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Temperature Resistance Ruleset for 4S

By: TheOneTrueHazard on Jan 2nd, 2014  |  syntax: None  |  size: 35.03 KB  |  hits: 26  |  expires: Never
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  1. So, we've been discussing with Phoenix Down an optional ruleset for extreme weather resistance. This is important for our little, northern hamlet, as it will help to make the effects of our latitude feel more real. Note, this is an optional ruleset, and a work in progress. If you feel that your quest does not have need to put weather in as a consideration, you don't have to use it. Exploration and Slice of Life quests would likely benefit from this ruleset.
  2.  
  3. Ponies can survive without consequence at up to -15 degrees Celsius. When you reach this marker, and descend below it in temperature, players will begin to feel the effects of the cold. Players must make Temperature Resistance Checks periodically to prevent hypothermia from worsening. The distance in time is measured in actions, and reduces based on weather conditions. The GM will make a roll based off the temperature, and take into account modifiers based off weather. You can find the current weather conditions for our area in Ikea's Numbers, in the Five Day Weather Forecast Tab. https://docs.google.com/spreadsheet/ccc?key=0AqzKxeh9U-u7dDM1aW5BVGJldDhpbDhsUzZybHFpWVE#gid=4
  4.  
  5. -15C = 1d20 Actions
  6. -25C = 1d12 Actions
  7. -35C = 1d10 Actions
  8. -45C = 1d8 Actions
  9. -55C = 1d6 Actions
  10. -65C = 1d4 Actions
  11. Clear Sky, Sun is Out +2 Actions
  12. Stiff Breeze -2 Actions
  13. Strong Wind -4 Actions
  14. High Winds -6 Actions
  15. Rain -2 Actions
  16. Sleet -4 Actions
  17. Snow -6 Actions
  18.  
  19. So, a clear day without wind that is -15C would result in a Temp Resist Check every 1d20+2 actions, while a Blizzard in -27C would be 1d12-12... They would make a check every action.
  20.  
  21. Temp Resist is a simple d20 Check with a DC of 10. This check is modified by equipment on hand.
  22. Light Clothes +2
  23. Medium Clothes, Leather Armor +4
  24. Heavy Clothes, Metal Armor with Padding +6
  25. Cold Weather Gear +2 (Stacks over clothing)
  26. Metal Armor without Padding -2
  27.  
  28. Failure would result in moving down the tiers of Hypothermia as below:
  29.  
  30. 1. Hey, It's kinda cold out here. Meh. (All start at this tier)
  31. 2. -1 to all rolls, including Temp Resist.
  32. 3. -2 to all rolls, including Temp Resist. Visible shivering.
  33. 4. -4 to all rolls, including Temp Resist. Numbness and lack of coordination. Paradoxical Undressing may set in, as the hypothalmus goes haywire.
  34. 5. -8 to all rolls, including Temp Resist. Terminal Burrowing has begun, and the pony is finding it hard to stay awake.
  35. 6. Death
  36.  
  37. The following is a log of the discussion.
  38. ----------------------------------------------------------------------------------------------------------------
  39. [23:12] == Spark_Chaser [[email protected]] has joined #fourcannon-plan
  40. [23:12] <Cheren> well, negatives to holding weapons with hooves for one thing if you're not properly glove hooved thingy.
  41. [23:12] <Phoenix_Down> FUCK
  42. [23:12] <Phoenix_Down> [21:35:22] <Phoenix_Down> tier one would be just cold, its what the plaers would typically experience in the town
  43. [23:12] <Phoenix_Down> [21:35:53] <Phoenix_Down> tier two would be, y'know a little worse, about what one would expect when they have been out in the cold for a while, its at this point distracting, where someone would complain about being cold
  44. [23:12] <Phoenix_Down> [21:36:06] <Phoenix_Down> a -1 debuff to physical rolls at this point
  45. [23:12] <Phoenix_Down> [21:36:22] <Rain_Drop> mhmm
  46. [23:12] <Phoenix_Down> [21:36:25] <Rain_Drop> go on...
  47. [23:12] <Phoenix_Down> [21:37:56] <Phoenix_Down> then there is the third tier, at this poing the character would be visibly shivering cold and it would be a bit harder for them to do physical activities, a -2 debuff
  48. [23:12] <Phoenix_Down> [21:38:33] <Phoenix_Down> then there is the fourth tier, at this point you have stopped shivering and start to feel a bit numb, its harder for you to grip things and physical activities are a good deal harder, a -4 debuff
  49. [23:12] <Phoenix_Down> [21:39:37] <Phoenix_Down> then there is the last tier, at this point you feel harsh cold, down to your very core, you find it difficult to stay awake and your movements are all sluggish and difficult, a -8 debuff to physical actions
  50. [23:12] <Rain_Drop> hue
  51. [23:12] <Rain_Drop> just hue
  52. [23:12] <Phoenix_Down> shush Rain
  53. [23:14] <High_Tide> ohey sparky is here
  54. [23:14] <Spark_Chaser> Okay. So are we talking about weather based debuffs
  55. [23:14] <Cheren> jep
  56. [23:14] <Spark_Chaser> Note, It is 8 degrees in 4c's approximate climate right now...
