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Courier
Weapon rules: No rules, however prefereed weapons of choice are pistols (revolvers especially), rifles(non-auto) and shotguns
Armor rules:
- Courier's duster (the Independent variant) and Desperado cowboy hat
- Optionally the set above can be used with sunglasses of any kind, just make sure they don't clip through the duster and hat in any possible way
- Until you get the duster use the Vault 21 jumpsuit given by Doc Mitchell, or it's Armored variant available through the console, if you really feel like you need it
Special/skills: - S.P.E.C.I.A.L.: 10 Luck and 5 in everything else
- Skills rules: Guns prefereed (for the weapon types described above) but other than that, no restrictions
Perks/traits rules:
- No traits
- The Lonesome Road perk(see below on how to get it)
Food/drugs/healing rules:
Companion rules:
- No companions
- You may temporarily have one until you complete his or her quest, but that's about that
- The Lonesome Road's ED-E has to be left in his pod in Ulysses' Temple (required to obtain the Lonesome Road perk, makes stopping the missile launch impossible)
Gameplay rules:
- Your character name has to be Courier
- Keep your reputation neutral with the NCR, Caesar's Legion and the Strip(at least until you complete the Lonesome Road)
Required mods: No required mods.
Difficulty rules:
Completion rules:
- Everything must be completed, all DLCs, all the side quests you can get your hands on etc.
- Start the Lonesome Road once you reach level 25(or earlier, if you're able to take on the challenge) as your first DLC, then all the other ones
- The main story path has to be Independent Vegas