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Editors Notes V2.0

By: Tuzunio on Oct 15th, 2011  |  syntax: None  |  size: 10.74 KB  |  hits: 28  |  expires: Never
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  1. Meta
  2. -Physical stuff of creativity for Multiverse Denizens
  3. -Builds new worlds
  4. -Manipulated subconciously by those who create
  5. -Creative Dark Energy from Real Earth that causes expansion of multiverse
  6.  
  7. Earth
  8. -Black hole of Meta
  9. --Explains loneliness, empty volume, sheer scale of universe
  10. -Earth we know and love
  11. -Pours ideas into MetaEarth
  12. -Possible MetaCreation of 'God' or equivalent of
  13. --That was created by higher 'God' above it
  14. ---It's Meta all the way down
  15.  
  16. MetaEarth
  17. -White Hole of Meta
  18. --Linked to 'Real' Earth
  19. --Explains multitude of planes, canons, universes that can be explored
  20. -Generic Earth (vision of 7 billion): Interesting things must be sought in other Canons
  21. -Ideas from Earth are unconsciously manipulated and built upon by MetaEarthlings
  22. -MetaEarth is center of multiverse, as it causes the expansion of the creative Multiverse
  23. -Ongoing debate as to whether MetaEarth is ‘real’ or not due to its relation to Fiction/Meta
  24. -MetaHumanity constantly regenerating its ranks, so no shortage of Agents to guard Metaverse
  25.  
  26. Multiverse
  27. -Collective Creativity of Humanity (lone sentient race in the 'real' universe)
  28. -Observable nature varies from person to person
  29. -Great 'Forest' (Forest Of The Verses)
  30. --Best-fit structure based on numbers and experience by MetaEarth
  31. --Canons == Trunks with unique MetaFrequencies
  32. ---Disrupted by Crossovers, Sue infiltration
  33. --Fanons/Expanded Universes == Branches
  34. --Canons can be sick, burnt down, chopped down, etc.
  35. --Canons can also be planted, transplanted
  36. --Branches can hit other branches on same or different tree (crossovers)
  37. -As RL Humanity creates more, the Forest expands and previously impassable routes are widened sufficiently for travel
  38.  
  39. "The forest was still, and it felt as if it was a world-between-worlds. MAN resided in the tree of Earth, but could not see, for their world was still shielded. Lo, and War came, and broke the shield, and MAN fought valiantly and lived. MAN then looked forth from Earth and saw the forest, and learned of the wood and the hills and the valleys and the paths, and MAN learned the paths of the forest, and could wander and tend the forest, and MAN rejoiced."
  40.  
  41. History
  42. -MetaEarth at junction of violent cross-over and Sue invasion
  43. -Horrific war, entire nations destroyed by targetless Sues and invaders, resolved only with discovery of Meta and its applications
  44. --Sues from SW Ep: 7, 8, 9 and various other 'un-stories'
  45. --Indeterminate length due to reality warping
  46. --Talked of in hushed tones due to apocalyptic, scarring scale
  47. -After cross-over repaired, created the Editors to explore, guard, and repair the multiverse and its canons
  48.  
  49. Factions
  50. -Editors
  51. --Player Characters (Good)
  52. --Preserve Canons, remove Sues, undo Crossovers
  53. ---Agents
  54. ---Field Agents
  55. ---Overseers
  56. ---Proofreaders
  57. ---Sleeper Agents
  58. ---Roleplayers (Off-Duty)
  59. ---Rationalists (Off-Duty)
  60. ---Expantionists (Off-Duty)
  61. -Fixers
  62. --Antagonists
  63. --Seek to improve stories by any means necessary, even if it tramples on canon
  64. --Shippers: Romantic fixers
  65. ---Operate with Templar-like zeal
  66. -Fixer Authors
  67. --Antagonists
  68. --Real-world creators meddling in their creations
  69. --Causes Canon-level disruptions, births Sues out of pure Meta, crossovers occur rampantly, etc.
