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Doc (DD Surgeon)

By: Xenorager on Oct 26th, 2013  |  syntax: None  |  size: 3.78 KB  |  hits: 47  |  expires: Never
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  1.  
  2. Portrait: https://www.dropbox.com/sh/9wr34vbc1y8pqcu/BRbo4qXjBN#/
  3. Name: 'Doc' Grimm
  4.  
  5. Alignment: Lawful Evil
  6.  
  7. Gender: Male
  8.  
  9. Race: Diamond dog
  10.  
  11. Race trait(s):
  12.  
  13. Burrowing: can dig tunnels to escape, set traps, and hide.
  14.  
  15. Gem Hunter:Recharge 3: When using an action to burrow, you may take an instant action to roll a DC9 to find a gem. If successful you regain all your hits to full, if already at max hits gain an extra hit until helpless. Outside of combat, gems have a relatively high price and can be sold. Can only find a valuable gem once per game.
  16. Class: Surgeon (Smith/Cleric)
  17.  
  18. Multiclass Bonus: Mechanical limb
  19.  
  20. Skills:
  21. (1) Appraise: Determine the number of remaining hits and wounds on an enemy (and possibly weaknesses), quickly determine value of objects, study mechanisms and documents, size up other ponies, etc.
  22.  
  23. (1) Heal: Recharge 1, spell, ranged; restores target’s hits to full and restores one wound, or removes all status effects. Crits restore 2 wounds, critfails deal a wound of damage to the target.
  24.  
  25. (1) Mend: Target regenerates grievous injuries such as lost extremities, damaged vital organs and internal bleeding. Cannot be used in combat, nor restore hits or wounds.
  26.  
  27. Special Talent (Doctor's confidence): The sight of ANYONE with medical knowledge these days is a welcome one, considering how imprecise unicorn magic can be. you gain a +1 bonus to Persuasion rolls.
  28.  
  29. Hits/Wounds: 5/5
  30.  
  31. Weapon and/or Catalyst:
  32. Weapon: Doc's special hand sickle is used as his preferred weapon, it's wicked blade seeming to shimmer at the site of rent flesh. a particularly observant creature could see the words 'Autopsy expedition tool' Burnt onto the grip.
  33.  
  34. Catalyst: A whirring mass of gears and wires sits atop Doc Grimm's shoulders, the device acting as a third limb for the physician. always the practical one, Doc installed a series of talismans into the 'hand' of the machine, allowing the device to act as a needlessly complicated wand (see below).
  35.         set within a rotating wheel in the palm, the three Talismans are rotated separately onto the focal point in the center of the hand, allowing the spell selected (and ONLY that spell) to be projected.
  36.         A turn is used to rotate the wheel to the specified spell talisman, relegating the limb to an out-of combat device but leaving Doc's hands free to do...whatever it is he needs to do.
  37.  
  38. Inventory:
  39. Rope- for climbing or restraining someone
  40.  
  41. Lantern- For lighting the way
  42.  
  43. Bandages- for when magic isn't enough
  44.  
  45. Flask- For water, booze, poison, etc.
  46.  
  47. Rations(3)- on the off chance there are no inns nearby
  48.  
  49. Character Traits: tall but thin, brown duster with a grey goat of fur. a pair of goggles are strapped to his head, obscuring his eyes from view. Attached to his back is a mechanical arm, a mess of metal plates and wires acting as the guts of the device. the palm of the hand has a disc jutting out of the side, three colored gems within. each gem corresponds with a different spell:
  50.         The first gem is blue, and is assigned the Appraise spell. Coloring the environment ahead of the arm in a blue tint, the light is projected in a cone, like a flashlight's beam. objects or information of note show up in a cyan color.
  51.         The second gem in the rotation is Assigned the mend spell, and switches the light's color from azure to emerald. by shining the light on a biological target, like a party member or wounded animal, Doc can view the inner working of his patient, allowing him to set bones into place, reattach limbs, shift organs around, etc.
  52.         The third and final gem shines a light red, and is Assigned the Heal spell. Not needing much in the way of precision, Doc would only have to shine the target in the light for the magic to take hold. unless something goes wrong, in which case the mend spell would suddenly find more use.