Title: Plane Prancer Author: ThatDamnGernade Pastebin link: http://pastebin.com/LSgiDm1q First Edit: Monday 9th of February 2015 02:11:23 AM CDT Last Edit: Last edit on: Monday 28th of September 2015 03:29:53 PM CDT Name: Plane Prancer Gender: Female Race: Unicorn Class: Thaumaturge (Cleric/Mage) Special Talent: Astral Magic: Casting Astral Projection is Automatic; spells while Astral Projecting receive +1. Hits/Wounds: 5/5 Weapon and/or Catalyst: Cloak [Single]   Character Traits: A rose red unicorn with a thistle colored mane with green eyes.  Her mane is kept out of her face with a circlet embedded with a rainbow moonstone gem, but is otherwise kept straight and down.  Her cutie mark is a blue wisp curled and leaving a trail of smaller flames that make a spiral.  She wears a white cloak made of a material that reacts more easily to magic, allowing her to change its shape and rigidity with her telekinesis. (personality being reworked, haven't had time to type it all out)   Skills: Unicorn Catalyst: passive; a unicorn’s horn counts as a catalyst for spellcasting.   Unicorn Telekinesis: spell; manipulate objects through sheer force of will. Complex tasks and heavier objects may require more focus.   Dowsing: spell; when you take this option, select a specific type of object or material (example: precious gems, wood carvings, forged metal), and this spell lets you locate the general direction of such objects or reveals their specific location in your current vicinity.   Master Caster: passive; +1 to all spellcasting.   Astral Projection: spell; you project your spirit, leaving your physical body behind as you send yourself to a distant location. While projecting, your body is unconscious and immobile, and you are unaware of anything that happens to it unless you are in its vicinity. Your spirit is intangible and invisible, but can still be detected by magic or other spirits, and it cannot manipulate or pass through physical objects. Wherever your spirit travels, you can hear and see everything around you in the physical world. Returning to your physical body is automatic.   Heal: recharge 1, spell, ranged; restores target’s hits to full and restores one wound, or removes all status effects. Crit restores 2 wounds, crit fail deals a wound of damage to the target.   Magic Bolt: spell, recharge 2, ranged; this volatile energy attack deals one additional hit of damage, but crit-fails on 2-. This spell can apply one Elementalist effect when cast.     Inventory: Special Cloak Silver Circlet with Rainbow Moonstone in its center Bracelet with 'O & P' engraved on it