Title: Whitelight's attempts at making spells. Author: White_light Pastebin link: http://pastebin.com/kWA8e5wd First Edit: Tuesday 3rd of November 2015 03:49:47 PM CDT Last Edit: Last edit on: Friday 6th of November 2015 11:21:54 AM CDT Exalted Quicken (Body)   "Its not enough, Knock it up to 11! Go faster than fast!"     FPC: 2 Requires: Quicken lvl 3 Effect: On a success, gain +4 to Dex Distance: Self Casting time: Standard action Duration: 8 turns, 30 minutes Out Of Combat.   Command (Mind)   "Have you ever read those books that talk about how to specifically subtly tempt mares to go to bed with you with just words, Or by acting a certain way? Not facing them chest first because, believe or not, it'll make them not want to go with you, Or by looking a their lips to make them "think" of going to bed with you, or the fact that some mares are 'attracted' to certain smells? No magic, at all. It all hard wired into the brain, primal instinct just like when you go in "heat". Of course these kinds of things are just a mare thing and for stallions it works slightly differently. But, with that in mind, what stops me from enchanting a one word sentence to compel someone to do what i say? Without having to flash a horn or my staff? Hell you wouldn't even need one at all. It'll be like Star Wars all over again."   FPC: 1 Requires: Mind lvl 1 Effect: By uttering a SINGLE word command you may compel an opponent to do as you say, the defender cannot disobey your command as long as he/she hears and understands the command and eye contact is maintained. Resist roll: Will SN 12 + Caster's Int bonus, Critical success for the caster gives the defender a -2 penalty. Distance: 25 meters Casting time: Standard action Duration: 4 turns, 10 minutes.     Entangle: (Nature?)   "Silent children of nature, please, heed my plea for help and stop my foes!"   FPC: 2 Requires: Effect: Tree roots grow exponentially, uprooting themselves from the ground, bushes reach out and vines snake their way down to crawl on the target and ensnare him/her by wrapping around the legs and tail, forcefully pulling them down. But this only works if the target is on the ground. The target will remain trapped until he/she is somehow freed or until the spell wears off. Resist roll: Str SN 10 Distance: 20 meters Casting time: Standard action Duration: 3 turns, 5 minutes Improvement: Increase Duration and resist roll SN by 1 per level: Max lvl 4   Summon pet: (Gate+Nature)   "I miss my rattlecat... She's so cute and she always helped me when i was in trouble with something, but we're always far apart... So, i made a spell that would briefly summon an ethereal Dr Mew for me!"   FPC: 2 Requires: Effect: If you've previously formed a particularly strong bond with an animal before, such as a beloved pet or an animal you constantly went back to feed, you may summon him/her for a brief amount of time to hang out or to fight with you. All the tricks you've taught the animal will carry over as will personality and appearance. They have a slightly more bluish, smoldering outline around their form and they will progressively get more and more transparent and cold the closer they are to their deadline. Distance: 3 meters Casting time: Standard action Duration: 5 turns, 15 minutes Out Of Battle Improvements: Increase duration, Pet MAB/RAB, HP and FP by 1 per level: Max 4       Recall Ent: (Gate+Travel?)   "Ents... Ah! Here it is. An Ent is one race of a series of almost wholly harmonic beings, extremely ancient in age and fearless guardians of the natural elements, in this case the woodlands of Equestria. The ents are filled to the brim with life, nature and energy magic which they use to tend to their homes, a healing sap that heals wounds at the same rate as a "Red" potion runs through their 'veins' and are made of a particularly strong exotic ebony colored wood typically known as "Living Wood", in fact, it is almost unbreakable and does not rot, ever. The two only ways to get this are by asking the ent to kindly donate his own skin since he can somehow chip it off himself, OR, use a potent type of Telekinesis, concentrated magic laser or absurd strength to chip it off in small amounts at a time. But since the homicide of an Ent is a VERY, VERY nasty crime IF you can even manage to kill one of them. makes the latter probably not a very good option. There's not many of them either, in fact there's only five live, documented, specimens which live scattered in the equestrian woodlands mostly around White tail woods and Everfree forest in the proximity of Ponyville, although there have been sightings in more distant forests as well, which so far have proven to be fairy tales and nothing more since nobody seems to know how to call them anymore! There could even be some near Four Cannon in our region seeing how open-ended its written, really."     "As much as I've read about them they don't sound like the kind of guys who would enjoy being called over for petty things such as squashing a pony, because... They wont do it, they'd be mad at /you/ for calling them for that unless you can find a way to control them first. I did find a spell in a druid's book that acts as some type of 'alarm' button that allows someone to summon one over for whatever reasons, granted one is nearby. All one needs to do is chant a call for help in Arcane and use something akin to a VERY strong, but harmless, burst spell..."   FPC: 2 Requires: Basic knowledge of Arcane Equestrian Effect: After the user has spoken a simple "Help me/us" in Arcane equestrian, this spell allows to create a soundless but tangibly strong shock wave which will carry the words far and wide until it reaches the ears of an ent,  the arrival of the ent almost always takes about a minute or two (2-3 turns) and is preluded by loud, quaking stomping. Ents are naturally kind sages and will not attack other living beings unless attacked first, and even then they will take a lot of attacking before 'snapping' at them, unless the thing in question is undead or someone extremely nasty who has hurt them before... Such as a witch of the kashver.   Distance: 1000 Meters Casting time: Standard action Duration: Indefinite     Magic halberd (Energy+Creation?)   "You can never have enough back up weapons, or ever be too careful. So this is why i made a spell that allows me to turn long sticks into glowing axes on a stick. Trust me, I've learned that the hard way."   FPC: 2 Requires: A catalyst (horn or magic staff) Effect: For a period of time listed below, you can enchant a pole, such as a long stick either one or two handed or a staff, to have a glowing, scorching and smoldering magical sharp end with similar features to a halberd which deals 1d8 damage of either piercing/magical or slashing/magical damage if one handed, or, 1d10 if two handed. The color of the blade can be chosen freely depending on the user's tastes. (User must have the [[Magic]] Weapon proficiency to use this effectively.) Distance: self Casting time: Standard action Duration: 4 turns, 10 minutes Out Of Battle Improvements: Increase duration by 1 per level, increase hit dice to 1d10+1 one handed and 1d12+1 two handed when max level: Max 4       Hyper mode (Body?)   "My body is ready."     FPC: 3 Requires: Buff lvl 3, Endure lvl 3,  Quicken lvl 3 Effect: On a success, gain +3 to Str, Vit and Dex Distance: Self Casting time: Standard action Duration: 10 turns, 40 minutes Out of Combat Side effects: Hyper and incredibly energetic behavior, quickened metabolism, impressive strength and reflexes and slightly smoldering master eye. Post spell symptoms include; cursory Exhaustion, very slight aching of the master eye, slight loss of balance followed by uncontrollable heavy shivering due to left over adrenaline. Rest after using the spell is highly advised, or at the very elast avoidance of taxing jobs. (Gain the disorientated status for 1 turn (1 minute) then Loose 1 point of Str and Dex and increase FP consumption for every action by 50% for 5 turns, 15 minutes)     Determination (Body?)   "Anime is real you guys!! WATCH!!! NGAAAAAAAAHHHHHHH!!!! YOU WANTED A FIGHT!?? NO??? WELL, THAT'S TOO BAD BECAUSE YOU'RE GOING TO GET THE FIGHT OF YOUR LIFE, NOW!!!"   FPC: 4 Requires: Exalted Buff, Exalted Endure, Exalted Quicken, Enhance Effect: On a success, gain +4 to Str, Dex and Vit and a bonus to perception equal to your level of Enhance Distance: Self Casting time: Standard action Duration: 14 turns, 55 minutes Out Of Battle Side effects: Similar to Hyper mode, only slightly more... Impressive. The master eye smolders a lot more to the point that it leaves a trail that matches the eye color and can be seen in the dark, hair rises and goes slightly spiky, metabolism and immunity system are now impossibly resistant, reflexes and strength are so increased that the user can process the incoming of a bullet as its on the way and be fast enough to catch it and have the ability to suplex massive boulders or dead trees, the user also gains a few inches of height and some TOUGH muscles. Being close to a pony on this spell is not advised.   Post spell effects include: Possible but not guaranteed loss of consciousness, weakness, mental and muscular exhaustion to the point of aching along with a very distracting lingering pain around the iris of the master eye. Followed by cursory disorientation and an almost crippling amount of shivering. MAKE SURE THE PONY LAYS DOWN AND RESTS.  (after the spell, user must roll will to not fall unconscious, then gain the disorientated status for 2 turns (3 minutes), after that wears off, take a penalty of -2 to Str, Int and Dex and increase FP usage by 100% for 8 turns (30 minutes).)