
The Shit Courier 2: Shit Harder
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Nov 19th, 2013 | syntax:
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Weapon rules:
- You may only use one weapon at a time, but you may pick whatever weapon that is.
- You may no repair any weapon however.
Armor rules:
- You may use any armor, but you must wear it until it breaks. Then you must pick up the first armor you come across.
- You can wear normal armor and hats together, you don't have to pick one or the other.
- You many not repair the armors through any means, vendor, self-repair, or any other means.
- You may unequip faction armors to be able to interact with otherwise hostile npcs, but you may not wear other armor until that said armor breaks.
Special/skills rules:
- You must use the console command (player.forceav xxx 1) to lower all your specials to 1 after you receive your pipboy from Doc Mitchell
- You must use the same console command to reduce your tagged skills to no higher than 10.
- You may not raise them higher during the game. See required mods.
Perks/traits rules:
- You may not pick any traits or perks that give you a boost to your specials or stats (intense training and etc).
- You may not pick the traits skilled or logans loop hole.
- You may not pick perks and traits from mods that are in the same vein as above.
Food/drugs/healing rules:
- Your shitty body can't handle drugs or alcohol.
- You intelligence is too low to understand how stimpaks works.
- You may only heal through eating food.
Companion rules: You may not use companions beyond required DLC companions
Gameplay rules: None.
Required mods:
- Sawyers mod
- LevelUpNoLock
- You may not use mods that make the game easier.
- You may use other mods that make the game harder.
Difficulty rules: Very Hard
Completion rules: Beat one of the main storylines and all 4 dlc.