.  
  474. Winch
  475. Cost: 3/rating
  476.  
  477. The robot has a cable and winch that can be used to pull objects.
  478.  
  479. The robot adds one extra d10 per level of Winch rating to all Strength checks to pull something toward it.
  480.  
  481. Two robots attempting to move each other both make Strength checks (TN 8). The robot with more successes is the victor.
  482.  
  483.  
  484. Wireless Transceiver
  485. Cost: 10/rating
  486.  
  487. The robot is equipped with a broadband transceiver, and can send and receive information from other robots with wireless transceivers up to 100 meters away.
  488.  
  489. Each level of Wireless Transceiver rating after the first boosts the range of the signal by 100 meters.
  490.  
  491. A robot with this feature can attempt to jam other robots’ wireless transceivers.
  492.  
  493. The jamming robot makes a MechaniCon check (the TN is the target robot’s Buffer rating +5), and the target makes a Buffer check (TN 8). Both robots add their Wireless Transceiver ratings to the check.
  494.  
  495. If the jamming robot has more successes, the target does not receive any information from its transceiver.
  496.  
  497. Robots cannot be reprogrammed through wireless transceivers.
  498.  
  499.  
  500. Workhorse
  501. Cost: 8
  502.  
  503. The robot is built to be sturdy, and can tolerate more physical stress than a similar model.
  504.  
  505. The robot’s maximum Damage Threshold rating is increased by one.
  506.  
  507. A robot with the Workhorse feature cannot have the Plastic Casing defect.
  508.  
  509.  
  510.  
  511. Defects:
  512.  
  513.  
  514. Buggy Cameras
  515. Gain: +5
  516.  
  517. The robot’s camera system is flawed.
  518.  
  519. The robot makes all visual-based Perception checks with one less d10 than normal.
  520.  
  521. A robot with the Buggy Cameras defect cannot have the Enhanced Cameras feature.
  522.  
  523.  
  524.  
  525. Buggy Mic
  526. Gain: +4
  527.  
  528. The robot’s audio pickup system is flawed.
  529.  
  530. The robot makes all audio-based Perception checks with one less d10 than normal.
  531.  
  532. A robot with the Buggy Mic defect cannot have the Enhanced Microphone feature.
  533.  
  534.  
  535.  
  536. Compliant
  537. Gain: +7
  538.  
  539. The robot is meek and easily ordered around by other robots.
  540.  
  541. Any time the robot receives an order from another robot, it must make a DigiCon check (TN 8) or comply with the order.
  542.  
  543. The robot will not automatically engage in any activity that violates its programming.
  544.  
  545.  
  546.  
  547. Environmentally Attuned
  548. Gain: +6
  549.  
  550. The robot was intended for use in only a single environment, and moving outside of this area confuses it.
  551.  
  552. Whenever the robot is outside its native environment, its RealityCom, Mobility and Perception ratings are all lowered by one.
  553.  
  554. Examples of single environments include city streets, floating in the air, or other commonplace but specific environments.
  555.  
  556.  
  557.  
  558.  
  559.  
  560.  
  561.  
  562.  
  563.  
  564.  
  565.  
  566. Exposed Power Switch
  567. Gain: +8
  568.  
  569. The robot has a prominent on-off switch.
  570.  
  571. An interaction check is required to switch off a resisting robot. If the interaction check has any successes, the target robot is immediately deactivated until its power switch is pressed again.
  572.  
  573.  
  574. High Maintenance
  575. Gain: +3
  576.  
  577. The robot requires continual upkeep to remain operational.
  578.  
  579. The robot’s current Damage Threshold degrades by 1 every 24 hours due to failing or loose components. This loss cannot be reduced with Durability checks, but can be repaired with successful repair checks.
  580.  
  581. A robot with this defect must have a maximum Damage Threshold rating of at least 2.
  582.  
  583.  
  584. Inferior Model
  585. Gain: +5
  586.  
  587. The robot is of substandard build.
  588.  
  589. The robot’s physical interaction pool is reduced by 1.
  590.  
  591.  
  592. Lightweight
  593. Gain: +2/rating
  594.  
  595. The robot weighs less than a similar model.
  596.  
  597. The TN to move the robot is lowered by one per level of Lightweight rating. The robot is also vulnerable to being moved by other things (like wind).
  598.  
