Title: Goldilocks [F. Unicorn / Cleric] Author: Sylvaeria Pastebin link: http://pastebin.com/2erQYwSD First Edit: Friday 3rd of May 2013 09:07:21 PM CDT Last Edit: Friday 3rd of May 2013 09:07:21 PM CDT Name: Golden Locks Gender: Female Race: Unicorn Class: Cleric Lifeforce: 5/3 Equipment: A simple steel staff topped with a Celestial Sun symbol, white robes with a gold trim and a saddlebag filled with a modest amount of bits and some light reading.   Skills:  + Special Talent:         - Unshakable Conviction: Golden Locks' cutie mark is a sparkling halo, signifying her love for serving her princess. She is no longer rendered helpless after casting prayer of healing, however it still has a recharge of 3 turns.    + Racials:         - Unicorn Catalyst: passive; a unicorn’s horn counts as a catalyst for spellcasting.         - Unicorn Telekinesis: spell; manipulate objects through sheer force of will. Complex tasks and heavier objects.    + Skills:         - Improved Spellcasting: passive; for every spell you know or learn, you also know one Improved version of that spell.         - Improved Telekinesis: spell, recharge 2; use sheer force of will to perform highly detailed or complex tasks such as watchmaking, or lifting extreme weights or multiple individuals.         - Prayer of Healing: spell, recharge 3; fully heals the entire party, but you are helpless afterward         - Heal: spell; restores target’s hits to full and restores one wound, or removes all status effects. Crit restores all wounds, crit fail deals a wound of damage to the target.   Perks(+) and Flaws(-):  + Iron Soul Technique: When you would be affected by a compulsion, charm, or fear effect, you may give up 1 Wound to negate the effect. You cannot use this perk if you have one wound remaining.  + Physical Superiority: Golden Locks has traveled for most of her life, therefore her legs are very well-toned. +1 to rolls involving legs.    - Red Shirt: You start the game with two less total Wounds than normal.