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Consumer Grade Traits list

By: a guest on Apr 30th, 2013  |  syntax: None  |  size: 3.30 KB  |  hits: 39  |  expires: Never
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  1.  
  2. Features and Defects
  3.  
  4.  
  5. Partitioned Personality
  6. Gain: +3
  7. The robot has an alternate personality
  8. that is triggered by a specific
  9. situation.
  10. The partitioned personality has the
  11. same Intelligence rating values as
  12. the original personality, although
  13. they may be assigned to different
  14. Intelligence attributes. For example,
  15. a robot with RealityCom 3, HumanCom
  16. 2, DigiCon 4, MechaniCon 1, and the
  17. Partitioned Personality defect may
  18. assign the ratings of 3, 2, 4 and 1
  19. between the four Intelligence ratings
  20. of its partitioned personality.
  21. Examples of specific triggers include
  22. “When the robot’s battery is drained”,
  23. “When the robot’s Damage Threshold
  24. falls below half its normal maximum”,
  25. and “When the robot witnesses another
  26. robot being destroyed”. The player
  27. should work with the Programmer to
  28. devise a suitable trigger situation.
  29. The Programmer may rule that the PR
  30. must engage in certain behaviors when
  31. the partitioned personality is active.
  32. The partitioned personality remains
  33. active for the duration of the trigger
  34. situation and for 1d10-5 hours after
  35. (minimum of 0 hours). This number is
  36. redetermined each time the partitioned
  37. personality re-emerges.
  38. The robot’s normal personality is not
  39. aware of anything that occurs while
  40. the partitioned personality is active.
  41. A robot with the Backup System feature
  42. or the Overriding Directive defect
  43. cannot have the Partitioned Personality
  44. defect.
  45.  
  46.  
  47. Agile
  48. Cost: 8
  49. The robot is more agile than a similar
  50. model.
  51. The robot’s TN to be struck is increased
  52. by 1. A robot’s TN to be struck may not
  53. be higher than 10.
  54.  
  55.  
  56. Gyro
  57. Cost: 5
  58. The robot has an internal stabilizer.
  59. If the robot attempts a Mobility
  60. check and has no successes, it may
  61. immediately attempt a second check
  62. and use the second check’s result. The
  63. robot may not attempt another check if
  64. the second check is not successful.
  65. A robot with the Gyro feature cannot
  66. have the Top-Heavy defect.
  67.  
  68.  
  69. Pneumatic
  70. Cost: 8
  71. The robot has more physical force than
  72. a similar model.
  73. The robot’s Damage from Strike is
  74. increased by 1. This does not affect
  75. damage inflicted by other features, such
  76. as a Saw or Battering Ram. A robot with
  77. the Pneumatic feature may not have the
  78. Weak Motor defect.
  79.  
  80.  
  81. Top-Heavy
  82. Gain: +3/rating
  83. The robot is poorly balanced and tips
  84. over easily.
  85. If the robot fails a Mobility check,
  86. it capsizes and its Mobility rating
  87. immediately degrades to 0. It remains
  88. immobile until another robot or robots
  89. right it by succeeding in a Strength
  90. check (TN 8).
  91. Multiple robots may pool their
  92. Strength ratings for this check, but
  93. the capsized robot may not contribute.
  94. The total number of successes required
  95. is equal to the capsized robot’s Top-
  96. Heavy rating.
  97. A robot may not have a Top-Heavy rating
  98. higher than its Size rating -1.
  99.  
  100.  
  101. Wide Turner
  102. Gain: +2/rating
  103. The robot cannot pivot easily and
  104. requires a larger turning radius than
  105. normal.
  106. If the robot attempts an interaction
  107. check while moving, it subtracts its
  108. Wide Turner rating from its interaction
  109. check’s pool. For example, a robot with
  110. a Dexterity rating of 3, a Reflexes
  111. rating of 4, and a Wide Turner rating
  112. of 2 rolls 7d10 for its interaction
  113. pool when stationary and 5d10 for its
  114. interaction pool when moving.
  115. A robot may not have a Wide Turner
  116. rating higher than its Reflexes rating.