  599. A robot may not have a Lightweight rating  higher than its Size rating.
  600.  
  601.  
  602. Limbless
  603. Gain: +10
  604.  
  605. The robot has no manipulative limbs.
  606.  
  607. This flaw removes the single standard manipulative limb robots normally receive. Limbless robots cannot attempt repair checks on themselves or on other robots.
  608.  
  609. A robot with this flaw cannot have the Manipulative Limb (Standard) feature or any other specialty limbs.
  610.  
  611.  
  612. Loose Connections
  613. Gain: +6
  614.  
  615. The robot’s internal components are not securely connected.
  616.  
  617. If the robot‘s Damage Threshold is lowered from a jarring impact, the robot must roll a d10. If a 1 is rolled, the robot shuts down for 1d10 rounds while its processor reboots.
  618.  
  619.  
  620. Low Speed
  621. Gain: +4
  622.  
  623. The robot is slower than a similar model.
  624.  
  625. The robot’s maximum speed (Mobility rating + Reflexes rating in kilometers per hour or meters per round) is halved (round down).
  626.  
  627. This does not affect the robot’s Mobility or Reflexes ratings, only its maximum speed.
  628.  
  629.  
  630. Model Error
  631. Gain: +3/rating
  632.  
  633. The robot’s programming does not match its model type. The robot may believe that it possesses features that it does not, or be calibrated according to another model’s standards.
  634.  
  635. The robot’s dice pool to repair itself is reduced by its Model Error rating. Robots with the Limbless defect do not gain any points from the Model Error defect.
  636.  
  637. A robot may not have a Model Error rating higher than its MechaniCon rating.
  638.  
  639.  
  640. Noisy
  641. Gain: +4
  642.  
  643. The robot creates more noise during normal operation than a similar model.
  644.  
  645. All Perception checks to hear it approaching gain one extra d10.
  646.  
  647.  
  648. Overheating
  649. Gain: +3/rating
  650.  
  651. The robot has a faulty cooling system and overheats easily.
  652.  
  653. If the robot does not pause for at least one round between interaction checks, all interaction checks after the first are made with one less d10 for every level of Overheating rating.
  654.  
  655. Ceasing all movement for one round allows the robot to cool, and negates this penalty.
  656.  
  657. A robot may not have an Overheating rating higher than its Power rating.
  658.  
  659.  
  660. Overriding Directive
  661. Gain: +2/rating (Minor), +4/rating (Major)
  662.  
  663. The robot has a single purpose that its programming mandates it to perform.
  664.  
  665. Whenever the robot has the chance to carry out its overriding directive, it must make a DigiCon check (TN 8). If it has fewer successes than its Overriding Directive rating, the robot immediately abandons its current task to perform its overriding directive.
  666.  
  667. Minor overriding directives appear in the game occasionally. Major overriding directives appear in almost every session. The Programmer will decide what constitutes a major or minor rating.  
  668.  
  669. A robot may have one major and one minor Overriding Directive.
  670.  
  671. A robot may not have an Overriding Directive rating higher than its DigiCon rating.
  672.  
  673. A robot with this defect adds its Overriding Directive rating to Buffer checks made to resist reprogramming.
  674.  
  675.  
  676. Plastic Casing
  677. Gain: +3/rating
  678.  
  679. The robot’s external casing is made of low-impact plastic.
  680.  
  681. Each level of Plastic Casing rating lowers the robot’s maximum Damage Threshold by 1.
  682.  
  683. A robot’s maximum Damage Threshold cannot be lower than 1.
  684.  
  685.  
  686.  
  687. Power Cutoff
  688. Gain: +5
  689.  
  690. The robot’s battery is hardwired to prevent overtaxing.
  691.  
  692. A robot with this defect cannot put its battery in overdrive to increase Chassis attributes.
  693.  
  694.  
  695.  
  696. Rare Model
  697. Gain: +4
  698.  
  699. The robot is built using nonstandard or otherwise hard to acquire parts.
  700.  
  701. All Perception checks to find replacement equipment for a robot with this defect require two more successes than normal.
  702.  
  703. A robot with this defect cannot have the Common Model feature.
  704.  
  705.  
  706.  
  707. Rusting
  708. Gain: +7
  709.  
  710. The robot’s chassis is rusting.
  711.  
