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The Editors (Notes Batch 1)

By: Tuzunio on Oct 5th, 2011  |  syntax: None  |  size: 6.30 KB  |  hits: 94  |  expires: Never
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  1. Meta
  2. -Physical stuff of creativity for Multiverse Denizens
  3. -Builds new worlds
  4. -Manipulated subconciously by those who create
  5. -Creative Dark Energy from Real Earth that causes expansion of multiverse
  6.  
  7. Earth
  8. -Black hole of Meta
  9. --Explains loneliness, empty volume, sheer scale of universe
  10. -Earth we know and love
  11. -Pours ideas into MetaEarth
  12. -Possible MetaCreation of 'God' or equivalent of
  13. --That was created by higher 'God' above it
  14. ---It's Meta all the way down
  15.  
  16. MetaEarth
  17. -White Hole of Meta
  18. --Linked to 'Real' Earth
  19. --Explains multitude of planes, canons, universes that can be explored
  20. -Generic Earth (vision of 7 billion): Interesting things must be sought in other Canons
  21. -Ideas from Earth are unconciously manipulated and built upon by MetaEarthlings
  22. -MetaEarth is center of multiverse, as it causes the expansion of the creative Multiverse
  23.  
  24. Multiverse
  25. -Collective Creativity of Humanity (lone sentient race in the 'real' universe)
  26. -Observable nature varies on personal interpretation of data
  27. -Great 'Forest'
  28. --Best-fit structure based on numbers and experience by MetaEarth
  29. --Canons == Trunks with unique MetaFrequencies
  30. ---Disrupted by Crossovers, Sue infiltration
  31. --Fanons/Expanded Universes == Branches
  32. --Canons can be sick, burnt down, chopped down, etc.
  33. --Canons can also be planted, transplanted
  34. --Branches can hit other branches on same or different tree (crossovers)
  35. "The forest was still, and it felt as if it was a world-between-worlds. MAN resided in the tree of Earth, but could not see, for their world was still shielded.Lo, and War came, and broke the shield, and MAN fought valiantly and lived. MAN then looked forth from Earth and saw the forest, and learned of the wood and the hills and the valleys and the paths, and MAN learned the paths of the forest, and could wander and tend the forest, and MAN rejoiced."
  36.  
  37. History
  38. -MetaEarth at junction of violent cross-over and Sue invasion
  39. -Horrific war, entire nations destroyed by targetless Sues and invaders, resolved only with discovery of Meta and its applications
  40. --Sues from SW Ep: 7, 8, 9 and various other 'un-stories'
  41. --Indeterminate length due to reality warping
  42. --Talked of in hushed tones due to apocalyptic, scarring scale
  43. -After cross-over repaired, created the Editors to explore, guard, and repair the multiverse and its canons
  44.  
  45. Factions
  46. -Editors
  47. --Player Characters (Good)
  48. --Preserve Canons, remove Sues, undo Crossovers
  49. ---Agents
  50. ---Field Agents
  51. ---Overseers
  52. ---Proofreaders
  53. ---Sleeper Agents
  54. ---Roleplayers (Off-Duty)
  55. ---Rationalists (Off-Duty)
  56. ---Expantionists (Off-Duty)
  57. -Fixers
  58. --Antagonists
  59. --Seek to improve stories by any means necessary, even if it tramples on canon
  60. -Rogue Editors
  61. --Player Characters (Evil)
  62. --Use any means necessary (Sues, crossovers, etc.) to Edit
  63. -Sues
  64. --Antagonists / BBEG
  65. --Destructive attention-seeking demigods
  66. --Created by unskilled authors on 'Real' Earth
  67. --Must be removed carefully by Editors
  68. -Firemen
  69. --Antagonists
  70. --Created after Great Crossover War to prevent it from happening again ever
  71. --Seek to destroy canons due to their fictional, 'false' nature and the inherent threat of invasion
  72. --Anti-Fixers
  73. --Pit Fixers, Sues, Editors against each-other in attempt to shatter canon
  74. ---Sometimes label themselves as Purgers who devote themselves to one particular larger canon and its fanons
  75. -Purists
  76. --Antagonists
  77. --Fixers who believe that a canon should be 'frozen' to preserve its quality
  78. --Will try to stem the growth of the canon and send the entire canon-tree into stasis forcibly
  79. --Often resort to using Sues or tricking Rogue Editors in order to achive this end
  80. -Distributors
  81. --Player Characters (Neutral)
  82. --Inter-Canon merchants and smugglers
  83. --Can get anything/anyone from anywhere, for a price
  84. -Freewriters
  85. --Neutral (Good/Evil)
  86. --Believe Sues should be allowed to exist
  87. --Believe in totality of the freedom of expression
  88. --Will do nothing to stop sues, but will fight against those who want to destroy Canons
  89. -Fixer Sues
  90. --Antagonists / BBEG
  91. --Fixers that used their rewriting powers to assume godhood
  92. --The power of a Sue, the mind and experience of a Fixer
  93. --One of the deadliest enemies one can possibly imagine
  94. Owners
  95. --Antagonists / BBEG
  96. --Entities that claim all of fiction as their territory
  97. --MetaBeings
  98. --Control ReClaimers and Prosecutors who wander the MetaVerse and conquer at will
  99. --Can Jump without tech
  100.  
  101. Editor Characters
  102. -Recruited from MetaEarth
  103. -Also recruited from Canons
  104. --Secondary/Civilian Characters
  105. --Often those who would be killed by plot events
  106. --Can often find multiples of them thanks to fanons/EU princple
  107.  
  108. PseudoHeisenberg's Literary Uncertainty Principle
  109. -Cannot know location and velocity of an off-focus character at same time
  110. -Allows for respawns for background characters
  111. -Allows for multi-recruitment respawns for 'plucked' recruits as well
  112. -Makes asking what is real or not in MetaEarth's multiverse an invalid question
  113.  
  114. Jumps
  115. -Editors and other factions use either Gates, Porters, or Barges
  116. -Gates
  117. --Tied to Editor bases in Canons that require special attention
  118. --Safest form of travel as long as gate operators know what they're doing
  119. -Porters
  120. --Teleporters / Jumpers
  121. --Risk of mis-landing greater due to infinitely variable landing destinations
  122. --Coordinate system complicated, requires training to use
  123. --Computers usually figure it out
  124. -Barges
  125. --Ships
  126. --Big, heavy, slow, can get lost, can crash
  127.  
  128. HOW NOT TO PLAY THIS GAME
  129. #1: Players kill the Sue in one session after exploring approximately 3% of the world.
  130. #2: Players side with the Sue.
  131. #3: Players openly reveal themselves, and rally the forces of the world to exile the Sue
  132. #4: Players openly reveal themselves, and convince the world to ally with the Sue
  133. #5: Players openly reveal themselves, try to seduce/bar fight with the major characters, and ignore the Sue
  134. #6: Players defeat the Sue, and declare themselves the new Sues of the world.
  135. #7: Players get curbstomped by the Sue and die
  136. #8: Players are fucking morons and require constant babysitting to prevent their reveal and/or curbstomp.
  137. #9: Players stealthily try to raise the militarisation or tech level of the world, rather than try to combat the Sue directly.
  138. #10: Players fanboy/fangirl over the fictional world, and the session devolves into fanboy arguing and/or fetish shit. At this point, No players, You are the Sue.