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By: a guest on Jul 26th, 2013  |  syntax: None  |  size: 2.65 KB  |  hits: 49  |  expires: Never
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  1. Moebot
  2. Height: 100 meters
  3. Weight: 50,000 metric tons
  4. Gender: Male
  5. Combat Style: Melee/Range
  6. Primary Attacks: Missiles
  7. Secondary Attacks: Gatling
  8. Primary Weapon: (rocket) Punches/kicks
  9. Secondary Weapon: Heatbeam
  10. Energy Style: Overheat
  11.  
  12. Overview: Giant slightly female shaped robot piloted by an angry otaku, seeking to defend his city from Kaiju attacks and sometimes to attack it himself, By default specializing in long-ranged combat, but once it overheats, his melee attacks become much more powerful
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  14. Origin: Angry Otaku lost his anime figure collection and retro consoles in the last Kaiju attack to the city. While trying to find old consoles in the junkjard he found an alien power source. After realizing the sheer power it contained, he created a giant mech made of old consoles, arcade machines, old military guns and with the face of his 2D waifu. He now fights to defend the city and from time to time, to attack it himself if his anime figures are stopped by customs with the rage only a neckbeard otaku can unleash
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  16. Energy System: While ranged attacks create energy, melee attacks consume it. Moebot main characteristic is the so-called "Overheat System", where once a high level of energy is achieved it enters overheat mode. Then, its ranged attacks will deal low damage but his normal melee attacks turn into rocket powered versions with extra damage. However, if it exceeds the hard energy limit or overuses this mode, it will be stunned and open to attacks for a short while.
  17.  
  18. Ranged Combat: Using its guns and missiles, while in theory they are its main kind of attack, are just to build up energy. The Heatbeam is a powerfull fire attack but the slow charge makes it only viable at extremely long range or against stunned enemies
  19.  
  20. Grappling: Due to the style of fighting and low strength, Moebot grapes are mostly to push the opponent away with a small cluster of missiles. However, this is pretty ineffective against heavy monsters
  21.  
  22. Melee Combat: Weak initially and mostly as a desperate attack when cornered. In Overheat mode though, they become the main source of damage dealing with the extra energy the System provides.
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  24. Weaknesses: Due to its robotic nature, Moebot attacks based on electricity can fry its electronics. In addition, since their main material is taken from retro consoles, the old age of the electronics used also makes them weak to corrosive capacities of toxic attacks. While heat may increase its energy reserves, it can backfire if it surprasses the heat limit, so care must be taken. Attacks based on cold, while not causing extra damage, will reduce your energy reserves, which, depending on the situation, might be considered a weakness.