  712. Any time the robot makes a check using its Reflexes rating, every d10 that rolls a 1 cancels out a success.
  713.  
  714. For example, a robot with Dexterity 3 and Reflexes 4 makes a check to strike another robot. It rolls 5, 1, and 8 for its Dexterity and 9, 1, 3, and 5 for its Reflexes.
  715.  
  716. Because the robot rolled two 1s, two successes are cancelled out.
  717.  
  718.  
  719. Simple Programming
  720. Gain: +5
  721.  
  722. The robot’s OS is unencrypted or easily reprogrammable.
  723.  
  724. The robot’s maximum OS Threshold is reduced by 1.
  725.  
  726. A robot’s maximum OS Threshold cannot be lower than 1.
  727.  
  728.  
  729.  
  730. Slow Charger
  731. Gain: +2/rating
  732.  
  733. The robot’s charging system takes longer to recharge its battery.
  734.  
  735. Each level of Slow Charger rating adds one hour to the robot’s recharge time.
  736.  
  737. A robot may not have a Slow Charger rating higher than its Power rating.
  738.  
  739.  
  740.  
  741. Unreliable
  742. Gain: +8
  743.  
  744. The robot has some design flaw or permanent damage.
  745.  
  746. Any time the robot attempts an interaction check, it must first roll a d10. On a roll of 1, the robot fails to operate.
  747.  
  748. The robot may try again the next round.
  749.  
  750.  
  751.  
  752. Weak Chassis
  753. Gain: +4
  754.  
  755. The robot’s chassis cannot withstand as much stress as a similar model.
  756.  
  757. The robot makes all contested Strength checks against other robots with one less d10 than normal.
  758.  
  759. This does not affect the robot’s Strength rating, only its dice pool for contested Strength checks.
  760.  
  761. =============
  762.  
  763. Power and Light features and defects:
  764.  
  765.  
  766.  
  767. New Features
  768.  
  769.  
  770.  
  771. Android
  772. Cost: 10/rating
  773.  
  774.  
  775. The robot was designed to be indistinguishable from a human.
  776.  
  777. A HumanCom check (TN 8) is required to determine that a robot with this feature is not a real human. The number of successes required is equal to the target robot's Android rating.
  778.  
  779. A robot with this feature must have a Size rating of 3 or 4. A robot's Android rating may not be higher than its HumanCom rating.
  780.  
  781.  
  782.  
  783. Buoyant
  784. Cost: 5
  785.  
  786.  
  787. The robot has an inflatable flotation device or other mechanism that provides buoyancy.
  788.  
  789. The robot cannot be submerged in water or other liquids while the feature is in use. A robot with the Buoyant feature cannot move under its own power unless it also has the Submersible feature.
  790.  
  791.  
  792. Cargo Hauler
  793. Cost: 3 per container
  794.  
  795.  
  796. The robot can store more matter than a similar model.
  797.  
  798. Each time this feature is purchased, the dimensions of one of the robot's storage containers are doubled. For example, a Size-2 external container approximates a cube 20 cm wide. The same container with the Cargo Hauler feature would approximate a cube 40 cm wide. A container's dimensions can only be increased once.
  799.  
  800. A robot with the Cargo Hauler feature must already have the External Container, Internal Compartment or Liquid Dispenser feature.
  801.  
  802.  
  803.  
  804. Collapsible
  805. Cost: 4/rating
  806.  
  807. The robot can compact itself to occupy a smaller volume than normal.
  808.  
  809. The robot can decrease its Size rating by 1 for every level of Collapsible rating. A robot's Collapsible rating may not be higher than its Size rating -2.
  810.  
  811. When the robot is collapsed, its Dexterity and Mobility ratings degrade by 1 for every decrease in Size level. These ratings return to their previous states as the robot expands.
  812.  
  813. This feature does not alter the robot's maximum Damage Threshold or TN to be dragged.
  814.  
  815.  
  816.  
  817.  
  818.  
  819. Databank
  820. Cost: 5/rating
  821.  
  822. The robot has an extensive library of information on a variety of topics.
  823.  
  824. A robot with the Databank feature may make a DigiCon check (TN 8) to recall information on a topic. The robot adds its Databank rating to the check. The number of successes required for a particular topic or detail is determined by the Programmer.
  825.  
  826. A robot may not have a Databank rating higher than its DigiCon rating.
  827.  
