Title: Speakeasy [U. Nec. 5/5] Author: Xenorager Pastebin link: http://pastebin.com/C34f8yHk First Edit: Wednesday 17th of December 2014 01:33:21 AM CDT Last Edit: Last edit on: Sunday 18th of January 2015 11:20:36 PM CDT Name: Speakeasy (and Gin Mill)         https://www.dropbox.com/s/d76ohjoah0sr890/Speakeasy%20and%20Gin%20Mill.png?dl=0       Gender: Male       Race: Unicorn         Race Trait: Unicorn Catalyst: passive; a unicorn’s horn counts as a catalyst for spellcasting.           Unicorn Telekinesis: spell; manipulate objects through sheer force of will. Complex tasks and heavier objects may require more focus.         Posh: So you’re leaving high society for a life of adventure? It’s dangerous to go alone. Take this. You can start the game with a magical item that gives a +1 to a single Spell. If held by someone without that skill, the item’s residual magic allows that spell to be cast at DC 8.   Class: Warlock       Skills: (3) Abomination: spell; you create an undead companion. You can fuse additional corpses to the Abomination; every time the corpse count doubles, it gains a new feature such as increased size, use of a skill, or additional hits. You can have only one Abomination at a time. If your Abomination is destroyed or defeated, you can resummon it with a successful roll, but this reduces its corpse count by one. Unaffected by  Pet Mastery.           (1) Lifestream:  recharge 1, spell; Saps life from a target, leaving it a rotting husk. A critical hit drains all the life in an enemy, killing it instantly and leaving a corpse for raising or other use. You may use the sapped life to restore 1 hit to one of your minions or party members on any success.           (1) Night: Spell; Can bring forth localized darkness that envelops everything nearby. Roll determines duration and intensity. Things are harder to see in the dark, making it easier to hide, slip past enemies and do other things.       Special Talent:      Night on the town: Speakeasy and Gin are like two peas in a pod, hardly see one without the other. Speakeasy starts with Gin at abomination level one.   Hits/Wounds:         Speakeasy: 5/5         Gin Mill: 5/5   Weapon and/or Catalyst:         'Coffin Varnish'[ranged]: Speakeasy's Problem solver, the old chopper(read: Tommygun) of his was picked up from a bet and hasn't been out of his sight since.   Character Traits: Details that make your character unique, like looks, gear, and personality.