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Joao: Chapter 1

By: TheFisherman on May 21st, 2012  |  syntax: None  |  size: 13.53 KB  |  hits: 29  |  expires: Never
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  1. Joao The Fisher Man: Chapter 1
  2.  
  3.  
  4. You are a Portuguese fisherman from the 15th century. You've been transported into Equestria when you fell asleep during one of your fishing trips. You appear on the side of a river. Your renaissance-styled clothes are tattered with the exception of your wide-brimmed black velvet hat with a giant feather piercing the side of it. You awake to a pastel landscape and the lack of sea salt in the air. After a short prayer, you look around, you see a settlement in the distance. You notice that the buildings look Bavarian in design, how do you proceed further?
  5. >Somehow, a chest of your belongings washed up on the coast
  6. >Inside you find some parchment, ink, a compass gunpowder, a blunderbuss, some shot, a letter opener and some dry fishing bait
  7. >Look at compass
  8. >Arrows are spinning crazily
  9. >You throw it in the river out of fear
  10. >You do not dare to proceed into the Germanic village
  11. >You spend the night in an earthen hovel near the river
  12. >It's cold, but you endure it
  13. >Whenever you're hungry, you fish
  14. >Set up a small poacher's camp in time
  15. >Eventually the native denizens wisen up and investigate the occasional plume of smoke that comes from your campfires
  16. >A few ponies saunter into your camp, looking confused and shocked
  17. >They start babbling in some tongue
  18. >You are shocked by these creatures
  19.  
  20. >You collect your wits
  21. >Animals do not speak, only men speak!
  22. >This must be a work of Lucifer!
  23. >There are only two of them, good!
  24. >You grab your letter opener off your makeshift boulder table
  25. >You charge towards the ponies who are equally confused
  26. >You use their daze to your advantage and rush up towards an orange earth pony and pierce it's throat with steel, carving the knife sideways
  27. >Blood spurts from it's throat and it drops to the ground, shaking violently and covering up the gash with it's hooves
  28. >You look at the other cyan unicorn who is covered in her fallen friend's blood
  29. >She is paralyzed in fear by your actions
  30. >She starts speaking in that devil tongue again
  31. >It sounds like pleas for mercy
  32. >No, you cannot allow these demons to live.
  33. >You flip your letter opener, smashing it down in front of the pony's horn
  34. >You pull the blade out and bring it down in the same spot
  35. >You do this twice before the pony collapses
  36. >You and the grass is covered in blood and you have slain two agents of Satan with a letter opener.
  37.  
  38. >You look at the corpses
  39. >An unholy lust washes over you body
  40. >It is the aura of the the Fallen One
  41. >You decide it would be best to dump the corpses in the hovel and move camp
  42. >You proceed to do so
  43. >You pray after completing the deed to sanctify yourself
  44. >You are careful not to get demonic blood on your wooden cross
  45. >The lust seems somewhat culled
  46. >You whip your back until it bleeds with your makeshift fishing rod as penance for your unnatural desire
  47. >You bathe in the river
  48. >You pick up your belongings and move further up the river
  49. >The settlement appears closer
  50. >The demons would never attack so close to a town
  51. >You think they came from the nearby woods
  52. >One day, you are fishing
  53. >You see a pastel figure in the distance
  54. >A yellow filly carrying a basket of apples walks out of the woods
  55. >My God, there are more of them.
  56.  
  57. >You watch the thing walk out of the woods
  58. >It has a red man and a light-yellow coat
  59. >More lust washes over you
  60. >You already understand that this is Lucifer's trick
  61. >You reach for your blunderbuss
  62. >You begin to load it
  63. >By the time your load it your boner is gone and the filly is nowhere to be seen
  64. >You sleep with your gun tonight.
  65. >You wake up to see the filly walking out of the woods again
  66. >You take aim
  67. >Pull the trigger
  68. >Metal bits propel towards the filly
  69. >Knocks her off her legs, tearing off some legs in the process
  70. >Whole body is demolished by the shrapnel
  71. >You walk up to the corpse
  72. >You toss it in the river
  73. >You take the basket of apples
  74. >Atleast you wont shit fishy paste tonight
  75. >Wake up to sounds of demonic screeching
  76. >It's an orange-colored earth pony with a blonde mane
  77. >It's wearing a tiny hat, you find this amusing
  78. >She's in tears, screaming a name repeatedly
  79. >You load your blunderbuss...
  80.  
  81. >After looking at the demon through your sight you realize that it is equine shaped
  82. >You already know that they are weakling imps
  83. >Perhaps you can use it as transportation
  84. >You sneakily creep up next to the horse
  85. >You suddenly spring, jumping on her back
  86. >You take off your hat and clamp it around the pony's face, darkening her vision
  87. >The damn thing is half your size, your feet touch the ground
  88. >Useless.