  57. [23:14] <High_Tide> should I stick around to talk about 5c? I don't want to interrupt Phoe's idea
  58. [23:15] <Spark_Chaser> Yes.
  59. [23:16] <Spark_Chaser> So, Phoe, continue.
  60. [23:16] <Phoenix_Down> mkay, so I was talking to rain about cold based debuffs... as you can obviously see above my five tier levels [that I haven't named yet, this was just a rough draft]
  61. [23:17] <Phoenix_Down> and Rain and I had come up with an idea of descending through the levels of body temperature based on how many times you post in a cold enviroment, using it as a measure of time since some people take a while to post and it seems fair
  62. [23:17] == High_Tide [[email protected]] has quit []
  63. [23:18] <Cheren> [-27C right now, sparky we are based off of winnepeg, canada for temperatures. Colder than some points of Antartica]
  64. [23:19] <Spark_Chaser> Oh. I had Toronto.
  65. [23:19] <Phoenix_Down> so a combination of the cold from I guess winnepeg and whatever enviromental effects are also in place, like if it was snowing or raining it would make it colder
  66. [23:21] <Spark_Chaser> Okay. So, where are the dividing lines for the different tiers? What temp does it have to be outside to get to the final tier.
  67. [23:23] <Curious> [quick question here, spark we still have the shantytown or was that replaced with townhomes?]
  68. [23:23] <Spark_Chaser> Shanty town exists, but is slowly being replaced with Sleep Halls.
  69. [23:24] <Curious> [thanks]
  70. [23:24] <Spark_Chaser> It's primarily used for background pones.
  71. [23:25] <Phoenix_Down> so it wouldn't be an actual temperature level, but more based on how long one is out in the cold?
  72. [23:26] <Spark_Chaser> Looking at this...
  73. [23:26] <Able_Tome> Here's another thing/submission that needs to be considered: http://pastebin.com/WxMcWi0e
  74. [23:26] <Spark_Chaser> http://chestofbooks.com/animals/horses/Stable-Management-Exercise/Ability-Of-Horses-To-Bear-Extremes-Of-Temperature.html#.UsTpfPRDsxE
  75. [23:26] <Able_Tome> Put it into the queue to look through
  76. [23:26] <Redlight> queue?
  77. [23:26] <Redlight> oh jeez
  78. [23:26] <Able_Tome> As for weather proposition, catching up on the read atm
  79. [23:26] <Able_Tome> btw
  80. [23:27] <Able_Tome> Who controls the current document?
  81. [23:27] <Cheren> >-300 yeah, mistranscribing of -30 degrees
  82. [23:27] <Spark_Chaser> The Voting document is owned by my Hazard account, but is editable to all who have its link.
  83. [23:29] <Able_Tome> Hmm... maybe we can change the sharing option for it, allowing it to be edited only by metacouncil members, while others will be able to view it?
  84. [23:30] <Able_Tome> Just a thought to be considered.
  85. [23:30] <Cheren> hm
  86. [23:30] <Able_Tome> It's anonymous voting vs seeing ongoing votes/comments.
  87. [23:30] <Cheren> what about spoilers for quests and such and making sure people don't meta?
  88. [23:31] <Able_Tome> Yeah, true
  89. [23:31] <Phoenix_Down> ^
  90. [23:31] <Spark_Chaser> ^ I agree.
  91. [23:31] <Spark_Chaser> Discussion in the open, Votes on the doc.
  92. [23:31] <Spark_Chaser> So...
  93. [23:31] <Cheren> I suppose another document could be created without spoilers
  94. [23:32] <Spark_Chaser> At 9 degrees Fahrenheit, drivers are required to give horses protection from the elements...
  95. [23:32] <Able_Tome> Eh;... it's good as it is for now, I suppose. Back to topic and I need to catch up on it
  96. [23:33] <Cheren> ~ -13C for metric
  97. [23:34] <Spark_Chaser> Thank you. Metric is good.
  98. [23:34] <Phoenix_Down> so as Rain suggested, make a scale that judges the temperature outside, the weather effects outside and what the pone is wearing to resist the cold weather, then make a system that uses the number of posts for time scale since some people like to make their posts super long and take a while
  99. [23:35] <Spark_Chaser> According to another article: Horses exposed to constant chronic cold weather acclimatise to the cold. Typically, horses require 10 – 21 days to adapt to cold. For example, a horse kept at 20°C and exposed to temperatures of 5°C will adapt to temperatures of 5°C over 10 to 21 days. When the temperature drops to – 5°C, the horse will need another 10 – 21 days to adapt to this increasing cold. This process continues up to –15°C, which is the lower critical temperature (LCT).
  100. [23:35] <Spark_Chaser> Tell me if it cuts.
  101. [23:36] <Phoenix_Down> this process continues up to -15 C which
  102. [23:36] <Spark_Chaser> which is the lower critical temperature (LCT).
