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By: a guest on Jun 13th, 2013  |  syntax: None  |  size: 2.70 KB  |  hits: 34  |  expires: Never
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  1. Name: Light Luster
  2. Gender: Female
  3. Race: Unicorn
  4. Class: Battlemage (Mage/Paladin)
  5. Talent: Strength
  6. Hit/Wound: 5/5
  7.  
  8. Skills:
  9.         Unicorn Telekinesis (Racial Skill): spell; manipulate objects through sheer force of will. Complex tasks and heavier objects may require more focus.
  10.         Improved Telekinesis (Improved Racial Skill): spell, recharge 2; use sheer force of will to perform highly detailed or complex tasks such as watchmaking, or lifting extreme weights or multiple individuals.
  11.         Improved Spellcasting (1 Point Cross-Class Skill): passive; for every spell you know or learn, you also know one Improved version of that spell. Whenever you cast the spell, you can choose to cast either the normal or Improved version, using the recharge of the version you cast to determine the next time you can cast that spell.
  12.         Magic Bolt (1 Point Mage Skill): spell, recharge 2; this volatile energy attack lets you roll once to damage a target twice, but crit-fails on 2-. This spell can apply one Elementalist effect when cast.
  13.         Storm Bolt (Improved Mage Skill): spell, recharge 3; you attack a single target multiple times with a single roll, increasing your chance to crit fail for each additional attack (3- for 3 attacks, 5- for 5 attacks, etc) up to a maximum of 9 regardless of other modifiers. This spell can apply one Elementalist effect when cast.
  14.         Blast (1 Point Paladin Skill): weapon, recharge 1; your weapon lands with explosive force. This attack autocrits evil foes. Hits all nearby targets on a crit.
  15.         Conjure Weapon (Battlemage Skill): spell; once per combat, conjure magic weapon of any type and enchantment
  16.         Conjure Armor (Improved Battlemage Skill): spell; creates a conjured armor or shield with an elemental affinity, healing hits or wounds for the wielder upon contact with its element but becoming vulnerable to other elements.
  17.         The Sun's Burning Touch (Talent): +1 bonus to normal attacks dealt with a weapon
  18.  
  19. Adventuring Essentials:
  20.         Catalyst
  21.         Leather Armor
  22.         Satchel
  23.  
  24. Character Traits:
  25.         Her cutiemark is the yellow sun and eight of its orange rays; her coat glows of the sun at midday, a white tinted with yellow, and her mane and tail flow with yellow and white accents.
  26.         She wears a magical crystal amulet in the shape of the sun, crafted by a priest to help her with her mission. She wears leather armor, spangled with beautiful silver and gold plates, and a satchel for holding things. In the satchel, there is an embellished book of Celestia and plenty of room for extra supplies.
  27.         Deriving her energy from Celestia, she has a righteous charm and a fierce fire in her. She respects the law Celestia has brought forth, and she seeks to help others and defeat their enemies just as Celestia has for her. (Lawful Good)