  70. --Can only be stopped by finding the Fixer Author’s avatar and destroying it
  71. ---Results in Author stopping their interference
  72. -Rogue Editors
  73. --Player Characters (Evil)
  74. --Use any means necessary (Sues, crossovers, etc.) to Edit
  75. -Sues
  76. --Antagonists / BBEG
  77. --Destructive attention-seeking demigods
  78. --Created by unskilled authors on 'Real' Earth
  79. --Must be removed carefully by Editors
  80. -Firemen
  81. --Antagonists
  82. --Created after Great Crossover War to prevent it from happening again ever
  83. --Seek to destroy canons due to their fictional, 'false' nature and the inherent threat of invasion
  84. --Anti-Fixers
  85. --Pit Fixers, Sues, Editors against each-other in attempt to shatter canon
  86. ---Sometimes label themselves as Purgers who devote themselves to one particular larger canon and its fanons
  87. -Purists
  88. --Antagonists
  89. --Fixers who believe that a canon should be 'frozen' to preserve its quality
  90. --Will try to stem the growth of the canon and send the entire canon-tree into stasis forcibly
  91. --Often resort to using Sues or tricking Rogue Editors in order to achive this end
  92. -Distributors
  93. --Player Characters (Neutral)
  94. --Inter-Canon merchants and smugglers
  95. --Can get anything/anyone from anywhere, for a price
  96. -Freewriters
  97. --Neutral (Good/Evil)
  98. --Believe Sues should be allowed to exist
  99. --Believe in totality of the freedom of expression
  100. --Will do nothing to stop sues, but will fight against those who want to destroy Canons
  101. -Fixer Sues
  102. --Antagonists / BBEG
  103. --Fixers that used their rewriting powers to assume godhood
  104. --The power of a Sue, the mind and experience of a Fixer
  105. --One of the deadliest enemies one can possibly imagine
  106.  
  107. Owners
  108. --Antagonists / BBEG
  109. --Entities that claim all of fiction as their territory
  110. --MetaBeings who whisper dark secrets and impossible answers to their disciples
  111. ---Supposedly can answer PsuedoShrodinger’s problem and the Unified Theory of Creativity
  112. --Control ReClaimers and Prosecutors who wander the MetaVerse and conquer at will
  113. ---Prosecutors can understand whisperings, driven mad or enlighented religiously because of them
  114. ---ReClaimers are not ready to learn, and must be driven sufficiently insane before they learn their true objective
  115. --Can Jump without tech
  116.  
  117. The Collector
  118. -Rogue MetaFixer-Sue
  119. -Loves Mary Sues as characters and power-entities
  120. -‘Collects’ them by hiring Distributors (The Men at Arms, piloting the Wing Giver) to capture them
  121. -Hordes them
  122. -Dying
  123. --When dead, prison will break, hundreds of Sues will escape simultaneously, may cause Second Crossover War on MetaEarth
  124.  
  125. Editor Characters
  126. -Recruited from MetaEarth
  127. -Also recruited from Canons
  128. --Secondary/Civilian Characters
  129. --Often those who would be killed by plot events
  130. --Can often find multiples of them thanks to fanons/EU princple
  131.  
  132. PseudoHeisenberg's Literary Uncertainty Principle
  133. -Cannot know location and velocity of an off-focus character at same time
  134. -Allows for respawns for background characters
  135. -Allows for multi-recruitment respawns for 'plucked' recruits as well
  136. -Makes asking what is real or not in MetaEarth's multiverse an invalid question
  137.  
  138. Character Theft
  139. -Perpetrated by Distributors or Fixers
  140. -Results in real-world lack of empathy for character until replaced
  141. -Characters often sold for high prices on MetaEarth or to other worlds (resulting in dangerous Crossovers)
  142. -Agents must work to get back Character, re-deposit them in original canon intact
  143.  
  144. Killswitches
  145. -Implanted in each Agent who gains Editor powers
  146. -If Editor becomes a Sue, activated
  147. --Sends Editor into Plothole, un-makes them, removes them from memory
  148. --They are stricken from records
  149. --If they return, nobody knows who they are
  150. --Can be surgically extracted, but only by some of the best canon surgeons in the Multiverse
  151.  
  152. Finished Works
  153. -Completed series and Public Domain Works
  154. -Extremely stable
  155. -Only guarded by Proofreaders
  156. -Intervention only needed when actual Sues crop up
  157.  
  158. HQ
  159. -Located in pocket universe near MetaEarth
  160. -Science Divisions, Vehicle Bays, Armories, Medical Bays, etc.
