Title: (9)Clockwork Sentinel Author: Tine_Croi Pastebin link: http://pastebin.com/JCcMTFHC First Edit: Thursday 5th of February 2015 08:47:08 PM CDT Last Edit: Last edit on: Saturday 11th of March 2017 08:27:08 PM CDT Name: [UNKNOWN] Race: Earth Pony Gender: Male Class: Spellwright Special Talent: Mechanical minion can be healed through magical means as well as the usual and has a talent of its own. H/W: DECEASED   Racials:     Tough: +1h, +1w     Earth Pony Way: +1 to Retaliate   Skills:     Spell emulator:         Retaliate: Spell, Recharge 3 after effect triggers; After three turns, you deal out damage for every hit you lost during those three turns. Going Helpless before the end of the three turns causes the effect to release. Critfails don’t count toward the charge of this spell.     Mechanical Minion:         Clockwork Sentinel   Name: Clockwork Sentinel Gender: Appears Male and Sounds Special Talent: Clockwork Guard: +1 hit and +1 to Retaliate Alignment: Lawful Neutral Age: 400+ Hits/Wounds: 9/6(10/6 when GM allows armor bonus)       Tough: +1h, +1w     Earth Pony Way: +1 to Retaliate       Creator’s Spell Emulator:         Retaliate: Spell, Recharge 3 after effect triggers; After three turns, you deal out damage for every hit you lost during those three turns. Going Helpless before the end of the three turns causes the effect to release. Critfails don’t count toward the charge of this spell.     Minion’s Spell Emulator:         Empower Weapon: Automatic Instant, recharge 4 after effect ends, spell; caster on single ally gains +3 bonus to normal attacks. Each successful hit reduces the bonus by 1 until it reaches 0.   Skills:     Martial Defender(1): passive; you take +2 hits before going helpless (if you had 5, you now have 7, etc), and Slam crits on 8+     Slam: recharge 1; damages the enemy via a crushing body slam. Crits on 9+     Lightning Grease(1): passive; When you successfully roll to stand up from helplessness, you may take an additional standard action.       Equipped:     Runed Ancient Stone full body armor plating: +1 hit if GM allows, Catalyst     Ancient Stone Blades: Single         Folds out of his forelegs in combat         All off the “Ancient Stone” items were forged using ancient forgotten methods, combining stone, iron, and obsidian, creating a material with true no modern equivalences or comparisons. (If GM allows, they are considered virtually unbreakable)     Inventory:     A large enchanted diamond in the center of his chest, near where a heart would be. This is what gives him life.     Appearance:     Clockwork looks like a mane-less and tailless earth pony with his bronze gears and cogs visible in the cracks between the pieces of armor plating. His eyes are made of smaller diamonds than the one running him, both providing him sight and light to see by. Despite this, his sight doesn't work exactly the same as everyone elses; he sees the light that is absorbed, not what is reflected. His armor plating is covered in electric-blue runes that lightly glow.   Traits/backstory:     The youngest and most advanced of his brothers, his artificial soul is the most lively and “life-like”. After their creators’ bloodline died out and the manor began to crumble, he was the first to leave, not wanting to be surrounded by the sorrowful past. Now he simply wanders, looking for a friend to follow and something to do.