  828.  
  829. Expandable
  830. Cost: 4/rating
  831.  
  832. The robot can expand its frame to occupy a larger volume than normal.
  833.  
  834. The robot can increase its Size rating by 1 for every level of Expandable rating. A robot's Expandable rating may not be higher than its Size rating -1.
  835.  
  836. This feature does not alter the robot's maximum Damage Threshold or TN to be dragged.
  837.  
  838.  
  839. Heat Resistant
  840. Cost: 10/rating
  841.  
  842. The robot was designed to be tolerant of extremely high temperatures.
  843.  
  844. The robot adds its Heat Resistant rating to its Durability rating to negate heat-based damage from sources like fire, radiation, cutting lasers or arc welders.
  845.  
  846.  
  847.  
  848.  
  849.  
  850. High Altitude
  851. Cost: 10/rating
  852.  
  853. The robot was designed to operate at extremely high altitudes.
  854.  
  855. Every level of High Altitude rating allows a 10-kilometer flight ceiling. A robot may not have a High Altitude rating higher than 5.
  856.  
  857. A robot with the High Altitude feature has a Mobility rating of 1 when it is above the limit of its Flight Ceiling feature. A robot without the Flight Ceiling feature has a flight ceiling of 0 meters.
  858.  
  859.  
  860. High Chassis
  861. Cost: 8
  862.  
  863. The robot’s chassis is higher than a similar model due to large tires, long legs, or other specialized components.
  864.  
  865. The robot adds one d10 to all Mobility checks to move across rough or uneven terrain.
  866.  
  867.  
  868. Jack
  869. Cost: 10
  870.  
  871. The robot's chassis is designed to lift extremely heavy objects.
  872.  
  873. The robot can lift 10 times as much as its Strength rating indicates. A robot can normally lift about 10 kilograms per level of Strength rating.
  874.  
  875. For example, a robot with a Strength rating of 2 could lift about 20 kilograms. A similar robot with the Jack feature could lift about 200 kilograms.
  876.  
  877. This feature is only applied to lifting objects, and does not affect the robot's Strength rating for carrying objects or for any other checks.
  878.  
  879.  
  880.  
  881.  
  882. New Defects
  883.  
  884.  
  885.  
  886. Conspicuous
  887. Gain: +5
  888.  
  889. The robot's chassis contains flashing lights, scrolling advertisements, or other highly visible components.
  890.  
  891. All Perception checks to see the robot gain one extra d10.
  892.  
  893.  
  894.  
  895. Inflammable
  896. Gain: +4
  897.  
  898. The robot is more vulnerable to high temperatures than a similar model.
  899.  
  900. The robot's Durability pool is reduced by 1 when making Durability checks against heat-based damage from sources like fire, radiation, cutting lasers or arc welders.
  901.  
  902.  
  903. Manual Feature
  904. Gain: +3 or 1/2 feature cost
  905.  
  906. One of the robot's features requires a human or other robot to operate, and cannot be operated or functioning automatically. The manual feature can be operated by a drone.
  907.  
  908. This defect grants 3 points, or one-half the manual feature's cost (rounded down), whichever is less (minimum gain of 1 point).
  909.  
  910. This defect can be taken more than once. Each time it is taken, the defect is applied to a different feature. The Programmer will decide which features can or cannot be manual.
  911.  
  912.  
  913.  
  914.  
  915.  
  916.  
  917.  
  918. Mute
  919. Gain: +4
  920.  
  921. The robot lacks a working speaker and cannot vocalize sounds. Another method, such as a display screen, wireless transceiver, or pantomime, must be used to communicate.
  922.  
  923. A robot with the Mute defect cannot have the Loudspeaker feature.
  924.  
  925.  
  926.  
  927.  
  928.  
  929. Optional Feature
  930.  
  931. Giant
  932. Cost: 20
  933.  
  934. The robot is larger than a similar model.
  935.  
  936. The robot’s Size rating is increased by 1. This can increase the robot’s Size rating above 5. A robot with a Size rating of 6 or higher does not gain any additional increase to its Strength rating.
  937.  
  938. A robot may not have a Giant rating higher than its Power rating -3. Every level of Giant rating lowers a robot’s TN to be struck by 1.
  939.  
  940. The Programmer may forbid player robots from purchasing this feature.