  103. [23:36] <Spark_Chaser> Basically, we can survive up to -15 C
  104. [23:37] <Spark_Chaser> Without cover
  105. [23:37] <Spark_Chaser> Heated homes and clothing are probably what is keeping us alive right now, but to be honest, some of our background pones should have died, especially given our food rationing.
  106. [23:38] <Able_Tome> That, and mind about our current production chains.
  107. [23:38] == Rain_Drop [[email protected]] has quit [Ping timeout: 207 seconds]
  108. [23:38] <Able_Tome> We have miners, logging and stone cutting still 'working'
  109. [23:38] <Able_Tome> *mining
  110. [23:39] <Cheren> yeah we'd have to ask Ikea about said stuff
  111. [23:39] <Spark_Chaser> Yup. And they have to eat even more to keep working.
  112. [23:39] <Able_Tome> Yeap, that or don't work at all.
  113. [23:39] <Spark_Chaser> Calorie intake not only supports work, but body temp.
  114. [23:40] <Able_Tome> Think about what sort of people/pones 4C is composed from, hue
  115. [23:40] <Able_Tome> Pretty sure that food intake, like you've said, would increase to support production, but some of it would've still dropped.
  116. [23:41] == Rain_Drop [[email protected]] has joined #fourcannon-plan
  117. [23:41] <Spark_Chaser> Some of us, however, have already burned through our fat stores. Without food, we freeze.
  118. [23:42] <Cheren> I know we've increased our food and fuel consumption because it's winter
  119. [23:43] <Rain_Drop> allo allo w=sorry what i miss?
  120. [23:43] <Phoenix_Down> my idea was more for the sake of PnPs, rather than the micromanagement of our citizens
  121. [23:43] <Cheren> hence ike'as increased stuff. But yeah, PnP. Let's focus on that
  122. [23:44] <Spark_Chaser> Well, we'd need to have a system based off of temperature and exposure time.
  123. [23:44] <Spark_Chaser> We could say that -15 C is the starting point of being too cold to bear.
  124. [23:45] <Spark_Chaser> For every 5 degrees below that and 10 minute, we increase the potency of the debuff?
  125. [23:45] <Phoenix_Down> as I said a rudimentary system based on post numbers for the sake of PnPs fits better because of how long some people make their posts and how long they do take to post
  126. [23:45] <Spark_Chaser> Yeah
  127. [23:45] <Phoenix_Down> for real time that would work, but real time doesnt really work with a webchat system hue
  128. [23:45] <Spark_Chaser> minute in ponyworld time.
  129. [23:46] <Spark_Chaser> Which is based off number of actions.
  130. [23:46] <Spark_Chaser> so, like she said, posts.
  131. [23:46] <Cheren> just take the average between the high and the low for the day?
  132. [23:46] <Rain_Drop> Yay we have progress!
  133. [23:46] <Booze_Hound> hey cheren, did you pass my idea to the MC?
  134. [23:46] <Cheren> yeah, it's in the list
  135. [23:47] <Phoenix_Down> yea, number of actions, but I suppose what constitutes an action would be more up to the GM?
  136. [23:47] <Spark_Chaser> Yeah, probably. Or, take the average, and drop it by 10 when you're in the morning or evening.
  137. [23:47] <Rain_Drop> also why did tide leave thought he was going to give deets for 5c and stuff also I am committing to one end or another to its cannonity cuz christ we need to take a stand and all, now for the Booze stuff yeah I gave my vote on it looks like a lot seemed to be taking it well
  138. [23:47] <Cheren> For those not keeping up, Booze wants to try his hand at GMing and submitted a proposal that he wants help on. We'll get to that later on if we're still awake.
  139. [23:48] <Phoenix_Down> well I thought we were taking this to... well the metacouncil channel rather thant he public plan channel
  140. [23:48] <Phoenix_Down> also Sparky doesn't op on join that channel
  141. [23:49] <Rain_Drop> eh i kinda see them both as valid places for metacouncil to occur more or less really
  142. [23:49] <Rain_Drop> the 2nd for more civil discussion on stuff that is super volatile pending on what it is mainly
  143. [23:49] <Rain_Drop> or somethign
  144. [23:49] <Rain_Drop> to that effect i mean
  145. [23:49] <Cheren> huh
  146. [23:50] == Cheren has changed nick to Mad_Stan
  147. [23:51] <Redlight> eyup, use teh second room when it comes to personal secret requests
  148. [23:52] <Redlight> im sure u guys know when to use that or not
  149. [23:53]  * Phoenix_Down shrugs
  150. [23:53] == Liven has changed nick to Ivan[MZ]
  151. [23:53] <Rain_Drop> but yeah to keep up the momentum of the discussion and cuz i am obviously not distracted by getting this Deamon Tools thing to work, i think that the potential of this cold weather debuff thing can be a cool tool for future gms to use and for RP purposes do it story board teller style with some nods to it and if they have stayed outside too long they can show that
  152. [23:54] <Mad_Stan> there's no reason right now to use the meta council since we're working on game mechanics, not debating about voting on them.
