- Eranor Shadow-Strider (Gay Name to the MAX)
- Race: Elf
- Level: 10
- Class: Fighter/Thief
- (Fighter/Assassin)
- Alignment: Chaotic/Good
- Description: Blue Eyes, Sandy hair, A bit of a goatee going, 6 foot tall, 200 pounds.
- Age: 25
- HD: 70
- Strength: 18
- Dexterity: 19 -> +1 Racial Mod (19)
- Constitution: 17
- Intelligence: 18
- Wisdom: 18
- Charisma:18
- Pick Pockets: 40% (+5% when applying poison.)
- Open Locks: 40%
- Find/Remove Traps: 50%
- Move Silently: 60% (+5 with Footpads.)
- Hide in Shadows: 75% (+5% with Weapon Black [If Ignited turns into a Flametongue blade from oil based liquid]. )
- Flametongue: +2 Damage vs regenerating creatures +3 Damage vs cold-using, inflammable, or avian creatures, +4 Damage vs undead
- Detect Noise: 50%
- Climb Walls: 75% (-5 with Footpads.) (+10% Climb Walls on smooth/cracked surfaces, +20% on any other surfaces if Clawed Boots/Gloves are equipt.)
- Back Stab Damage Multiplier of 3
- At 10th level start attracting Followers.
- Flametongue: +2 Damage vs regenerating creatures +3 Damage vs cold-using, inflammable, or avian creatures, +4 Damage vs undead.
- Proficiencies:
- Blind-Fighting (N/A)
- Tailing (Dex Varrying from -3 to +3 dependent on familiarity to the area. -5 if the target has Alert Proficiency)
- Herbalism (Int -1)
- Voice Mimicry (Char. If Disguised successfully +5 to roll.)
- Disguise (Char -1)
- Intimidation (Char)
- Ambidexterity (N/A)
- 1 Weapon Proficiency Point available.
- Armor:
- Studded Leather + Buckler
- Clothes:
- Pantaloons, Top, Midnight Black Cloak, Socks, Boots.
- Weapons:
- Tulwar: 1d8 (2d6) (Mastery) 2/1 attacks. +3 bonus to damage, +3 to hit.
- 30 Throwing Daggers: 1d6 (Specialized) 3/1 attacks. +2 bonus to damage, +1 to hit.
- Dagger: 1d6 (Specialized) 2/3 attacks. +2 bonus damage, +1 to hit.
- Items:
- Bag of Holding
- 5 Vials of Grave Bark Poison (Highly Deadly, 1d4 before death) [Must be Injected for effects.]
- 5 Vials of Night Thistle Poison (Major Sedative, 1d4 hours before sleep induction.) [Must be Ingested to work.]
- Pin Ring (Subtle Poison Administration, Target gets -2 to saving throw)
- Thieves' Picks (12)
- Detachable Footpads (+5% to Move Silently/ -5% to Climb Walls)
- 15 Vials of Weapon Black (+5% to Hide in Shadows)
- Darksuit (+5% on Hide in Shadows at night)
- Clawed Boots/Gloves (+10% Climb Walls on smooth/cracked surfaces, +20% on any other surfaces)
- Bag of Blinding Powder (10 uses. -8 to hit.)