Title: Captain Dreadjaw (Cerulean Splash) Author: ThatDamnGernade Pastebin link: http://pastebin.com/8V88tWpt First Edit: Thursday 1st of October 2015 11:51:52 PM CDT Last Edit: Last edit on: Sunday 13th of March 2016 12:46:25 AM CDT Name: Captain Dreadjaw (Cerulean Splash) Gender: Female (dresses male) Race: Sharkpony (Earth) Class: Knight Special Talent: Cerulean is able to breathe underwater.  She is able to detect the electrical signals emitted by living beings when they move, allowing her to 'see'/target stealthed enemies normally and be unaffected by vision impairing effects.  While under the guise of Captain Dreadjaw, she is considered male until her disguise is otherwise compromised. Hits/Wounds: 8/6 Weapon and/or Catalyst: Jaws [Great] Tail [Single] Dusagge Cutlass [Single] Blunderbuss [Ranged] Character Traits: A great-white shark pony with white underside and blue eyes hidden behind black contacts; she also has a long mane of sapphire blue that is kept hidden within her hat.  She is about twice the size of a normal pony.  Under the guise of Captain Dreadjaw, she wears a large, captain's coat with all the fancy frills, with the typical under clothing (plain white shirt, plain black pants).  She also wears a tricorn hat, an eyepatch over her left eye, and has a loop earring worn on her dorsal fin.  On her tail is a tattoo of a jolly roger, but with a row of shark teeth as the crossed bones, and a skull inside a shark-jaw frame.  Her body has small scars in various places. Typically, she spends her time in the water, doing as shark ponies do.  But every now and again, she feels...urges to go out to land and plunder their riches and causes all sorts of mayhem.  Maybe its to work out some frustration?  Or maybe she just likes to assert her dominance every so often?  Or maybe she's just naturally this big brute that isn't afraid to toss her weight around.  No pony really knows the reason Captain Dreadjaw does as 'he' does, nor why he rolls his R's; mostly because they're trying to avoid 'his' mighty jaw.  Or the dreaded blunderbuss, known to fire anything from rocks, to metal shards, to even coins 'he' plundered.     Skills: Tough: passive; Earth ponies take 1 additional hit before becoming helpless as well as 1 extra wound once they become helpless, for a total of 6 hits and 6 wounds without other modifiers. They can also lift, carry and move heavier objects than unicorns and pegasi.   Earthly Affinity: Earth ponies have a special connection to the land. Pick one land type, e.g plains, island,  swamp, mountain, forest. When on chosen terrain, your rolls to recover from helplessness are DC4 and traversing on your home terrain is automatic. [Water areas]   Martial Defender: passive; you take +2 hits before going helpless (if you had 5, you now have 7, etc), and Slam crits on 8+   Slam: recharge 1; damages the enemy via a crushing body slam. Crits on 9+   Cavalier: passive; A rider and steed are a dominating sight on the battlefield. Being part of such a pair allows you to pick three points of the following:         Charge: passive; You may treat any of your skills as though it had the Weapon tag.         Animal Husbandry: May be picked multiple times. You gain an extra racial.                 Arabian Agility passive; Your swiftness allows you to perform hit-and-run attacks with ease. In conditions that don’t impair your movement, all your offensive skills gain the Ranged tag when used on targets on the ground. You also gain a +1 bonus to ranged attacks.         Animal Husbandry: May be picked multiple times. You gain an extra racial.                 Sprinter: Once per combat you can perform feat of great speed as part of an escape or charge. If used to escape combat only fast fliers are able to catch up with you as long as there is open terrain. If used as part of a charging attack your attack will hit on a DC -1   Villain Points: 5 (due to Exotic Base)     Hideout Exotic Base (1 resource) Captain Dreadjaw's base is an underwater grotto located sin a trench in the ocean.  The entrance is large enough to allow her ship to enter and leave without fear of damage during travel.  Within the grotto is a large air bubble and small area of rock to act as dry, solid ground.  There isn't much in here; fishbones, spare clothes, a large piece of deep-sea wood with several bite marks in it, and what loot she has sit in separate piles on land; which leaves plenty of space available for anything she might want to add later.     Ship (1 resource point) Captain Dreadjaw possess a pirate ship...more a mostly restored shipwreck from the bottom of the sea.  Specifically, it is a Man-of-War of the corvettes (only has one deck).  It is still in rough shape; sea weed and algae still hang and cling to it, some wood planks are loose, and its sails are tattered and might still have a crab clinging to it.  It is kept submerged underwater, but it also has the ability to be sailed on land...causing motorists to have to contend with the deep, long trench it leaves behind.  A destructive, submersible land-ship, if you will.  Although, there are plenty of salt-water worn chains on board, and even a large, rusty anchor to drop down.     Resources: 4   Inventory:  Box with button that says "Tell me what you want." Plushie of herself (of normal, non-distracting cuteness) Mini Party Cannon Electric/Lightning Generator Trans Portal Device Plushie Making Device