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Shima

By: a guest on Jun 23rd, 2013  |  syntax: None  |  size: 2.23 KB  |  hits: 71  |  expires: Never
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  1. Name: Shima
  2. Gender: Male
  3. Race: Zebra
  4. Class: Monk (Shaman/Rogue)
  5. Age: 25
  6.  
  7. Skills:
  8. -Heightened Senses: passive; +1 to perception-based rolls (spotting, searching, listening, etc)
  9. -Monkey Agility: instant automatic, recharge 3; negates noncritical damage
  10. -Nature Elemental: automatic, recharge 8 after effect ends; your connection to the natural world is complete,  
  11.         allowing your body to reflect the natural cycles. The transformation lasts for the next 3 turns, and you
  12.         may perform any action that you normally can. You can choose 1 of 3 forms whenever you transform:
  13.                 Decay: you burst into rot and fungus, multiplying your physical attack damage by 1.5 rounded up
  14.                 and gaining +1 to intimidation.
  15.                 Earth: you harden like stone, gaining +2 hits and a +1 bonus to physical attacks.
  16.                 Life: young buds and sprouts flow from you, passively healing an ally (but not yourself) for two
  17.                 hits or one wound each turn.
  18.  
  19. Talent: Hoof-to-hoof; +2 to unarmed attacks
  20. Inventory:
  21. Cloak
  22. Saddle Bag
  23. -Rations
  24. Tribal Necklace (Catalyst)
  25.  
  26. Appearance:
  27. Male zebra of average height and weight with green eyes. Mane is shaved down to less than a centimeter long, as well as the bristles of his tail. Bears a white tattoo on his flank consisting of four spirals arranged symmetrically in a square with a cross formed at the center. Wears a red grass anklets on each of his hoofs, and a necklace consisting of several multicolored stones, the largest of which is green and placed in the front. Often wearing a light-brown cloak. Expression is mostly solemn and introspective, trying to observe everything around him and process it.
  28.  
  29. Background:
  30. A monk trained amongst the wildlife of the jungle who found that he fought better without a weapon than with one,  Shima hails from a tribe in the distant land of the Zebras. He was brought to Equestria through the good will of an aristocratic unicorn of Canterlot to embark a personal journey to gain knowledge and experience of all the wonders this land had to offer before returning back to bring everything he's learned about the outside world to the tribe. In particular, he wishes to tell of his explorations to his ailing younger sister who, due to Shima's own actions, could not come here in his place as she should have.