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Midnight with Mistral

By: a guest on May 25th, 2013  |  syntax: None  |  size: 2.30 KB  |  hits: 5  |  expires: Never
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  1. Midnight Aura (8/6)
  2.  
  3. Male Earth
  4. Templar (Knight/Cleric)
  5. Cutie Mark/Talent: Respectively colored Star of Life
  6. Lawful Neutral
  7. Deity: Princess Celestia
  8.  
  9. Skills:
  10. Tough (Passive, +1 Hits, Racial Trait)
  11. Crystal Eyes; Crystal Emotions (Passive, Crit Success adds +1 to next turn, Crit Fail adds -1)
  12. Martial Defender (Passive, +2 Hits)
  13. Sentry (Passive)
  14. Heal (Heals all Hits and one Wound, Crit heals all damage)
  15. +2 Healing (Cutie Mark/Talent)
  16. Martyr (Instant, Recharge 4)
  17.  
  18. Inventory:
  19. A set of thin Darksteel armor (Light, Equipped)
  20. A silver robe (Equipped, worn open and over the armor)
  21. Amulet of the Standard (Magical Catalyst)
  22. Drakeslayer (Greatsword, +1 on scaled creatures)
  23. A sleeping pack for two
  24. Personal Effects
  25. A series of packs of various sized, most notably the largest on his right side, the rest across his chest.
  26.  
  27. Backstory because fuck you:
  28. Grey stallion, short striped mane and tail, pink between two red. Midnight was born and raised to his parents, unicorns, in a small village in the sub-arctic north of Equestria. No stranger to the cold or a spear between him and a wild animal, he was apprenticed to a senile physician in his town and frequented at his father's side as a Town Guard. A set of unfortunate circumstances later left the both of them dead, a majority of the town in smoldering ashes and Midnight leaving his town on a wander's gambit, at the ripe age of 7. Over the next many years, he served at available offices and practices, furthering his knowledge to the point of near mastery, gaining a fair reputation over the course of 12 years. After a 2 year contract with the Wonderbolts of Canterlot, he was invited to fill the formerly vacant role of Royal Doctor in the Castle. Since, he has been faithfully serving as such for the good of the Princesses, their kin and their Guardsman.
  29.  
  30. Traits:
  31. Could be considered a believer and upholder of old values, tends to follow a set code without any acception. Clear-cut, usually neat and would rather be diplomatic than fight.
  32.  
  33.  
  34. Flaws:
  35. PTSD: Parasprites +2 Points
  36. Oath: +2 Points
  37.  
  38. Defend the Princess and her honor.
  39. Love her country.
  40. Do not recoil before an enemy.
  41. Show no mercy to Evil.
  42. Never lie or go back on one's word.
  43. Be generous to everyone.
  44.  
  45. Perks:
  46. Glamorous -1 Points
  47. Soul Weapon (Drakeslayer) -2 Points
  48. Survivalist -2 Points