  153. [23:54] <Spark_Chaser> Yeah.
  154. [23:54] <Spark_Chaser> It'll be good to get more people in on this.
  155. [23:55] <Phoenix_Down> m'kay, so at what kind of weather effects would cause a drop in cold resilliance, such as high winds, snow, a blizzard, etc
  156. [23:56] <Spark_Chaser> Okay, how about this: Based on the average temperature, and certain modifiers, you have to make rolls every so often to resist the cold. A failure moves you to a worse tier of hypothermia, granting the debuffs we saw above.
  157. [23:56] <Spark_Chaser> The lower the temp, and worse the conditions, the more often you have to roll.
  158. [23:57] <Mad_Stan> that could work.
  159. [23:57] <Spark_Chaser> Night, rain, snow, wind, are all modifiers, and the debuff applies to your Resist Cold roll as well.
  160. [23:57] <Rain_Drop> mm well i was more partial to the whole post numbers and keeping track of them so you dont get screwed by a secondary invisible healthy bar thing not constant rolls
  161. [23:57] <Mad_Stan> modifers for cold weather gear and ... yeah, let's keep it simple
  162. [23:58] == Alerderna has changed nick to Aler|NotHere
  163. [23:58] == Flora [[email protected]] has quit [Ping timeout: 202 seconds]
  164. [23:58] == Ivan[MZ] has changed nick to Liven
  165. [23:58] <Phoenix_Down> huh... rolling is pretty simple, and easier on the GM to keep track of
  166. [23:58] <Spark_Chaser> Basically, it's like this, -15C, but now wind or other conditions, Okay everybody, after 1d20 actions we all roll for cold.
  167. [23:59] <Spark_Chaser> Somethin' like that.
  168. [23:59] <Phoenix_Down> not every action, per se, but every certain number of actions you would have to roll, roll high enough, like a crit sucess and the number of actions before rolling again is longer, or maybe go back up a tier
  169. [23:59] <Spark_Chaser> It's -32 out, rainy, windy, no gear... You rollin every 1d4 actions.... Yeah Phoe. Like that.
  170. [00:01] == Mad_Stan has changed nick to Cheren
  171. [00:01] <Rain_Drop> ah so it would be simlair to making the constitution check in extreme conditions depending on what thte weather is like and such
  172. [00:01] <Spark_Chaser> Yup.
  173. [00:01] <Rain_Drop> !roll d10 rounds till Cold Check
  174. [00:01] <Rain_Drop> kek
  175. [00:01] <Spark_Chaser> Yup.
  176. [00:02] <Rain_Drop> so lets say 5 came up so on the 5th round everyone rolls d20 then have to pass said cold check?
  177. [00:02] <Spark_Chaser> Yup. Get modifiers for cold weather gear, debuff if they haven't eaten.
  178. [00:03] <Phoenix_Down> how would you dictate if they heave eaten though?
  179. [00:03] <GreenLight> *CoughTalkaboutcold-resistantstormclouds*cough
  180. [00:03] <Cheren> >if they hadn't ate. I think we drop that one for right now, spark
  181. [00:03] <Spark_Chaser> Yeah.
  182. [00:03] <Cheren> and ^ to GL from rain's thingy
  183. [00:03] <Spark_Chaser> Only if the player mentions it. -2.
  184. [00:04] <Phoenix_Down> should the GM ask? HP, Gear, SSSS, have you eaten?
  185. [00:04] <Spark_Chaser> They could, but we could just as easily skip it.
  186. [00:05] <Spark_Chaser> Assume we've all eaten. How often have we seen player's RP that they've not eaten? Not often.
  187. [00:05] <Phoenix_Down> yea escept Greenhoof
  188. [00:06]  * Rain_Drop wishes we had a bot that could keep track of aninidividuals food intake and water intakes but oh well
  189. [00:06] <Phoenix_Down> sounds like an asston of work Rain
  190. [00:06] <Rain_Drop> Also bout the cold spot thing I brought that up with the other members right?
  191. [00:06] <Redlight> >thinking up a complicated system that will probably only be valid for 1 more month
  192. [00:07] <Redlight> but if you think it's worth the trouble, go for it
  193. [00:07] <Spark_Chaser> >And in specific environmental conditions. Sudden Ice Cave.
  194. [00:07] <Rain_Drop> red please im trying to get the potions system to work ....
  195. [00:07] <Cheren> 2 at least, but would help for whatever summer heat goes as well
  196. [00:08] <Spark_Chaser> Yeah, because it can go in the other direction as well. Temperature Check. Number of degrees outside the comfort zone maps to Temp Resistance roll frequency.
  197. [00:09] <Phoenix_Down> kay... urf pones get any resistance bonuses to the check?
  198. [00:10] <Cheren> the spot thingy? I think it would just be the colors for now. I don't want it to be headed down the path of having to work under PMs trying to figure out how the other person would react because of soul mixing. Especially if more than 1 other spotted pony enters the mix.
