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Gernade (PoWRP)

By: ThatDamnGernade on Feb 9th, 2014  |  syntax: None  |  size: 2.01 KB  |  hits: 64  |  expires: Never
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  1. Name: Gernade
  2. Gender: Male
  3. Race: Pegasus
  4. Class: Pathfinder (Tracker/Smith)
  5. Special Talent: Cutie Mark is a grenade with the pin pulled; +2 to Explosives (Doomshot, Frags, Remote Charge)
  6. Hits/Wounds: 5/5
  7.  
  8. Inventory:  Doomshot, Wildfire, Pone Pistol, 2 Frag Grenades, Standard Infantry Armor, Tricone Pirate Hat, Bottle of Rum, Pet Rock named Redrum
  9.  
  10. Weapons: Doomshot: A Changeling grenade launcher. High damage at medium range. Two shots, then reload.
  11. Wildfire: A bucking flamethrower. Heavy damage at short range, sends most intelligent lifeforms running and screaming. Does fire damage over time, and must be reloaded every three attacks. Ineffective against armored opponents.
  12. Pone Pistol: a standard issue pistol. Medium clip, medium range, medium damage. Four attacks, then reload.
  13. 2 Frag Grenades: Basic explosive grenades. Do large damage in a good sized area.
  14.  
  15. Character Traits:
  16. Gernade is a purple pegasus, wearing a tricorn pirate hat. His mane is alternating stripes of mint and cyan, Lyra-esque, and his cutie mark is a grenade, pin pulled.  He speaks with pirate mannerisms, and enjoys explosions as much as rum and wenches.
  17.  
  18. Skills:
  19. Pegasus Flight: Pegasi can fly, and get a +1 bonus to actively evade and dodge midair. Flight is about as taxing as running at full speed.
  20.  
  21. Bounce: passive;  You hate spending too much time in one place, and are always itching to fly at a moment’s notice.  Takeoff is instant and automatic.
  22.  
  23. Remote Charge: Ranged; Fires a sticky explosive onto any surface or target, which can be detonated as an Instant action. The explosion hits anything nearby, friend or foe, and can damage structures, clear light rubble or even knock down doors.  [Multi-Class Skill]
  24.  
  25. Reflex Shot: Requires ranged weapon, recharge 1; this attack can be used while helpless. Otherwise, deals double damage as well as suffers double counterattack damage. [2 Point Skill]
  26.  
  27. Survival: spot check rolls +3; create and forage for basic supplies like rope, bandages, tents, torches and low-quality meals [1 Point Skill]