  89. >It keeps bucking around pathetically, releasing muffled cries through the velvet hat
  90. >This bores you.
  91. >You pull out your letter opener and jam it into the pony's spine
  92. >It releases a bloodcurdling scream as the slim knife rips apart the cord connecting her vertebrae
  93. >It drops to the ground limp
  94. >You, of course, drag the corpse to the river
  95. >That was too easy.
  96. >You have a good amount of dried fish now
  97. >You pack your camp and retreat into the forest
  98. >You wander around for about half an hour
  99. >Getting dark
  100. >A prayer inspires courage in your heart
  101. >You reach the other side of the woods
  102. >You see an open field with apple trees
  103. >There is a plow in the middle of one fields
  104. >You can probably take it apart for metal
  105.  
  106. >You sneak into the fenced empty field
  107. >You dismantle the iron plow to remove the blade
  108. >You stow the blade into your satchel
  109. >You also find some nails, leather and a few baskets of apples
  110. >You make several trips back to a small cave in the woods
  111. >It's not a sin if you steal from demons, you tell yourself
  112. >There is nothing left a 15th century Portuguese fisherman can salvage
  113. >You get a brilliant idea
  114. >You wrap some foilage around a fence post
  115. >You ignite the foilage by creating some sparks with your flint and tinder
  116. >You throw the torch into an apple tree.
  117. >The top of the tree slowly ignites, it blazes soon enough
  118. >The trees are clustered, every single one of them are blazing soon enough
  119. >You look over the valley of apple trees ablaze
  120. >You put your hands on your waist, proud of your work
  121. >You retreat to the cave and drift to sleep to the smell of apples roasting
  122. >Hear occasional screech in demon tongues
  123. >Their pain fuels your faith
  124. >You sleep tightly
  125.  
  126. >You wake up around noon
  127. >The sky is dark with ash from yesterday
  128. >You feel bored
  129. >Impure thoughts again
  130. >You decide that this time a simple wooden rod won't do
  131. >You grab some shrapnel from your blunderbuss
  132. >You embed it into strips of leather
  133. >You tie the strips around your fishing rod
  134. >You swing it with full force, bringing it down onto your back
  135. >Blood trickles down your back profusely
  136. >Yes, pain is good
  137. >The pain is salvation.
  138. >You climb on top of the your cave shelter
  139. >You stand on your knees, back covered in blood
  140. >You fold your hands and pray
  141. >A pony with a yellow coat and large pink mane spots you but is too timid to apprehend you
  142. >Instead she just observes you for a few minutes until you move, in response to which she dashes away
  143.  
  144. >You're gathering some foilage to insulate your cave
  145. >You saw another demon today
  146. >It was relatively young
  147. >It had a grey coat and a light green curly mane
  148. >It looked terrified when you approached it
  149. >It started babbling in it's demon tongue and tears streamed down from it's disgusting oversized eyes
  150. >It emptied it's bowels seconds after you approached
  151. >You're not going to waste ammo on this imp.
  152. >You lift your heavy sea boot up, slamming it down onto the demon
  153. >A series of sickening cracks are created as the filly is flattened into a mixture of guts, blood, matted fur, brain matter and feces by the man's boot
  154. >You continue on
  155. >You spot a full grown demon, it has a yellow coat and a large light pink mane
  156. >It's leading about a dozen other demons
  157. >They are all talking in hushed tones
  158. >You fire off a small shot
  159. >They shout in terror and run away from the source of the noise
  160. >You get closer
  161. >They seemed to have grouped together again and calmed down a bit
  162. >You see a huge, gaping cave behind them
  163. >You get as close as possible to them without them seeing you
  164. >You fire off another shot
  165. >They scramble, fleeing into the cave
  166. >You wait until they re-emerge
  167. >You hear guttural roars and muffled cries instead
  168. >You laugh as you walk 'home'
  169. >You fall asleep, you've now been here for a whole week
  170.  
  171. >You wake up
  172. >As usual, you start your day with a prayer
  173. >You have a little shrine set up in your cave already
  174. >You walked around the woods a bit
  175. >You return to the burned fields
  176. >It's literally nothing but ash for acres and acres
  177. >Something sticks out like a sore thumb
  178. >It's a rather large, red-colored demon
  179. >You are reminded of that one Italian poem
  180. >It has a fairly strong musculature
  181. >Your schedule is completely empty
  182. >You walk up bravely to it
  183. >It's stunned in fear
  184. >It starts saying something in a shaky tone
  185. >Doesn't sound like the other demons, real slow and twangy.
  186. >You whack it across the snout with your makeshift whip, dazing it.