  199. [00:10] <Rain_Drop> those who stay hydrated and take a quick dip in a river could possibly work as well
  200. [00:10] <Spark_Chaser> Yeah.
  201. [00:10] <Cheren> probably +2 like the other resistances, nix
  202. [00:10] <Spark_Chaser> Clothes in cold weather, water in warm weather.
  203. [00:11] <Rain_Drop> I was goin to have it be along the lines that that would be locked after contact with another bleached pooony really but i can just drop it if it too much
  204. [00:11] <Cheren> anyway back to cold weather. we can build off of this in the future
  205. [00:11] <Spark_Chaser> DANG!
  206. [00:11] <Spark_Chaser> We're never gonna get to the point of needing a heat resistance check.
  207. [00:12] <Spark_Chaser> Spring is the warmest avereage temp in Winnipeg. -2C!
  208. [00:12] <Phoenix_Down> yea, cold weather and its effects on a PnP, so take how much colder it is than the base with the given temp of the day in winnipeg.. then modify it based on the weather conditions, match it against what the pone has equipped warmthwise
  209. [00:12] <Spark_Chaser> Nevermind. Summer is 18C
  210. [00:12] <Spark_Chaser> Still, not hot.
  211. [00:12] == GreenLight [[email protected]] has quit [Ping timeout: 202 seconds]
  212. [00:13] <Spark_Chaser> Okay, If -15 is LCT, That's the base line. We drop by 10 degrees, we drop a die.
  213. [00:14] <Spark_Chaser> -15 1d20, -25 1d12, -35 1d10, -45 1d8.
  214. [00:14] <Spark_Chaser> This gets a minus for wind and rain/snow.
  215. [00:14] <Rain_Drop> Works for me then would the DC increase as we went then?
  216. [00:14] <Phoenix_Down> whats that specific die for?
  217. [00:15] <Spark_Chaser> How often you have to do the check.
  218. [00:15] <Phoenix_Down> mkay
  219. [00:15] <Rain_Drop> For each level temp we go down the more often we have to cold check
  220. [00:15] <Phoenix_Down> mmhmm
  221. [00:15] <Rain_Drop> And the dcs can go like 12 14, 16, then 18 or something?
  222. [00:15] <Rain_Drop> Or too hard?
  223. [00:15] <Spark_Chaser> The DC doesn't get any worse.
  224. [00:15] <Rain_Drop> Oh so just a flat 12 or 10 then?
  225. [00:15] <Spark_Chaser> But it will get modded for wind and rain/snow.
  226. [00:16] <Rain_Drop> So say we have pony rolls and gets a 11 but since its windy and raining she looses 2 to her roll and goes deeper in the teir?
  227. [00:16] <Phoenix_Down> rather than make the DC higher, make their mod against it worse
  228. [00:16] <Rain_Drop> to then 2nd teir i mean and gets debuffed due to it
  229. [00:16] <Phoenix_Down> yea
  230. [00:17] <Spark_Chaser> Yeah.
  231. [00:17] <Rain_Drop> sweet ok then would it then make sense to keep it simple mind, to have each addjective used in the scene be a plus or minus just somehting flat even
  232. [00:17] <Spark_Chaser> Like 2, 4, 6
  233. [00:17] <Rain_Drop> Like a rainy wet day would incur a -2 to your cold check once you needed to?
  234. [00:18] <Spark_Chaser> Rain is a -2, Sleet is -4, Snow is -6?
  235. [00:18] <Rain_Drop> since Rain=1 and windy =1 which makes it 2 total
  236. [00:18] <Rain_Drop> hmm...
  237. [00:18] <Rain_Drop> yeah i could roll with that
  238. [00:18] <Spark_Chaser> Stiff breeze -2, strong wind -4, storm wind -6
  239. [00:18] == Aler|NotHere has changed nick to Alerderna
  240. [00:18] <Spark_Chaser> So a blizzard would be a -12
  241. [00:19] <Cheren> eh, or we could go with what it's like reflecting the weather of the day
  242. [00:19] <Rain_Drop> hmm then that would mean it be impossible to get out unless you had modifiers to combat that
  243. [00:19] <Spark_Chaser> Being out in even a -15C blizzard would have you rolling, at most, every 8 actions.
  244. [00:19] <Cheren> Or horns~
  245. [00:19] <Spark_Chaser> huh?
  246. [00:20] <Spark_Chaser> Rain> That would actually be rather accurate then.
  247. [00:20] <Rain_Drop> mk well in that case would it make sense the moon clothing style thing be the fram we use for the clothes modifiers to help you out since even if you got a flat 20 you would be at 8 in a blizzard
  248. [00:20] <Cheren> horn autohits for 1d4 under current 4s rules if you take the 6 month perk
  249. [00:20] <Cheren> I'm guessing that would be reduced
  250. [00:20] <Cheren> or less damage
  251. [00:21] <Spark_Chaser> In that cold of a blizzard, you don't go out!
  252. [00:21] <Rain_Drop> crap gotta go for a bit wait no i can take this along with me!
