
Goldilocks [F. Unicorn / Cleric]
By:
Sylvaeria on
May 3rd, 2013 | syntax:
None | size: 1.74 KB | hits: 36 | expires: Never
Name: Golden Locks
Gender: Female
Race: Unicorn
Class: Cleric
Lifeforce: 5/3
Equipment: A simple steel staff topped with a Celestial Sun symbol, white robes with a gold trim and a saddlebag filled with a modest amount of bits and some light reading.
Skills:
+ Special Talent:
- Unshakable Conviction: Golden Locks' cutie mark is a sparkling halo, signifying her love for serving her princess. She is no longer rendered helpless after casting prayer of healing, however it still has a recharge of 3 turns.
+ Racials:
- Unicorn Catalyst: passive; a unicorn’s horn counts as a catalyst for spellcasting.
- Unicorn Telekinesis: spell; manipulate objects through sheer force of will. Complex tasks and heavier objects.
+ Skills:
- Improved Spellcasting: passive; for every spell you know or learn, you also know one Improved version of that spell.
- Improved Telekinesis: spell, recharge 2; use sheer force of will to perform highly detailed or complex tasks such as watchmaking, or lifting extreme weights or multiple individuals.
- Prayer of Healing: spell, recharge 3; fully heals the entire party, but you are helpless afterward
- Heal: spell; restores target’s hits to full and restores one wound, or removes all status effects. Crit restores all wounds, crit fail deals a wound of damage to the target.
Perks(+) and Flaws(-):
+ Iron Soul Technique: When you would be affected by a compulsion, charm, or fear effect, you may give up 1 Wound to negate the effect. You cannot use this perk if you have one wound remaining.
+ Physical Superiority: Golden Locks has traveled for most of her life, therefore her legs are very well-toned. +1 to rolls involving legs.
- Red Shirt: You start the game with two less total Wounds than normal.