  187. >You tie a leather rope around it's neck
  188. >You spend the next few hours resisting it's pull and breaking it
  189. >It sometimes screams but other demons aren't summoned
  190. >Eventually it drops to the ground
  191. >You tell it to rise
  192. >It doesn't
  193. >You whip it until it shows motivation
  194. >It rises
  195. >You mount the stallion
  196. >You kick the heels of your boots into it's flanks
  197. >It instinctively moves ahead
  198. >You hold onto the horse's reigns and spend the rest of the day commanding it around the ashen fields
  199. >As the day ends, you use your other strips to tie it to the tree
  200. >It spends the night weeping
  201. >Sometimes you have to whip the demon to shut it up
  202.  
  203. >You name your newfound mount "Vermelho"
  204. >He tries to put up a fight sometimes
  205. >You respond with merciless beatings
  206. >Strangely enough, it's fairly durable
  207. >It almost never speaks now, as you meet it with extreme prejudice
  208. >You ride Vermelho around the forrest, shooting up game
  209. >You start a campfire
  210. >You cook the birds and rabbits you shot, picking the lead out of each piece of meat carefully
  211. >You've never owned a horse before, so you throw Vermelho half a rabbit
  212. >It doesn't eat it, just looks at it with heavy eyes
  213. >You get annoyed by this
  214. >You whip Vermelho across the face with a stick, pointing at it repeatedly
  215. >It finally gobbles up the flesh
  216. >Tears stream from it's eyes
  217. >The next day, you find Vermelho dead
  218. (Horses cannot into meat digestion)
  219. >Dammit.
  220. >You wander around in the woods until it's dark
  221. >You reach an unfamiliar sight
  222. >Before you open a large town
  223. >It seems fairly desolate though
  224. >Many houses are boarded down
  225. >A few remain open
  226. >Some of them have signs
  227. >You peek into one the stores
  228. >There are...Dresses? Everywhere.
  229. >There are other various garments as well
  230.  
  231.  
  232. >The inside of the store is darkened
  233. >You could still make out the basic shapes of the garments
  234. >You scan the building for a discreet entrance
  235. >Ah-a!
  236. >You find a back door
  237. >You easily force it in
  238. >The denizen of the store hears the break in and rushes down a set of stairs
  239. >She finds Joao standing in the middle of the store, head slightly due to the low ceiling
  240. >She is a unicorn with a white coat and a lightly curled purple mane
  241. >She starts scolding the intruder
  242. >This cannot end will.
  243. >You furrow your brows, a look of distaste appears on your face as this thing scolds you
  244. >Shooting it would cause too much noise
  245. >You attempt to silence it by grabbing it's snout
  246. >The thing bites your hand
  247. >The flesh of your palm has been pierced by demonkin.
  248. >You simmer with rage and backhand the thing across the face
  249. >It falls down, whimpering
  250. >You bring your boot down on the felled pony several times
  251. >The first few times you hear crunches of varying intensity and volume
  252. >The crunches subside, blood starts leaking from it's mouth
  253. >Eventually the force of the stomp is enough to make the body burst, sending gore all over the dresses and the shop floor
  254. >You grab another wide-brimmed feather hat along with some cloth and exit the shop
  255.  
  256. >You have enough cloth to patch up your only set of clothes
  257. >You spend a few days watching the town
  258. >Every day, more of these things flee the settlement
  259. >One day a large carriage arrives in the town
  260. >A tall, gallant-looking being with a flowing sparkling mane exits the carriage
  261. >She is being hailed by her underlings
  262. >It is clear to you that she holds a position of power
  263. >You track her and her horde's movements as she inspects the town and the outskirts
  264. >Firstly, they stop at the location of your latest presence
  265. >Then they proceed to the burnt apple-farm acres
  266. >They also inspect the rotting corpse of the orange blonde-maned pony
  267. >As they sweep through the forest, you watch them from the trees
  268. >They find numerous skeletal remains outside the manticore cave
  269. >They find your cave hovel as well
  270. >Shit.
  271. >They rummage through it
  272. >They seem to be interested in your crucifix, it is taken as evidence.
  273.  
  274.  
  275. >The corpse of your red short-lived mount is also found
  276. >The gallant being makes a speech
  277. >A few hours later, the whole town is vacated
  278. >These things are leaving in hordes
  279. >Seriously, vast hordes.
  280. >You remember your pouches of gunpowder
  281. >You quickly attach a fuse to each pouch
  282. >You light the fuse, tossing the pouch towards the horde of ponies
  283. >It lands on some pony's back, exploding on contact
  284. >A torrent of gore, organs, intestines, bile and other fluids fly, mixed with the grey haze created by the explosion
  285. >A bisected pony with it's intenstines hanging out pathetically tries to crawl away using it's forearms, dragging it's organs on the rough cobblestones
  286. >The survivors see this, fleeing in horror
  287. >Soon enough they are out of range to be targeted by your throw
  288. >The whole town, it is empty.