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Goldilocks [F. Unicorn / Cleric]

By: Sylvaeria on May 3rd, 2013  |  syntax: None  |  size: 1.74 KB  |  hits: 36  |  expires: Never
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  1. Name: Golden Locks
  2. Gender: Female
  3. Race: Unicorn
  4. Class: Cleric
  5. Lifeforce: 5/3
  6. Equipment: A simple steel staff topped with a Celestial Sun symbol, white robes with a gold trim and a saddlebag filled with a modest amount of bits and some light reading.
  7.  
  8. Skills:
  9.  + Special Talent:
  10.         - Unshakable Conviction: Golden Locks' cutie mark is a sparkling halo, signifying her love for serving her princess. She is no longer rendered helpless after casting prayer of healing, however it still has a recharge of 3 turns.
  11.  
  12.  + Racials:
  13.         - Unicorn Catalyst: passive; a unicorn’s horn counts as a catalyst for spellcasting.
  14.         - Unicorn Telekinesis: spell; manipulate objects through sheer force of will. Complex tasks and heavier objects.
  15.  
  16.  + Skills:
  17.         - Improved Spellcasting: passive; for every spell you know or learn, you also know one Improved version of that spell.
  18.         - Improved Telekinesis: spell, recharge 2; use sheer force of will to perform highly detailed or complex tasks such as watchmaking, or lifting extreme weights or multiple individuals.
  19.         - Prayer of Healing: spell, recharge 3; fully heals the entire party, but you are helpless afterward
  20.         - Heal: spell; restores target’s hits to full and restores one wound, or removes all status effects. Crit restores all wounds, crit fail deals a wound of damage to the target.
  21.  
  22. Perks(+) and Flaws(-):
  23.  + Iron Soul Technique: When you would be affected by a compulsion, charm, or fear effect, you may give up 1 Wound to negate the effect. You cannot use this perk if you have one wound remaining.
  24.  + Physical Superiority: Golden Locks has traveled for most of her life, therefore her legs are very well-toned. +1 to rolls involving legs.
  25.  
  26.  - Red Shirt: You start the game with two less total Wounds than normal.