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Glimmer

By: a guest on Jun 11th, 2013  |  syntax: None  |  size: 2.83 KB  |  hits: 59  |  expires: Never
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  1. Name:  Glimmer
  2.  
  3. Race:  Crystal pony
  4. Crystal Emotions: passive; when you roll a critical success, your rolls next turn receive a +1 bonus. When you roll a critical failure, your rolls next turn receive a -1 penalty
  5.  
  6. Hard as Diamond: Your crystally skin may not be actual diamond, but that doesn’t take away the fact that you are a tough cookie. You have +1  additional wound
  7. Gender:  F
  8.  
  9. Talent:  +2 to dual wielding attacks
  10.  
  11. Class:  Ascendant
  12. Skills:
  13.  
  14. Improved Spellcasting: passive; for every spell you know or learn, you also know one Improved version of that spell. Whenever you cast the spell, you can choose to cast either the normal or Improved version, using the recharge of the version you cast to determine the next time you can cast that spell. Learning an additional variant costs 1 skill point.
  15. Empower Weapon: automatic instant, recharge 4 after effect ends, spell; caster or single ally gains +3 bonus to normal attacks. Each successful hit reduces the bonus by 1 until it reaches 0, ending the effect.
  16. Improved - Empower Armour: automatic instant, recharge 4 after effect ends, spell; target’s armour grants +2 hits, these hits cannot be restored unless spell is reapplied, and do not exceed +2
  17. Spellbreaker: recharge 2, spell, ranged; nullify a spell or magic effect
  18. Improved - Spellbiter: passive; after successfully nullifying a spell with Spellbreaker, you have a +1 bonus to attack rolls til the end of your next turn
  19. Heal: spell, ranged; restores target’s hits to full and restores one wound, or removes all status effects. Crit restores all wounds, crit fail deals a wound of damage to the target.
  20. Improved - Mend: spell; a target regenerates grievous injuries such as lost extremities, damaged vital organs and internal bleeding. Cannot be used in combat, nor restore hits or wounds.
  21.  
  22. Alignment: N
  23.  
  24. Inventory:
  25. Shotel
  26. Billhook
  27. Vicious-looking, ornate gilded armour(chestpiece appears to have a pair of hooves wrapped around it)
  28. Hug harness(a piece of clothing resembling a clasped pair of pony forelegs, with a little string hanging in front, worn around the neck. When the string is pulled, the harness tightens, simulating a hug. No effect, except making the wearer feel slightly better because little ponies need their daily hugs. Fits under the armour)
  29. Talisman in the shape of a Sun(spellcasting catalyst)
  30. Saddlebag
  31. Notebook
  32. Crayons
  33. Oats
  34. Grape juice
  35.  
  36. Character Traits:
  37. Appearance – White crystal pony mare with a golden yellow mane. Always acting happy and obnoxiously touchy-feely.
  38. Glimmer loves hugs and she loves making other ponies happy! She always wanted to help other ponies, and spread the love, so she joined the equestrian army(they said there would be a lot of travelling). Equipped with her hugged armour and improved hugging implements for the extra grumpy ponies, Glimmer is ready to bring happiness to the world!