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Midnight Aura

By: a guest on Jun 4th, 2013  |  syntax: None  |  size: 1.82 KB  |  hits: 12  |  expires: Never
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  1. Midnight Aura (8/6)
  2.  
  3. Male Earth
  4. Templar (Knight/Cleric)
  5. Cutie Mark/Talent: Respectively colored Star of Life (+2 Healing)
  6. Lawful Good
  7. Deity: Princess Celestia
  8.  
  9. Skills:
  10. Tough (Passive, +1 Hits)
  11. Natural Tradition (DC -1 for healing skills)
  12. Martial Defender (Passive, +2 Hits)
  13. Sentry (Passive, Always win Initiative)
  14. Heal (Spell, Heal all hits and 1 wound)
  15. Martyr (Instant, Recharge 4, Go Helpless to rise all Helpless allies)
  16.  
  17. Inventory:
  18. Royal Doctor's Safeguard (Light, Equipped)
  19. Amulet of the Standard (Magical Catalyst)
  20. Gryphonic Messer
  21. Drakeslayer (Greatsword, +1 on scaled creatures)
  22. Rollo's Amulet (Useless, a barter trinket)
  23. Personal Effects
  24.  
  25. Small Backstory because fuck you:
  26. Grey stallion, short striped mane and tail, pink between two red. Midnight was born and raised to his parents, unicorns, in a small village in the sub-arctic north of Equestria. No stranger to the cold or a spear between him and a wild animal, he was apprenticed to a senile physician in his town and frequented at his father's side as a Town Guard. A set of unfortunate circumstances later left the both of them dead, a majority of the town in smoldering ashes and Midnight leaving his town on a wander's gambit, at the ripe age of 7. Over the next many years, he served at available offices and practices, furthering his knowledge to the point of near mastery, gaining a fair reputation over the course of 12 years. After a 2 year contract with the Wonderbolts of Canterlot, he was invited to fill the formerly vacant role of Royal Doctor in the Castle. Since, he has been faithfully serving as such for the good of the Princesses, their kin and their Guardsman.
  27.  
  28. Traits:
  29. Could be considered a believer and upholder of old values, tends to follow a set code without any acception. Clear-cut, usually neat and would rather be diplomatic than fight.