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VILKES' PoW Character

By: Xenthori on Feb 10th, 2014  |  syntax: None  |  size: 2.65 KB  |  hits: 39  |  expires: Never
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  1. Name: Tungsten Bullet
  2. Gender: Male
  3. Race: Minotaur
  4. Class: Blackguard (Necromancer/Paladin)
  5. Talent: +2 Deathblow
  6. Hit/Wounds: 5/5
  7.      
  8. Skills:
  9.   (Free Racial) Show Them You Rock: once per day; force your point of view on someone else. This allows allows one verbal based skill check to automatically succeed.(i.e. Bluff, Inspire) This does not work on characters with a resistant mind.(A GM can rule that player characters all have resistant minds.)
  10.   (Racial) Fight With Your Enemies: automatic instant, recharge 5 after effect ends, requires helpless foe; The coolest thing most of your enemies will ever see. Whenever you render a foe smaller than you helpless, you may immediately equip them as a weapon, provided you have at least one hand free. They can be used either as a single, ranged or part of a dual set of weapons. All attack rolls you make deal damage to the individual you’re using as a weapon in addition to their normal effects. If you become helpless, critfail, make a ranged attack or the weapon makes a successful roll to recover from helplessness, this skill immediately ends.
  11.   (Free Multiclass) Death Blow: weapon, recharge 1; 10 kills targets, 9 renders target helpless, 2- user is helpless. Less effective against powerful foes.
  12.   (Class) Blast: weapon, recharge 1; your weapon lands with explosive force. This attack autocrits a specific type of foe, selected when the skill is learned. Hits all nearby targets on a crit. (Changelings)
  13.   (Class) Word of Power: In combat, forces an enemy to miss their next attack and renders them helpless on a crit. Outside combat, can extract information on a success.
  14.   (Class) Leap of Faith: Weapon, Recharge 3; In a feat of surprising agility and strength, you leap at any enemy target to deliver a quick blow, not giving them time to react. Hits on DC3
  15.  
  16. Inventory:
  17.  
  18.         Prancer AR: The iconic "chainsaw gun," the multipurpose Prancer assault rifle is a grub killer most definitely. With high stopping power, a deep clip, and medium range, this is the standard issue CRG weapon, effective all around. The badass chainsaw bayonet on the bottom doesn't hurt it's appeal, either. Counts as Ranged and Melee, and any melee on smaller foes is an instakill. Four attacks, then reload.
  19.         Wildfire: A bucking flamethrower. Heavy damage at short range, sends most intelligent lifeforms running and screaming. Does fire damage over time, and must be reloaded every three attacks. Ineffective against armored opponents.
  20.         Sub Marechine Gun: A short range firearm, shooting in bursts. High damage output at short range. Three attacks, then reload.
  21.         Frag Grenades: Basic explosive grenades. Do large damage in a good sized area.
  22.  
  23. Traits:
  24.  
  25. ???