  161. -Originally known as The Transpace Agency and Guard
  162. -Current Official Name: The Tutela Institute for Metaverse Maintenance and Upkeep (TIMMU)
  163. -Nicknames: ‘The Chopshop’, ‘The Idea Factory’, ‘Crossingard’
  164.  
  165. Tours of Duty
  166. -Guards cycled in an out daily to their posts (HQ -> Duty -> HQ)
  167. -Change location every week or so to prevent agents from going native
  168. -Some positions are less desirable than others (Twilight, DC Universe, etc.)
  169.  
  170. Jumps
  171. -Editors and other factions use either Gates, Porters, or Barges
  172. -Gates
  173. --Tied to Editor bases in Canons that require special attention
  174. --Safest form of travel as long as gate operators know what they're doing
  175. -Porters
  176. --Teleporters / Jumpers
  177. --Risk of mis-landing greater due to infinitely variable landing destinations
  178. --Coordinate system complicated, requires training to use
  179. --Computers usually figure it out
  180. -Barges
  181. --Ships
  182. --Big, heavy, slow, can get lost, can crash
  183.  
  184. Crossovers
  185. -Occur Naturally when growing Canons hit themselves or other Canons
  186. -Can be forced with extra-dimensional force application
  187. -Impossibly large amounts of energy released from these events
  188. --Used to forge SueTech
  189. --Can damage nearby canons
  190. ---Often used by Firemen as multiverse-scale bombs
  191.  
  192. Canon Destruction
  193. -Saddles Author with lost creativity and drive
  194. -Damages any canons that are related to it
  195. -Often causes collateral damage to the Metastructure of nearby Canons
  196.  
  197. Famed Agents
  198. -Typically spectacular Field Agents or Editors
  199. -The Institute codifies the name that will go down in history
  200. -Examples: Thought, End, Faithful, Artist, Cynic, Hopeful, One of Grey, Avenger, Judgment.
  201. -Their voices, tactics, and ideas are saved as ‘The Editorials’
  202. -Famed Rogues only identified after they are defeated
  203. --Kept very secret to prevent defection to seemingly appealing philosophies
  204.  
  205. Reality Reinforcement
  206. -Whatever a canon is perceived as in reality will apply to it
  207. -i.e. If people think a certain character is gay, they are, etc.
  208. -Can prevent canon character death
  209. -Can even resurrect them (Sherlock Holmes)
  210.  
  211. Sue Combat
  212. -Caseless weaponry (las-rifles, stasis weaponry) needed to prevent leaving ‘litter’
  213. -Stealth, one-shot-one-kill approaches required
  214. -Diplomacy or logic are last resort methods
  215. -Direct combat is suicidal against most
  216.  
  217. Canon Characters
  218. -Can be as deadly as Sues or Rogue Editors
  219. -Will act hostile to Agents if they are too up-front about their activities and intents
  220.  
  221. Concurrent Canons
  222. -Some canons are different forms of the same story
  223. -Different media, different authors, etc.
  224. -Exist separately, but share same ‘trunk’ using Great Forest structure
  225.  
  226. Generations of MetaHumanity
  227. -1st: Myth, Magic, and Primordial Knowledge
  228. --Archetypes
  229. -2nd: Legends and Epics
  230. --Heroes and Villains
  231. -3rd”: Literature and Narrative
  232. --Characters
  233. --First signs of Editors, Fixers, etc.
  234. -4th: Canon, Fanon, and Crossover’s Return
  235. --Agents and Kill-Switched Editors
  236. --Campaign Setting
  237.  
  238. Green Legion
  239. -Built up from ranks of Vidya, Fictional armies
  240. -Massive army of respawning mooks and soldiers
  241. -Led in the field by notable vidya mooks (TF2 Classes and the like)
  242. -Can destroy Sues in open combat, but often cause horrendous, plane-wounding collateral damage
  243. -Can be commanded by Editors, but difficult to do
  244. -Autonomous
  245.  
  246. Editorials
  247. -Tactics, ideas, and opinions of Famed Editors
  248. -Commentary on the rules and codices of the Institute
  249. -Used in the field when new ideas needed
  250.  
  251. Proofreaders
  252. -Produce primers on various canon
  253. -Issue primers to field agents
  254. -GMPC to help players through new canons
  255.  
  256.