Title: Fall of Cleveland 67 - And Thus, We Come Full Circle Author: Spaghetti_Land Pastebin link: http://pastebin.com/Cwv8UjVH First Edit: Thursday 23rd of January 2014 01:36:52 PM CDT Last Edit: Thursday 23rd of January 2014 01:36:52 PM CDT http://www.fluffybooru.org/post/view/3419   Written by Mayclore   And Thus, We Come Full Circle >You are a soldier in A Company, 1st Battalion, 22nd Infantry Regiment. >And you are being overwhelmed by a swarm of fluffy ponies. >The fluffies in the airport's area have decided the humans here are a threat. >Of course, this thought only occurred to them after you'd killed several thousand of their friends. >They've poured over the piles of corpses clogging the barbed wire and surrounded your barracks, giving anyone who's outside 'big owwies'. >It's about as effective as tickling a skyscraper with a dove's feather, but the horde is beginning to cause real issues. >For one, there isn't nearly enough ammunition to deal with them all. >For another, even though you can stomp them to death easily, that gets very tiring after a while. >To save energy, your company commanders have decided to offload incoming supplies onto the fluffy ponies. >The soldiers kick and stomp their way through attacking fluffies to meet the helicopters. >Despite your dire situation, you've been asked to check on the status of 1st Battalion, 18th Infantry Regiment. >They're based at Cuyahoga County Airport, which is even closer to the theme park than you are. >Communication has been lost with them; helicopter flyovers have revealed only piles of fluffy ponies. >This poses a serious problem; other units are being evacuated because of the overwhelming amount of fluffies. >Before you can leave, you have to make sure there's no one to save at CCA. >To this end, the Chinooks are bringing you 120mm canister rounds for your tank company's use. >HEAT rounds get swallowed up by the fluffy goo, not that they don't do huge damage. >And kinetic energy penetrators just kill fluffies in a straight line for a klick and a half. >A Chinook is arriving, a crate suspended beneath its fuselage. >It just lowers the crate onto a swarm of suddenly terrified ponies, squashing them flat. >You rush to the crate while the horde is distracted, and pry it open. >It's full of glorious canisters. >The soldiers form a chain to the hangars, where the tanks are parked, and pass the shells to the crews that are with their vehicles. >Another crate is delivered, and within the hour all the tanks are loaded full. >At least fuel won't be a problem; after one day of trying to fight the fluffy ponies with the tanks, the Captain decided not to bother. >The company's three platoons – twelve Abrams in all – roll out of the hangars, parting the fluffy sea with no effort. >They crush a path to the vehicle pool. >One more Chinook, carrying extra shotgun shells and grenades, arrives.  This one lands. >Once the cargo is out, the four remaining civilians, people from the neighborhood that helped during the evacuation, are put on. >They could have left earlier, but they've been killing fluffy ponies for days in an effort to reclaim their property. >Now, they have no choice but to go. >Once the helicopter is away, you mount up in Strykers and Humvees for the trip south. >Four tanks will go ahead, four will be behind, and four will be with you in the middle in case anyone gets stuck. >Because of the amount of fluffies waddling around, determining whether or not you're on a road is a crapshoot. >The Abrams just go where the buildings aren't, and you let the Strykers' navigation handle the rest. >In theory, you're going down State Route 2, the tanks clearing a path with canister shots. >In actuality, you're just flattening and shredding an endless, waddling flood of fluffy ponies. >After cutting a path south and ending up on what everyone hopes is Richmond Road, you weave through abandoned suburbia. >Finally, the airport is in sight. >Unlike Lost Nation, there are a lot more hangars here and only one runway. >Some of these hangars have collapsed. >You have to dismount and check the place on foot. >Fluffy ponies have filled some of the hangars so full, they blew out and fell, crushing their occupants. >Any pile of fluff less than human-sized gets a shotgun blast.  Terrified fluffies waddle away, but there are few places for them to go. >As always, they never shut up.  They beg for food and hugs, or to help find their babies. >If you found them, you'd just stomp them into paste. >Fuck these things. >You finally see some people waving out the windows of a building. >”Did you find anyone out there?  We haven't been able to leave this structure,” a man says. >He's wearing Major's insignia; must be the battalion executive officer. “No sir, where were you all holed up?” >”In the hangars!” >You look around.  Only two of them are still standing. “We'll check, sir.  Just hang tight.” >With shotguns blazing, you make your way slowly to one of the two intact hangars. >After ten minutes of shooting at the ones blocking the door, you manage to clear enough space for you to open it. >”Hooman come fo' fwuffy?” >”Yay, no mo' dawk!” >”God damn, about time someone showed up!” >Inside are about fifty soldiers and five times as many fluffies. >Many of the ponies have wilted under the afternoon heat, and the humans don't look good either. “Come on, let's go.” >”Dawk pwace!  No hawt in dere!” >You fight back a rush of fluffy ponies desperate for shade with your shotgun. “Hurry!  Before they all come in!” >Other soldiers help them out of the hangar.  The Staff Sergeant calls an Abrams and the Strykers around. >If you can't reclaim this airport, you'll have to carry them back to yours. >For now, they can get treatment from the medics riding inside. >When they arrive, the WO that was dropped off a couple of days ago is walking beside them. >”We should make this fast, almost all of these ponies are swollen...I wouldn't use grenades, either.” >It takes six Strykers to fit the men you've rescued. >Another company is helping the Major and those guys get out, so your squad goes to check the second hangar. >The door has been jammed open. Fluffies try to push in, but can't. >You see why as you get closer; the pile of ponies in there is at least five feet deep. >You also see the outstretched hands of soldiers reaching up out of the fluffy mass. >They're not moving. “...this one's a write off.  We don't have time to dig them out.” >You hear one of the Abrams firing their gun nearby. >You don't think much of it until you hear yells of 'fire'. >The WO looks around the side of the hangar. >”I thought the power was out?  That streetlight is sparking!” >Bloated fluffies waddle around in flames. “Time to go!” >Everyone mounts up again, punting away fluffy ponies as they run to their vehicles. >The Abrams take up point, snuffing out paths with their bulk. >You ended up in a Humvee, so you can see the flames spread. >You stand up out of the gunner's position, firing your shotgun at the ponies trying to follow you. >By the time your whole unit is clear of the airport, it's completely engulfed in flames. >You receive word that the officers have asked for immediate evacuation. >It's granted.  You're the last personnel in the theme park area, so all the helos will be coming for you. >The equipment will have to be left, except for the tanks.  They can drive out. >The biggest, flattest spot nearby is the space across from Euclid Square Mall on East 260th Street, so that's where you go. >A large herd is spread out there, so you all scare them off, or shoot at them if they refuse to leave. >A high amount of mothers defending their foals die this way. >When the Chinooks and Blackhawks come, corpses and living fluffies alike are swept aside. >The last fluffy pony you see before boarding is an orange and yellow one a distance away, crying as she hugs something blue and green.