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Twisted Picture [M. Unicorn / Mage]

By: Sylvaeria on Nov 18th, 2012  |  syntax: None  |  size: 1.89 KB  |  hits: 29  |  expires: Never
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  1. Name: Twisted Picture
  2. Race: Unicorn
  3. Gender: Male
  4. Cutiemark: A droplet of blood
  5. Class: Mage
  6. Alignment: Lawful Evil
  7.  
  8. Inventory:
  9.  + A simple black cloak with a crimson inner lining (Unarmored; 5/5; no penalties)
  10.  + A golden ornate dagger with several engravings on the hilt (One-handed dagger)
  11.  + A bunch of small, curved shards of metal Twisted uses to throw in combat with telekinesis. (Ranged weapon)
  12.  + A few thousand bits
  13.  
  14. Abilities:
  15.  + Improved Spellcasting (1 pt.): passive; for each spell you know or learn, you also learn an Improved version of that spell. Whenever you cast the spell, you may cast either the normal or Improved version.
  16.  
  17.  + Lifeforce Control (Cutie Mark): passive; Twisted Picture's studies and practices in powerful blood magic grant him a +2 bonus to his own Blood Spells. Blood Spells can only affect opponents with live, flowing blood in their bodies.
  18.  
  19.  + Scholar (1pt.): passive; immune to all failures when researching books, scrolls, texts, etc.
  20.  
  21.  + Telekinesis (Racial): spell; manipulate objects through sheer force of will. Complex tasks and heavier objects may require more focus.
  22.     - Improved Telekinesis (1 pt.): blood spell, recharge 2; the unicorn racial talent can also be affected by Improved Spellcasting, allowing its use in highly detailed or complex tasks such as watchmaking, or lifting extreme weights or multiple individuals. Twisted can use Imp. Telekinesis to control the very flow of blood in his enemies.
  23.  
  24.  + Magic Bolt (1 pt.): spell, recharge 2; a non-elemental bolt of energy. This volatile rapid-fire ranged attack lets you roll once to attack a single target twice, but crit fails on 2-.
  25.      - Vampiric Bolt (1 pt.): blood spell, recharge 2; a single non-elemental bolt of energy that strikes an enemy and returns to the caster with some of their lifeforce in tow, healing the caster for a single wound. If it crits, it repairs a single hit as well.