- Features and Defects
- Partitioned Personality
- Gain: +3
- The robot has an alternate personality
- that is triggered by a specific
- situation.
- The partitioned personality has the
- same Intelligence rating values as
- the original personality, although
- they may be assigned to different
- Intelligence attributes. For example,
- a robot with RealityCom 3, HumanCom
- 2, DigiCon 4, MechaniCon 1, and the
- Partitioned Personality defect may
- assign the ratings of 3, 2, 4 and 1
- between the four Intelligence ratings
- of its partitioned personality.
- Examples of specific triggers include
- “When the robot’s battery is drained”,
- “When the robot’s Damage Threshold
- falls below half its normal maximum”,
- and “When the robot witnesses another
- robot being destroyed”. The player
- should work with the Programmer to
- devise a suitable trigger situation.
- The Programmer may rule that the PR
- must engage in certain behaviors when
- the partitioned personality is active.
- The partitioned personality remains
- active for the duration of the trigger
- situation and for 1d10-5 hours after
- (minimum of 0 hours). This number is
- redetermined each time the partitioned
- personality re-emerges.
- The robot’s normal personality is not
- aware of anything that occurs while
- the partitioned personality is active.
- A robot with the Backup System feature
- or the Overriding Directive defect
- cannot have the Partitioned Personality
- defect.
- Agile
- Cost: 8
- The robot is more agile than a similar
- model.
- The robot’s TN to be struck is increased
- by 1. A robot’s TN to be struck may not
- be higher than 10.
- Gyro
- Cost: 5
- The robot has an internal stabilizer.
- If the robot attempts a Mobility
- check and has no successes, it may
- immediately attempt a second check
- and use the second check’s result. The
- robot may not attempt another check if
- the second check is not successful.
- A robot with the Gyro feature cannot
- have the Top-Heavy defect.
- Pneumatic
- Cost: 8
- The robot has more physical force than
- a similar model.
- The robot’s Damage from Strike is
- increased by 1. This does not affect
- damage inflicted by other features, such
- as a Saw or Battering Ram. A robot with
- the Pneumatic feature may not have the
- Weak Motor defect.
- Top-Heavy
- Gain: +3/rating
- The robot is poorly balanced and tips
- over easily.
- If the robot fails a Mobility check,
- it capsizes and its Mobility rating
- immediately degrades to 0. It remains
- immobile until another robot or robots
- right it by succeeding in a Strength
- check (TN 8).
- Multiple robots may pool their
- Strength ratings for this check, but
- the capsized robot may not contribute.
- The total number of successes required
- is equal to the capsized robot’s Top-
- Heavy rating.
- A robot may not have a Top-Heavy rating
- higher than its Size rating -1.
- Wide Turner
- Gain: +2/rating
- The robot cannot pivot easily and
- requires a larger turning radius than
- normal.
- If the robot attempts an interaction
- check while moving, it subtracts its
- Wide Turner rating from its interaction
- check’s pool. For example, a robot with
- a Dexterity rating of 3, a Reflexes
- rating of 4, and a Wide Turner rating
- of 2 rolls 7d10 for its interaction
- pool when stationary and 5d10 for its
- interaction pool when moving.
- A robot may not have a Wide Turner
- rating higher than its Reflexes rating.