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THEONETHEYCALLMONK's Character Sheet for Guild Anon CYOA

By: allyourwut on Mar 25th, 2014  |  syntax: None  |  size: 4.70 KB  |  hits: 47  |  expires: Never
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  1. !! DISCLAIMER DISCLAIMER DISCLAIMER !!
  2.  
  3. :: I DO NOT OWN THIS BLOCK OF TEXT HERE IT BELONGS TO THE PASTEBIN OF THEONETHEYCALLMONK I HAVE ONLY ADDED IT TO MY PASTEBIN FOR CONVENIENCE OF FUTURE ACCESS. ::
  4.  
  5. Name: Anonymous
  6. Class: Weapon Master - Two Handed Sword
  7. Race: Human
  8. Sex: Male
  9. Height: 6'
  10. Weight: 200lbs
  11. Money: 235 gold coins
  12.     50 Silver coins
  13.     33 Copper coins
  14. Experience Points: 90 /100
  15.  
  16. Hit Points: 100/100
  17. Stamina Points: 50/50
  18.  
  19. Weapon:
  20.     Steel Great Falchion (Mundane)
  21.     Attributes: Base Damage 10
  22. Two Handed
  23. Heavy
  24.      +5 damage on slashing attacks.
  25. Total Damage + Bonus for Single Attack = 30
  26. Weapon HP = 30/30
  27.  
  28. Armor:
  29.     Scale Mail (Steel)
  30. Attributes: Base Defense 10
  31. Physical Damage Mitigation 10
  32. Magical Damage Mitigation 3
  33. Armor HP = 40/50
  34.  
  35.              
  36.        
  37. Strength: Good ( +10 )
  38.     Static Bonus: +10 Damage
  39. Constitution: Good (+10)
  40.     Situation Bonus: +5 against stunning blows
  41. Defense: Average (+5)
  42.    
  43. Speed: Average (+5)
  44.     Bonus: +5 Medium or lighter armor
  45. Agility: Good (+10)
  46.     Bonus: +5 Medium or lighter armor
  47. Accuracy: Good ( +15 )
  48.     Bonus: +10 Two Handed Swords
  49. Intellect: Average ( +1 )
  50.     +15 Farming Knowledge
  51.     +5  Blacksmithing
  52. Charisma: Average ( +3 )
  53.     +5 When dealing with the opposite sex
  54. Wisdom: Below Average ( -3 ) = -3
  55.    
  56.  
  57. Basic Attacks:
  58.     Two Handed Sword: Accuracy +25, +20 damage
  59.  
  60.  
  61. Stances: You may switch between stances once every two turns.
  62.  
  63. Two Handed Swords:
  64. Brewing Tempest: While in this stance, you regenerate 10 stamina per turn until you reach your maximum. No other bonuses.
  65.         Rank 1: 15 Stamina regen per turn.
  66.         Rank 2: 20 Stamina regen per turn.
  67.         Rank 3: 25 Stamina regen per turn.
  68.  
  69. Fearsome Squall: An offensive stance. While in use, you gain a +10 bonus to your strength and +5 bonus to your accuracy.
  70.  
  71. Calming Breeze: A defensive stance. While in use, you gain a +10 bonus to your defense, and a +5 bonus to your agility.
  72.  
  73. Rising Storm: An ultimate stance. By sacrificing all of the user's remaining stamina and succeeding at a Intellect roll of 50, all rolls receive a +30 bonus to all attack and defense rolls and all Techniques do not require stamina to use. The user also gains an additional attack and move every on their turn. Last for two turns, at the end of which, the user is exhausted and unable to recover stamina for four turns and suffers -5 penalty to all rolls for one hour afterward. Requires at least 30 stamina to use.
  74. Rank 1: 30 Stamina cost, 40 Int check, +40 to all attack and defense rolls
  75. Rank 2: 20 Stamina cost, 30 Int check, +50 to all attack and defense rolls
  76. Rank 3: 10 Stamina cost, 20 Int check, +60 to all attack and defense rolls
  77.  
  78. Techniques:
  79.  
  80.     Two Handed Swords:
  81.  
  82. Cyclone Strikes (Rank 1):The first attack gets a +15 bonus to hit a target with a +5 to damage, with each additional strike adding a +5 bonus to accuracy and damage, until the maximum amount of strikes is met. Cost 10 stamina per use.
  83.     Rank 1: +5 Accuracy & Damage 3 Strikes
  84.     Rank 2: +10 Accuracy & Damage, 4 Strikes
  85.     Rank 3: +15 Accuracy & Damage, 5 Strikes
  86.  
  87. Precise Gust (Rank 1): This attack gets a +30 bonus to hit a target, with no bonus damage, but adding an additional +5 to the users agility bonus with every successful subsequent strike. This bonus increased with every rank. Cost 5 stamina per use.
  88.     Rank 1: +5 Accuracy & Agility
  89.     Rank 2: +10 Accuracy & Agility
  90.     Rank 3: +20 Accuracy & Agility
  91.  
  92. Zephyr's Guard (Rank 1): This defensive technique adds a +10 bonus to all defensive rolls for that turn. After a successful parry or block, the user may immediately make a counter attack at a +5 accuracy bonus. These bonuses increase with each rank. Cost 10 stamina per use.
  93.     Rank 1: +10 Defense, +5 Accuracy
  94.     Rank 2: +15 Defense, +10 Accuracy
  95.     Rank 3: +20 Defense, +15 Accuracy
  96.  
  97. Sword and Shield:
  98. The Iron Tide (Rank 1): A defensive technique that adds +15 to a defense roll to block an attack. If the attack is blocked, the attack suffers a -10 penalty to accuracy, agility, and speed for one turn. Cost 5 Stamina.
  99.     Rank 1: +15 Defense, -10 penalty to attacker
  100.     Rank 2: +20 defense, -15 penalty to attacker
  101.     Rank 3: +25 defense, -20 peanlty
  102.  
  103.  
  104.  
  105. Skills
  106. Blacksmithing -
  107.     Steel
  108. Basic
  109. Dwarven. +5 to weapon or armor HP
  110. Master Teacher Bonus: +3 to base damage to weapons, and +3 physical and magic mitigation
  111. Armor Repair
  112. Weapon Repair
  113. Craft Simple Weapon
  114. Craft Small Shield
  115. Improve Armor
  116.  
  117. Fellowships:
  118.  
  119.     Ni’Ulsa: 0 (Neutral)
  120.         Current Status: Unimpressed and concerned, but somewhat optimistic.
  121.  
  122.     Isgurd Karlsov: +5 (Decent)
  123.         Current Status: Happy.
  124.    
  125. Bombur Stone: +5 (Decent)
  126.     Current Status: Pleased.