Pastebin launched a little side project called HostCabi.net, check it out ;-)Don't like ads? PRO users don't see any ads ;-)
Guest

Second Edition Thief/Fighter Character Sheet.

By: allyourwut on Mar 29th, 2014  |  syntax: None  |  size: 2.35 KB  |  hits: 33  |  expires: Never
download  |  raw  |  embed  |  report abuse  |  print
Text below is selected. Please press Ctrl+C to copy to your clipboard. (⌘+C on Mac)
  1. Eranor Shadow-Strider (Gay Name to the MAX)
  2. Race: Elf
  3. Level: 10
  4. Class: Fighter/Thief
  5. (Fighter/Assassin)
  6. Alignment: Chaotic/Good
  7. Description: Blue Eyes, Sandy hair, A bit of a goatee going, 6 foot tall, 200 pounds.
  8. Age: 25
  9. HD: 70
  10.  
  11. Strength: 18
  12. Dexterity: 19 -> +1 Racial Mod (19)
  13. Constitution: 17
  14. Intelligence: 18
  15. Wisdom: 18
  16. Charisma:18
  17.  
  18. Pick Pockets: 40% (+5% when applying poison.)
  19. Open Locks: 40%
  20. Find/Remove Traps: 50%
  21. Move Silently: 60% (+5 with Footpads.)
  22. Hide in Shadows: 75% (+5% with Weapon Black [If Ignited turns into a Flametongue blade from oil based liquid]. )
  23. Flametongue: +2 Damage vs regenerating creatures +3 Damage vs cold-using, inflammable, or avian creatures, +4 Damage vs undead
  24. Detect Noise: 50%
  25. Climb Walls: 75% (-5 with Footpads.) (+10% Climb Walls on smooth/cracked surfaces, +20% on any other surfaces if Clawed Boots/Gloves are equipt.)
  26.  
  27. Back Stab Damage Multiplier of 3
  28. At 10th level start attracting Followers.
  29. Flametongue: +2 Damage vs regenerating creatures +3 Damage vs cold-using, inflammable, or avian creatures, +4 Damage vs undead.
  30.  
  31. Proficiencies:
  32. Blind-Fighting (N/A)
  33. Tailing (Dex Varrying from -3 to +3 dependent on familiarity to the area. -5 if the target has Alert Proficiency)
  34. Herbalism (Int -1)
  35. Voice Mimicry (Char. If Disguised successfully +5 to roll.)
  36. Disguise (Char -1)
  37. Intimidation (Char)
  38. Ambidexterity (N/A)
  39.  
  40. 1 Weapon Proficiency Point available.
  41.  
  42. Armor:
  43. Studded Leather + Buckler
  44. Clothes:
  45. Pantaloons, Top, Midnight Black Cloak, Socks, Boots.
  46.  
  47. Weapons:
  48. Tulwar: 1d8 (2d6) (Mastery) 2/1 attacks. +3 bonus to damage, +3 to hit.
  49. 30 Throwing Daggers: 1d6  (Specialized) 3/1 attacks. +2 bonus to damage, +1 to hit.
  50. Dagger: 1d6 (Specialized) 2/3 attacks. +2 bonus damage, +1 to hit.
  51.  
  52.  
  53. Items:
  54. Bag of Holding
  55. 5 Vials of Grave Bark Poison (Highly Deadly, 1d4 before death) [Must be Injected for effects.]
  56. 5 Vials of Night Thistle Poison (Major Sedative, 1d4 hours before sleep induction.) [Must be Ingested to work.]
  57. Pin Ring (Subtle Poison Administration, Target gets -2 to saving throw)
  58. Thieves' Picks (12)
  59. Detachable Footpads (+5% to Move Silently/ -5% to Climb Walls)
  60. 15 Vials of Weapon Black (+5% to Hide in Shadows)
  61. Darksuit (+5% on Hide in Shadows at night)
  62. Clawed Boots/Gloves (+10% Climb Walls on smooth/cracked surfaces, +20% on any other surfaces)
  63. Bag of Blinding Powder (10 uses. -8 to hit.)