  253. [00:22] <Spark_Chaser> Normal clothing gives you nil, A solid coat +2, a fluffy coat +4, cold weather gear +6.
  254. [00:22] <Spark_Chaser> So, You could at least negate the wind of a blizzard.
  255. [00:23] <Spark_Chaser> You don't want to stay out long, though.
  256. [00:23] <Rain_Drop> yeah i could see that
  257. [00:23] <Cheren> Maybe negatives to init indicating how slower it is to act in the thicker suits. hm.
  258. [00:23] <Spark_Chaser> Your Hypothermia debuff applies to all rolls.
  259. [00:23] <Spark_Chaser> ALL rolls.
  260. [00:24] <Rain_Drop> yeah and the heavy thickness thing with wearing such clothig would be the result of a lower initive roll
  261. [00:24] <Cheren> thought that was only if you failed the roll. so those would be more for resisting the next level then?
  262. [00:24] <Rain_Drop> I think so
  263. [00:25] <Rain_Drop> Is it more along the lines of 2nd level and so on buggin you in your actions while you try to prevent the cold from getting worse?
  264. [00:25] <Spark_Chaser> So, if you've gone to a new tier of hypothermia, it's harder to resist the next one, but it's also harder to think straight, do work, and fight.
  265. [00:25] <Cheren> right, spark
  266. [00:26] <Spark_Chaser> Yeah, stage one is your standard, "Hey, It be cold."
  267. [00:26] <Spark_Chaser> Like was said at the top.
  268. [00:27] <Spark_Chaser> We could base the temp off of winnipeg and the weather conditions on a random roll. Ikea's doc could store it in the day planner.
  269. [00:28] <Spark_Chaser> That way, we would know what the weather will be like for a ways in advance.
  270. [00:28] <Spark_Chaser> Oh! Cloud cover is a factor. Sun warms your bones.
  271. [00:28] <Phoenix_Down> well... the main reason I brought this whole thing up in the first place was for quest ideas that pertained to dealing with the weather, rather than an enemy
  272. [00:29] <Spark_Chaser> I was hoping someone would.
  273. [00:30] <Phoenix_Down> I was talking with Lucyne about it for my Frozen North quest idea that I put in a while ago, and I had wanted to do a small foraging like quest just to test the system as well
  274. [00:30] <Redlight> [seems like a hinderance to all players..it's like hardcore difficulty]
  275. [00:30] <Redlight> quests are normally hard by themselves already]
  276. [00:30] <Rain_Drop> [numbers intensifies the ikeas did this.jpg]
  277. [00:31] <Rain_Drop> hehe but seriously i rather like that idea as before i had looked it up on the google weather to get an idea of how it was tempeture wise and the weather for the most part but doing it constantly day in and out was....aggravating
  278. [00:31] <Cheren> well, people did want hardmode outside the town. Eh, it'll be something for the GMs to use and teset out.
  279. [00:32] <Spark_Chaser> Well, redlight, I see your point. If we had this as an optional ruleset for those GM's that want to use it, it could be there.
  280. [00:32] <Spark_Chaser> On the otherhand...
  281. [00:32] <Spark_Chaser> This is survival.
  282. [00:32] <Spark_Chaser> And it's clopping cold out there.
  283. [00:32] <Rain_Drop> ^
  284. [00:33] <Redlight> eh, no one gave a hoot about survival since the golden ages
  285. [00:33] <Spark_Chaser> <RPed near death from exposure a little over a month ago.
  286. [00:33] <Redlight> i bet you'll have a problem in having players agree with using these rules unless you force em on your own quests
  287. [00:33] <Rain_Drop> in either case what do we have so faar that we like and would like to use provided we went ahead with the whole cold thing
  288. [00:34] <Cheren> If there's a way to setup and retrieve the temps to place them in the google doc, then it would be easy to maintain, but I don't know if parsing xml is even capable or how to inside of it.
  289. [00:34] <Spark_Chaser> It would have to be a daily thing, and that may be too much effort for a ruleset. If we made it optional, and made it where the GM has to go retrieve the temp, it could work.
  290. [00:35] <Phoenix_Down> again... wanted to do this because I wanted muh frozen north quest to be based more around the cold then "go somewhere and fight something"
  291. [00:35] <Spark_Chaser> Which would mean that you would take the option to put it in your quest.
  292. [00:36] <Rain_Drop> mainly that we have 4 or 5 tiers of hypothermia that is used from -15 for the beginning of rollings of how many rounds must go before you do a cold check at which point modifiers are added in mainly of the wind and rain types affect wherther or not they descend further into hypothermia at which point they use their own clothes to combat those modifiers to stay warm basing it off the
  293. [00:36] <Rain_Drop> weather of winnipeg and putting it to the main doc on the daily journal thing right?
  294. [00:37] <Rain_Drop> also i like the idea of the weather thing being the temporary rule set that could be used by the gmas a tool to use not for casual RP day to day thing but for th epnp sessions outside of town since usually most folks tend to go  really fast from point a to point b in town when its cold
  295. [00:37] <Cheren> hm, I see your point. Most don't want to deal with more rules, red. weather is in a new tab in ikea's numbers' spreadsheets, rain.
