Pastebin launched a little side project called HostCabi.net, check it out ;-)Don't like ads? PRO users don't see any ads ;-)
Guest

Seasong

By: a guest on Jun 28th, 2013  |  syntax: None  |  size: 2.17 KB  |  hits: 27  |  expires: Never
download  |  raw  |  embed  |  report abuse  |  print
This paste has a previous version, view the difference. Text below is selected. Please press Ctrl+C to copy to your clipboard. (⌘+C on Mac)
  1. Name: Seasong
  2.  
  3. Race: Changeling  
  4. Basic Training: Most Changelings have little expert training and have access to only 3 skill points at creation(1 if multiclass). They are also clumsy fliers and have -1 to flight checks,(This trait cannot be replaced).
  5.  
  6. Shapeshifting:: spell, recharge 3; A Changeling can imitate almost anything the same size as itself. Just as the disguise skill only it is considered to autocrit(any success is critical) when used. The disguise is removed when knocked helpless, rolling a critical failure when attacking, or when dispelled by magic. Changelings can tell each other apart via pheromones and can automatically see through any disguise you use.
  7.  
  8. Gender: F
  9.  
  10. Talent: +1 to persuasion
  11.  
  12. Class: Lordblade
  13.  
  14. Skills:
  15. Brotherhood: summons a temporary assassin to fight alongside you until combat ends. This minion can be any class, has 5 points worth of skills, and has basic gear. Unaffected by  Pet Mastery.
  16. Word of Power: In combat, forces an enemy to miss their next attack and renders them helpless on a crit. Outside combat, can extract information on a success.
  17.  
  18. Alignment: LE
  19.  
  20. Inventory:
  21. Delicate dress
  22. Knife
  23. Odd-looking amulet
  24. Character Traits:
  25. Current favourite appearance of choice is light blue, blonde pony with a braided mane and permanently scared eyes. Favourite persona: damsel in distress.
  26.  
  27. Summon
  28.  
  29. Name: Unknown
  30.  
  31. Race: Earth pony
  32.  
  33. Gender: M
  34.  
  35. Talent:
  36.  
  37. Class: Knight
  38.  
  39. Skills:
  40. Martial Defender: passive; you take +2 hits before going helpless (if you had 5, you now have 7, etc), and Slam crits on 8+
  41. Slam: damages the enemy via a crushing body slam. Crits on 9+
  42. Defense Mastery: passive; you gain +1 hit of damage to become helpless (if you had 5 hits, you now take 6 hits, etc).
  43. Protect: automatic instant, recharge 3 after effect ends; Takes all damage for a target until the end of next turn (2 turns total). Neither can be rendered helpless in that time, but the knight becomes helpless afterwards if the target would have become helpless during Protect’s duration.
  44.  
  45. Alignment: NG
  46.  
  47. Inventory:
  48. Sword
  49. Shield
  50. Armour
  51.  
  52. Character Traits:
  53. A knight whose soul is trapped in Seasong's gem, making him effectively her slave.