Title: Fall of Cleveland 70 - Tanks for the Memories Author: Spaghetti_Land Pastebin link: http://pastebin.com/AbSQamKp First Edit: Thursday 23rd of January 2014 01:41:16 PM CDT Last Edit: Thursday 23rd of January 2014 01:41:16 PM CDT http://www.fluffybooru.org/post/view/3454   Written by Mayclore   Tanks for the Memories >You are the commander of an M1A2 Abrams. >Through your optics, you look over the battlefield. >Afghanistan?  Nope. >Your four-tank platoon is parked on the Innerbelt Bridge, the part of I-90 that goes over the Cuyahoga. >You can see Progressive Field across the river. >It, like the rest of the city, is a wreck. >In a perfect world, this bridge would not actually be here right now. >Most of the bridges in Cleveland have been destroyed to prevent the fluffy plague from escaping. >Unfortunately, all the loud noises caused them to try fleeing anyway. >Their corpses have choked the river system, and now the area is flooding with a fetid brew of dead ponies and their unbelievably foul feces. >Northern Command changed their strategy; since the fluffies weren't bothering to use the bridges, no point in blowing them up anymore. >All the four lane bridges, like this one, and the Carnegie Avenue Bridge half a klick north and west of you, were spared bombing. >You're currently engaged in what 1st Armored Division calls a 'leak plugging' watch. >The four vehicles in your platoon are tasked with stopping any attempt by the fluffy ponies to escape the rising waters by using this bridge. >Backing you up are four Stryker Mobile Gun Systems from 3rd Battallion, 41st Infantry Regiment, an Army Stryker Brigade Combat Teams. >You continue to look around for activity. >”Damn, this is boring.” >That would be your gunner complaining, as usual. “I'd rather be deployed here than a place where the enemy actually shoots back.” >That shuts him up, at least for a second. >”Can't we just drive in there and run over the fucking things?” >There's not enough oil in Saudi Arabia to power this tank long enough to run over nine-plus million fluffy ponies. >On the radio, you hear the platoon commander, a Second Lieutenant right out of West Point, ask for a report. “No targets in sight on I-90.” >A few moments later, you hear that the tanks on Carnegie Avenue are engaging fluffies. >You look through the optics again. >Sure enough, a multicolored, living glacier is slowly making its way toward your position. >”Man, I wanna go home.” “Stop flapping your lips and get the sights on those ponies.” >With a groan, the gunner begins actually doing his job. >A white fluffy pony with a rainbow mane catches your attention. >It's at the head of the pack; perhaps it's the leader. “You see that one with the rainbow hair?” >”Yeah, got the reticle on him now.” >You call down to the loader. “Canister.” >He grabs a shell off the rack, pushes it into the open breech with his fist, then closes the breech block. >”Round up!” he yells back. >You belay giving the command to fire until the fuzzy blob closes the distance a bit more. >You can't use high explosive, you might damage the bridge. >Instead, the loader's put an M1028 into the gun. >They're just about to begin crossing the bridge, almost two hundred meters away. >Close enough. “Fire!” >The tank rocks as the gunner fires the gun, producing a solid thunk that vibrates both you and your crew. >You watch through the optics. >The fluffies barely have time to react to the noise, panicking and running in frightened circles. >A large chunk of them suddenly disappear into a red cloud. >The round just fired is a fragmenting canister full of over a thousand tungsten balls, ten millimeters in diameter. >They fan out into a cone as they fly at a thousand meters a second. >They could go through a Humvee; fluffy ponies offer barely more resistance than air. >You detect three more thunks as the other tanks in your platoon fire. >The fluffies are terrified, but they seem unwilling to go back. >Probably scared of drowning.  They've surely seen the piles of corpses in the rivers. >You can see them talking as they run around helplessly, but you've no idea what they're saying. >Doesn't matter; time to shut a few more of them up permanently. “Canister!” >The round goes into the gun.  The gunner picks a distinctive fluffy. >The gun goes thunk, and that fluffy, along with several hundred of its friends, ceases to be. >The dumb little bastards have no idea what's happening. >Instead of turning away from the loud noises and the bloody smears that used to be other fluffies, they run at full speed toward your platoon. “Fire at will!” >You hear smaller reports as the Strykers begin firing their 105s. >They too have canister rounds, a design hastily scaled down from the 120s your tank uses. >Each time you hear a gun go off, you see a cloud of red tear through the massive herd. >They don't have any idea what to do, so they run. >They're still coming. >You cannot fire fast enough. “We're gonna get overwhelmed!” >You hear the Lieutenant call brigade headquarters for support. >They call back and grant it. “Driver, reverse.  Gunner, keep firing.” >Your tank platoon begins to retreat slowly, still shooting. >The Strykers, having automatically loaded cannons, provide 'covering' fire while you move. >You're backing up because you don't want to die in the upcoming fire. >As you move, you decide to open the hatch and get a good view of the show. >Fluff ponies are backed up forever on the other side of the river. >It takes about ten minutes before you see the F-16s coming from the south. >By now, everyone's backed way up, including the Strykers.  You're at least three hundred meters from the bridge. >With the loud noises having stopped, the fluffies are confident enough to try crossing the bridge in an orderly fashion. >They stream across just as the F-16s drop their payload. >The Mark 77 bombs plow into the fluffy clump and detonate. >A few fluffies go flying through the air.  They're the lucky ones. >The rest are engulfed in a mixture of kerosene, white phosphorus, and a classified oxidizing agent. >They burst into flames immediately. >You watch them burn through a pair of binoculars. >You can just barely hear the pops of exploding fluffy ponies. >Even some of the Stryker crews have gotten out to watch. >The fire is what finally breaks the will of the herd to press on; you can see the ones in the back start waddling into the city. >They've decided drowning is better than catching on fire. >You all stick around to make sure the fire doesn't get too far out of control. >The flames exhaust the screaming, crying fuel fairly quickly. >It's not windy, but you check for floating embers, as well as damage to the bridge. >Doesn't look too bad, at least not from here. >Maybe the stench of burned fluffy flesh will keep them from trying to cross here again. >Actually, it kind of smells like an MRE, and you're hungry. >You duck back into the turret and ask the loader where he's stowed them.