  296. [00:37] <Spark_Chaser> Whoah. Sweet.
  297. [00:37] <Spark_Chaser> Didn't see that.
  298. [00:38] <Redlight> doubt everyone knows about ikea's numbers. heck I don't look at em since i don't wanna keep track of that shit myself
  299. [00:38] <Cheren> has to be updated manually for everything but dates
  300. [00:38] <Spark_Chaser> So, yeah. We could bring that up in the eval for someone's quest: Do you plan for weather to be a part of this, considering where you're going?
  301. [00:38] <Phoenix_Down> kay
  302. [00:39] <Spark_Chaser> That way, they have to think, do I want to use the Temp Resist Ruleset?
  303. [00:39] <Phoenix_Down> m'kay... should we put it in the thread?
  304. [00:39] <Spark_Chaser> For a straight action, they may not. For an explore or SOL, they may.
  305. [00:39] <Cheren> so someone to post the highs and lows daily in thread then
  306. [00:39] <Rain_Drop> then wecan  make it as a optional link thing in the main topic op or have a post in the threD osme where the others can see it
  307. [00:40] <Cheren> >people clicking on links in the OP.
  308. [00:40] <Rain_Drop> huh tried the touch screen thing not bad typing
  309. [00:40] <Cheren> plz rain, some have to be spoonfed.
  310. [00:40] <Spark_Chaser> Yeah. We also need to collect the existing rulesets in a more easy-to-browse format.
  311. [00:41] <Spark_Chaser> I know there's some pastebins, but it could do with better formatting.
  312. [00:41] <Rain_Drop> hmm true coould take the character sheet that is given on Ikeas numbers and put the information fo the 4s ther below it for consideration
  313. [00:41] <Rain_Drop> [Sense of Lorebooking intensifies]
  314. [00:41] <Redlight> Yes on the spoonfeeding
  315. [00:42] <Redlight> the rules and where to find them have become so ridiculously convoluted
  316. [00:42] <Spark_Chaser> As well as some bits of the SSS that didn't make it into the doc for 4S.
  317. [00:42] <Redlight> there is a problem when everytime I want to use 4S i have to get someone else to post it for me
  318. [00:42] <Cheren> RPG Rulebook: http://derpy.me/qnxhk again spoonfed
  319. [00:42] <Spark_Chaser> So, we'll propose a measure to create a 4S Player's Manual. Link it in all the docs.
  320. [00:43] <Cheren> it's moved from OP to linkboard
  321. [00:45] <Cheren> but a searchable document with everything in it might be easier
  322. [00:45] <Spark_Chaser> Yes.
  323. [00:46] <Spark_Chaser> So, first, we'll put together a rudimentary ruleset for Temp Resist, put it forward for General Discussion, or just up for more MC discussion?
  324. [00:46] <Rain_Drop> so copy pasta all the stuff  from all those links and do what we did with the lorebook doc then?
  325. [00:47] <Redlight> linkboard? that's bacon's doc rigth?
  326. [00:47] <Rain_Drop> Also general discussion in the thread? Sounds like cool idea to me
  327. [00:47] <Cheren> no, the linkboard in the thread, red
  328. [00:47] <Cheren> discuss in thread yes
  329. [00:48] <Redlight> oh..i call that the OP
  330. [00:48] <Redlight> very nice
  331. [00:50] <Rain_Drop> btw since i have been moving back and forth tween this and my internet browser which is being a pain in the aASS about staying up while i chat on the mIRC how do i get it to stop doing that?
  332. [00:50] <Cheren> drag the windows, one on each side of the screen, so you can see both at hte same time?
  333. [00:51] <Redlight> why have both up on the same time?
  334. [00:53] <Rain_Drop> well i can do that but then its like super cramped as the windows themselves wont resize to fite for some reason
  335. [00:53] == Curious [[email protected]] has quit [Quit: so long, farewell, auf wiedersehen, goodnight]
  336. [00:53] <Cheren> usually when I'm looking up stuff, red.
  337. [00:59] <Phoenix_Down> so.. further discussion and work needed on the cold system? or can I test it with a quick little adventure sometime?
  338. [01:00] <Spark_Chaser> I'm writing it up to have general discussion. What does everyone say about Phoe doing a test run of it?
  339. [01:00] <Phoenix_Down> well I dunt have one ready Sparky
  340. [01:02] <Spark_Chaser> I'll post up the ruleset as discussed in a mo. I'm asking if everyone is okay with you building an adventure to bring forward for approval using this system, even if we don't have general discussion done yet.
  341. [01:04] <Rain_Drop> Id be fine with it
  342. [01:05] <Rain_Drop> Plus we can try a test system of it and all much like i tried to do with potions which i endded to bring up with you all at alater date when we not all tired most likely as it just turned midnight
  343. [01:05] <Rain_Drop> here
  344. [01:07] <Cheren> Yeah, it running a couple games with it would help iron out whatever bugs would do so
  345. [01:07] <Phoenix_Down> :3
  346. [01:08] <Rain_Drop> Mm works for me can i get link to thread please?
