Pastebin launched a little side project called HostCabi.net, check it out ;-)Don't like ads? PRO users don't see any ads ;-)

Ravi [M. Saddle Arabian Spellwright] MLPFEMTORPG

By: Xenthori on Jan 1st, 2014  |  syntax: None  |  size: 4.11 KB  |  hits: 57  |  expires: Never
download  |  raw  |  embed  |  report abuse  |  print
Text below is selected. Please press Ctrl+C to copy to your clipboard. (⌘+C on Mac)
  1. Name: Ravi
  2. Gender: Male
  3. Race: Saddle Arabian
  4. Class: Spellwright (Smith/Mage)
  5. Talent: Quality Wares (+2 to Arabian Alchemy)
  6. Hit/Wounds: 5/5
  7. Alignment: Chaotic Good
  8.      
  9. Skills:
  10.   (Free Racial) Arabian Endurance: automatic instant/passive; once per combat; Saddle Arabians are known for their tenacity and endurance in harsh conditions. Once per combat if you are rendered helpless you may use this racial skill to immediately recover on your turn. You are immune to any adverse effects typical for a desert, and you suffer no penalties for fighting in desert environs.
  11.   (Racial) Arabian Alchemy: You may prepare a spell as a potion. To do so, roll for the spell as you would do normally. If the result is unsuccessful, you fail(and it explodes in your face on a critfail). If it is a success, note down the result. Consuming a potion in your inventory is an instant action(the noted result is used to determine any variable effects). Throwing a potion is a ranged attack roll. Anyone drinking or soaked by the contents of the vial is considered the target of the spell. Any spells centered on the caster are centered on the area of impact/drinking individual. Potions are unaffected by recharges.
  12.   (Free Multiclass) Spell Emulator: passive. The smith gains access to 2 points worth of Spells, taken from any class or mix of classes. These spells can be used normally, but obey all their usual restrictions.
  13.   (Spell Emulator) Heal: recharge 1, spell, ranged; restores target’s hits to full and restores one wound, or removes all status effects. Crit restores 2 wounds, crit fail deals a wound of damage to the target.
  14.   (Spell Emulator) Inure: spell, ranged; target is immune to a specific damage type (fire, ice, poison, possessed etc) for a short time
  15.   (Class) Appraise: instant; Determine the number of remaining hits and wounds on an enemy, and possibly weaknesses. More powerful enemies may be harder to Appraise. Out of combat, quickly determine value of objects, study mechanisms and documents, size up other ponies, etc.
  16.   (Class) Magic Bolt: spell, recharge 2, ranged; this volatile energy attack deals one additional hit of damage, but crit-fails on 2-. This spell can apply one Elementalist effect when cast.
  17.   (Class) Elementalist: passive; when you choose this skill, select an elemental type (fire, ice, lightning, etc); the elements you select can alter the effects of other spells you know. This skill can be taken multiple times to gain or create additional elements.
  18. Fire: a target rendered helpless by a fire attack has a reduced chance of recovering (DC +1), and especially flammable targets take ongoing wounds. Fire spells can be used to warm and burn objects and the environment.
  19. Ice: a target hit by ice grants an increased crit range for the next turn (10 becomes 9+, etc); this ice effect does not stack. Ice spells can be used to chill and freeze objects and the environment.
  20. Lightning: target becomes helpless for one turn on a critical hit. Lightning spells can be used to shock and charge objects and the environment.
  21. GMs and players may choose to create their own elemental effects as deemed appropriate for their characters and campaign settings. (Element chosen: Fire)
  22.  
  23. Inventory:
  24. unlit torch
  25. Purple-Tinted Spectacles
  26. Silken Thawb (type of Arabic clothing)
  27. Scarab Wand: Spell casting catalyst
  28. War-pick
  29. Huge Backpack: 25 feet of rope, Empty glass bottles, bit bag: 210 bits, exotic spices, wineskin, 2 filled canteens of water, dried fruits, bag of oats, rolls of silk, lamp, lamp oil, large tent, bedroll, 3 candles, knock-off jewelry
  30.  
  31. Traits: Ravi is a Saddle Arabian. Ravi has sandy fur with orange eyes. Ravi is a traveling trader. Hailing from Saddle Arabia, Ravi trades the exotic goods from his homeland to Equestria due to their high incomes and love of foreign goods. His claim to fame is his potions, of which he imbues with pure magic, and then sells at a high price. Ravi is used to traveling, often alone as he carries his his huge backpack across the desert. He travels with others for protection, but can protect himself if needed. He's indifferent towards his customers, and will try to con them if he thinks they're dumb enough.