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Roland Riddleton

By: ThatDamnGernade on Feb 11th, 2014  |  syntax: None  |  size: 2.52 KB  |  hits: 96  |  expires: Never
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  1. Name: Roland Riddleton
  2. Gender: Male
  3. Race: Griffon
  4. Class: Godhand (Paladin/Monk)
  5. Special Talent: More Smashing (+2 to Unarmed actions)
  6. Hits/Wounds: 6/5
  7. Weapon and/or Catalyst:  None
  8.  
  9. Inventory:  Black Frame Radar Path Sunglasses with Blue Tinted Lens
  10. Blue Vest with Black Lines in a plaid pattern, tattered around the front claw holes
  11. Brown Leather Belt with a Buckle (has a silhouette of a female griffon laying in a sexy pose)
  12.  
  13.  
  14. Character Traits:
  15. Roland is a sandy-brown furred griffon with dark, golden-brown feathers (like fried chicken).  His claws are yellow and the fur around them grows slightly past the elbows.  His beak is more eagle-esque; smaller than most other male griffons, but is yellow with orange on the tips.  The feathers on his wings have blonde highlights.  His body is slightly larger than most griffons due to wearing guard armor in a (usually) physically demanding work environment.
  16. Roland is very laid-back and care-free.  He doesn’t show much, or any, future planning and just lives in the moment.  He can be single minded, even oblivious at times, when he is doing something that involves finding his form of entertainment.  He doesn’t go looking for trouble, it tends to find him as he goes about his ‘vacation life.’  When Roland is tired of trying to talk someone down from a hostile situation, he’ll recklessly assault the target.  Though deep down, he’s always been one to enjoy a good brawl.
  17.  
  18. Skills:  
  19. Griffon Flight: Griffons can fly, and have a +1 bonus to divebomb attacks from high altitude. This is about as taxing as running at full speed.  [Free Racial]
  20.  
  21. Falcon Burst: passive;Natural reflexes give you the advantage when faced with immediate danger.  Your first attack in combat is Instant in addition to its other properties.
  22.  
  23. Fists of Fury: Instant Automatic, Recharge 1; You cannot use any weapons, but your hands can count as any single weapon type. Changing this type is an instant automatic action, and the type lasts until changed. However, you need to change types before you roll an attack, not after.
  24.  
  25. Leap of Faith: Weapon, Recharge 3; In a feat of surprising agility and strength, you leap at any enemy target to deliver a quick blow, not giving them time to react. Hits on DC3
  26.  
  27. Tumble: Recharge 1; Roll past an enemy, striking them. You may use this ability from helplessness. A successful Tumble from helplessness brings you to your feet.
  28.  
  29. Defense Mastery: passive; you gain +1 hit of damage to become helpless (if you had 5 hits, you now take 6 hits, etc). Can only be taken once.