  347. [01:08] == GreenSleeves has changed nick to GreenSleevesSLEEEEEEEP
  348. [01:11] <Spark_Chaser> Okay, first, I'll post here what I've got for review to make sure I got it all right.
  349. [01:11] <Cheren> http://boards.4chan.org/mlp/res/15311612
  350. [01:12] <Spark_Chaser> So, we've been discussing with Phoenix Down an optional ruleset for extreme weather resistance. This is important for our little, northern hamlet, as it will help to make the effects of our latitude feel more real. Note, this is an optional ruleset. If you feel that your quest does not have need to put weather in as a consideration, you don't have to use it. Exploration and Slice of Life quests would likely benefit from this ruleset.
  351. [01:12] <Spark_Chaser> Ponies can survive without consequence at up to -15 degrees Celsius. When you reach this marker, and descend below it in temperature, players will begin to feel the effects of the cold. Players must make Temperature Resistance Checks periodically to prevent hypothermia from worsening. The distance in time is measured in actions, and reduces based on weather conditions. The GM will make a roll based off the temperature, and take into account modifiers based off weather
  352. [01:12] <Spark_Chaser> Yikes. That gonna cut off.
  353. [01:12] <Spark_Chaser> I'll just make a pastebin.
  354. [01:13] <Spark_Chaser> http://pastebin.com/JP8yHPRH
  355. [01:15] <Phoenix_Down> looks good Sparky
  356. [01:16] <Rain_Drop> reading one sec but i am liking what i see so far due to how professional you make i tseem
  357. [01:16] <Spark_Chaser> Should I Include the log?
  358. [01:16] <Rain_Drop> like seriously your the ms harshwhinny of 4c
  359. [01:17] <Rain_Drop> one thing
  360. [01:17] <Rain_Drop> stiff coat and fluffy coat
  361. [01:17] <Rain_Drop> how do they determine how that is gained ?
  362. [01:17] <Rain_Drop> Time  or whenever we move from auturmn to winter when we get said coats?
  363. [01:17] <Spark_Chaser> That's like, a jacket.
  364. [01:17] <Spark_Chaser> I'll specify that.
  365. [01:19] <Phoenix_Down> and what about weather gear like the ponchos rain made for everyone out of tent material to resist rain
  366. [01:20] <Spark_Chaser> Stiff jacket.
  367. [01:20] <Spark_Chaser> They're equal, actually.
  368. [01:20] <Rain_Drop> ah i was thinking of it being like Moonies levels of clothing light, medium and heavy
  369. [01:20] <Spark_Chaser> That's good.
  370. [01:20] <Spark_Chaser> I'll change to that.
  371. [01:21] <Rain_Drop> but i think i get what you meany with stiff fluffy and cold weather gear as stiff coat...ah ok then cuz I have it in my head that pnochos is code word for everyones winter gear pending on what profession they work at
  372. [01:22] <Cheren> Heavy weather gear would only be usually only for the lumberjacks and miners to share.
  373. [01:22] <Spark_Chaser> A rain poncho is more stiff, designed to keep out the rain, but not stop the cold. Cold weather gear like Heavy clothes would stop both.
  374. [01:22] <Spark_Chaser> So, Cheren, you think there should be a fourth level?
  375. [01:23] <Spark_Chaser> Light, Medium, Heavy, Cold Weather?
  376. [01:23] <Spark_Chaser> Cold Weather being +8?
  377. [01:23] <Cheren> Nah, just a straight +2 bonus, considering it's meant to go over the rest, if I recall correctly.
  378. [01:24] <Spark_Chaser> Okay.
  379. [01:24] <Spark_Chaser> Armor! If they're wearing metal armor, they'll freeze faster, right?
  380. [01:25] <Rain_Drop> that would work as it could be like a tradeable item right or something to that effect heheh its kinda nice to have stuff down and worked out
  381. [01:25] <Spark_Chaser> While leather armor is Medium clothing.
  382. [01:25] <Rain_Drop> ...true if they had nothing between them and fur
  383. [01:25] <Rain_Drop> since padding and all is supposed to be there to stop chinks and the like
  384. [01:25] <Spark_Chaser> Yeah. So Armor is considered Heavy Clothing?
  385. [01:26] <Cheren> We BattleTech MaximumTech rules now. yes, the metal. And hm. It all depends on how much it's insulated. My leather armour recieved an upgrade in warmth, so there is that, too.
  386. [01:27] <Spark_Chaser> Leather Armor as Medium Clothing. Metal Armor with Padding as Heavy Clothing, Metal Armor without padding is a -2.
  387. [01:27] <Spark_Chaser> Since that steel be cold.
  388. [01:27] <Rain_Drop> for  now lets keep it simple...well in that case that works out to i think
  389. [01:28] <Rain_Drop> true