
bomb squad room 1
By:
ace on
Jul 7th, 2010 | syntax:
None | size: 1.89 KB | hits: 25 | expires: Never
/*
* Class Room - a room in an adventure game.
*
* This class is part of the "World of Zuul" application.
* "World of Zuul" is a very simple, text based adventure game.
*
* A "Room" represents one location in the scenery of the game. It is
* connected to other rooms via exits. The exits are labelled north,
* east, south, west. For each direction, the room stores a reference
* to the neighboring room, or null if there is no exit in that direction.
*
* @author Michael Kolling and David J. Barnes
* @version 1.0 (February 2002)
*/
public class Room
{
private String description;
private Room northExit;
private Room southExit;
private Room eastExit;
private Room westExit;
/**
* Create a room described "description". Initially, it has
* no exits. "description" is something like "a kitchen" or
* "an open court yard".
*/
public Room(String description)
{
this.description = description;
}
/**
* Define the exits of this room. Every direction either leads
* to another room or is null (no exit there).
*/
public void setExits(Room north, Room east, Room south, Room west)
{
if(north != null)
northExit = north;
if(east != null)
eastExit = east;
if(south != null)
southExit = south;
if(west != null)
westExit = west;
}
/**
* Return the description of the room (the one that was defined
* in the constructor).
*/
public String getDescription()
{
return description;
}
public Room getExit(String direction)
{
if(direction.equals("north"))
return northExit;
if(direction.equals("east"))
return eastExit;
if(direction.equals("south"))
return southExit;
if(direction.equals("west"))
return westExit;
return null;
}
}