Title: DefconRPG Scraps Author: Treefolk_Door Pastebin link: http://pastebin.com/SYZEYEcr First Edit: Tuesday 15th of March 2016 10:53:15 PM CDT Last Edit: Tuesday 15th of March 2016 10:53:15 PM CDT Light scraps: Fills 1 Armor slot Scrap name  Armor value Barter Value    Weight Broken Clock    1   3   1 Aluminum can    1   1   1 Giant Insect shell  3   1   3 Circuit Board   1   8   1 Rubber strip    4   3   2 Broken Camera   2   4   4 Tattered Book   1   2   1 Lunch Box   1   2   1 Charred bones   2   2   5 Burlap sack 1   2   1 Animal hide 2   5   2 Plastic panel   3   5   3 Bottle  1   5   1 Gear    2   4   1 Barbed wire 1   3   1 Weathered tool  3   5   1 Broken pipe 2   2   4 Steering wheel  2   2   1 Sunglasses  0   2   0   Binding scraps (light armor) Scrap Name  Barter Value    Weight Rubber Tubing   2   1 Copper Wire 1   1 Leather belt    2   3   Moderate scraps: fills 2 armor slots Scrap name  Armor value Barter Value    Weight Half-melted Plexiglas   4   8   6 Shredded Tire   5   7   10 Pressure cooker 4   4   4 Charred wood    5   6   6 Rusted metal panel  8   10  9 Leather car-seat    8   10  10 Bent street sign    10  8   6 Copper pipes    5   6   4 Rusted frying pan   10  8   4 Aluminum Siding 6   7   4 Bent rebar  5   3   2 Small electronics   4   6   2 Broken TV   4   4   5 Butcher block   6   4   4 Melted Armor    6   4   6   Binding scraps (Moderate armor) Scrap Name  Barter Value    Weight Steel Cable 7   4 Rusted Chain    8   5 Steel Buckle    5   2   Heavy scraps: fills 4 armor slots. Scrap name  Armor value Barter Value    Weight Car Door    14  13  15 Diamond plate panel 16  16  14 Rusted Steel Pipe   12  15  12 Motor   12  15  20 Mortar shell    10  10  10 Robot parts 10  14  14 Rusted Toolbox  12  10  13 Broken enviro-suit  8   8   8 Mutant bones    9   6   10 Whole computer  8   15  16   Binding Scraps (Heavy Armor) Scrap Name  Barter Value    Weight Steel Clamps    10  5 Nuts & Bolts    8   3 Pipe Fittings   8   6   Crafting armor is relatively simple. To craft armor you first select 3 scraps of the same scrap type and 1 type of binding scrap that you currently have in possession.(Scrap types are: Light, Moderate, Heavy) ·  In this example we are crafting a light piece of armor. (Broken Clock + Broken Camera + Lunch box; binding scrap: Leather belt)   Next, roll 1d20 and add your repair skill to the result, to determine the condition of the armor based on a difficulty level. ·  (1d20+ 7 (18+7=25) 21-40 = fair armor (-2)) o   20 and lower = poor condition (-5) o   21-40 = Fair condition (-2) o   41-60 = good condition (0) o   61-80 = Well condition (+2) o   81-100 = Excellent condition (+5) o   101 and above = Pristine condition (+10) After that, add up the total armor value of all the items chosen and apply the condition modifier. ·  (Broken Clock = 1/Broken Camera = 2/ Lunch box = 1 [1+2+1=4] {4-2=2} )   ·  The Crafted light armor can now be placed on any one of the open armor slots on your character. o   (crafted light armor(+2) -> Lower Left Arm (LLA)) The Crafted armors bonus is then added to the characters Total Armor Score (TAS) ·  Note: Light and Moderate scraps can be placed directly in any armor slot (for moderate scraps the armor slots have to be next to each other. (I.E. A tire can be placed only in Armor slot (ULA) if the armor slots for either (T) or (LLA) are open ? Heavy scraps can not be placed on the body.   Total Armor Score ? your Total Armor Score (TAS) is the combined total of all the pieces of armor collected and created.   Armor Difficulty ?  Your Armor Difficulty is your Total Armor Score (TAS) divided by 2 rounded down.