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Dusty [M. Griffon/Necromancer]

By: a guest on Apr 12th, 2013  |  syntax: None  |  size: 2.96 KB  |  hits: 25  |  expires: Never
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  1. Name: Dusty
  2.         Race: Griffon
  3.         Gender: Male
  4.         Cutiemark/Talent: +2 Bladed weapons
  5.         Class: Necromancer
  6.         Alignment: Neutral Evil
  7.          
  8.         Perks:
  9.  
  10.         Benefactor: A powerful ally or force will aid you in various ways throughout your adventures. This aid may come in the form of good luck, items, help, etc, at DM discretion. [3pt]
  11.  
  12.                
  13.         Craftsman: Choose an item subset (Bows, swords, furniture, small walls, etc). You can construct this item out of any reasonable nearby materials. [1pt]
  14.                                         Creates unsettling Christan like crosses
  15.  
  16.         Well-Connected: You have connections, everywhere, either due to your work, your travels, or just pen pals. At DM approval, you can usually find old friends, family, or coworkers to provide you with food, rest, or information on your travels. [2pt]
  17.  
  18.         Flaws:
  19.  
  20.         Stop Right There Criminal Scum: You are wanted by the law. Local law enforcement in most places will be trying to bring you in. Pick what you are wanted for, and an appropriate punishment (Fine, arrested, killed, etc), when you pick this Flaw. [2pt]
  21.                                         Crime: Lollygaggy Punishment: Fine of 1000 Septems
  22.  
  23.         Nemesis: You are being targeted by an enemy or faction that is actively hunting you down throughout your adventures, and can strike at any time. You choose your nemesis (with DM approval so no Celestia!). [2pt]
  24.                                         Nemesis: Whiterun Guards
  25.        
  26.         PETA (Ponies for the eating of tasty animals) : For some reason, animals fear you or just don't like you.  Some will flee from you on sight and some will outright attack you. [1pt]
  27.  
  28.  
  29.         Skills:
  30.  
  31.     - Improved Spellcasting
  32.          
  33.     - Raise Dead: spell; raises the freshly dead as a mindless servant. Crit fail summons a hostile undead.
  34.  
  35.     - Raise Ancients: spell; fresh corpses are no longer required, this spell can now summon ancient creatures from bones deep in the earth.
  36.      
  37.     - Transfix: spell; overpowers an opponent's mind, keeping them helpless. You must maintain the effect with successive rolls.  
  38.  
  39.     - Influence: spell; once per combat; the caster gains very basic control of the target’s actions, and must make a successful roll each turn to maintain control. This effect ends if the caster fails a roll, or when the target becomes helpless.
  40.          
  41.     - Commune: spell; ask the dead for aid. The better you roll, the more helpful they are. Crit fail summons a hostile undead.
  42.          
  43.     - Last Rites: spell, once per day; the caster can project into the memory of the deceased subject, witnessing their immediate surroundings at the moment of their death.  
  44.  
  45.  Inventory:
  46.          
  47.     - Scythe [Equipped]
  48.     - Sickle
  49.     - Black hooded robe [Equipped]
  50.     - Rope
  51.     - Bits x500
  52.     - Heavy spell book of whacking
  53.     - Crystal necklace catalyst
  54.          
  55.         Hits: 5/5