Title: Engineer Part 2 Author: SomeOtherAnon Pastebin link: http://pastebin.com/d8dp65WS First Edit: Saturday 21st of December 2013 12:28:31 PM CDT Last Edit: Saturday 21st of December 2013 12:28:31 PM CDT >You barge back into the barn, Scootaloo hot on your heels. >Tossing the wreckage of the jetpack in a heap nearby, you turn your attention to the schematics you carved into your table. >They are, as expected, completely illegible. >Your handwriting tends to look like hieroglyphics at the best of times, and you hashed these blueprints out in a few minutes, at most. "Well, buggered if I know what I was on about when I made that thing." >Scootaloo looks disappointed. >That's no good. >Whatever, you'll just wing it. >You pick the totalled jetpack up off the floor and dump it on the workbench, and start by ripping a side of the casing off. >Probably just needs some patching up and a quick polish. >As you gaze into the depths of the machine, you feel the inspiration return. >You start gathering up parts from your pile of scrap, and start replacing bits of the jetpack with them. >No, no. Of course this design didn't work. >All this assembly is completely redundant, that coil needs to be a bit further inside... >What were you thinking when you built this hunk of junk? >Scootaloo hands you parts and tools when you ask for them, and work progresses smoother that ever. >You get about half way through rebuilding the jetpack, when you realise something. >One of the things it was missing was a spiffy paintjob! >You whistle, and Rivets the Clockwork Frog hops up onto the bench. "Fetch some paint, Rivets. Red, orange and yellow." >"Rivet, rivet!" >Rivets hops away, and you get back to fixing this jetpack. >A few copper tubes bent this way, through a few of these doohickeys... >Once that particular specialised part is finished, you jam it in the jetpack. >Doesn't quite fit. Hmm. "Hold the jetpack still, Scoots." >She jumps over to the other side of the table, and braces against the jetpack. >You rear back your foot, and stomp the part in. >Both Scootaloo and the jetpack fly off the table. >You swing over, help Scootaloo up, then pick the jetpack back up. >The mechanism is firmly wedged into the jetpack. >Beautiful! >You get a particularly sturdy looking steel plate and slap it on. >You spot weld it on in a few places before your welder fails. >Growling in irritation, you sweep a part of the bench clean, and start constructing a new device. >Pulleys, cords, a fair amount of clockwork and you're done. >One bona fide perpetual motion machine. >You slap a magnet on one of the wheels and put a coil of copper wire around that. >Giving the machine a quick whirl, you grab the ends of the copper wire, and bring them together. >Electricity arcs between them, and you bring them over to the jetpack. >You run the arced electricity around the edge of the steel plate, and the edges weld to the jetpack. >You plant a fist into the inner workings of the perpetual motion machine, it's purpose fulfilled. >It grinds to a halt with an ear piercing screech before it catastrophically disassembles. >Shortly thereafter, Rivets returns with a few pots of paint and a couple paintbrushes. >You grab the paint while Scootaloo tells Rivets that he's a good frog. >A once over with red, then some flames on the sides with yellow and orange, and the jetpack is complete! >Well, almost complete. >You get a couple more scraps of metal that are about the same size, and stab them into opposite sides of the jetpack. >Wings! "Now it's time to take this thing for a test drive." >You drag the refurbished jetpack to the testing field, along with what remains of your fuel mixture. >Scootaloo straps herself into the device, and you pour the fuel in. >Some of it spills out onto the ground and all the grass within a foot of it almost instantly shrivels up and dies. >Huh. >At any rate, you make sure everything is prepared. >Jetpack? Check. Scoots? Check. Anonymous? Check. Safety goggles? Not check. >Oh well. Probably wont need them. >You kick the jetpack lightly, then flee to a safer viewing area. >The jetpack rumbles ominously, then it takes off. >Instead of the yellow-orange flame the previous version had, this jetpack outputs a much cleaner, blue flame. >It's the difference between a safety flame and a working flame on a Bunsen burner. >Scootaloo looks like she's having the time of her life, and after a short time in the air, she gets the hang of turning and banking and such. >In no time at all, she's doing aileron rolls and loop de loops. >Then the jetpack starts to run out of fuel. >Noticing this, Scootaloo turns around and prepares to land. >She glides down to the ground, then ploughs into it at top speed. >She gouges a large channel in the earth before coming to a stop. >At this point you are approached by a purple unicorn. >You recognize her as Twilight Sparkle, local librarian. >Now that you see her, you vaguely recall telling her that you'd let her inspect some of your contraptions today. >As Scootaloo crawls from the ground, a bit dirty but otherwise unharmed, Twilight trots up to you and starts speaking. >"You should've been at the library half an hour ago!" "I was busy." >"Busy doing what?" "Busy building Scootaloo a jetpack." >You walk over to where Scootaloo is and help her out of the hole she's gotten herself into. >The jetpack is still attached to her and looks mostly unharmed. >The wings are a bit dented, but that's it. "So, anyway. You were talking about a library?" >"Yes. I wanted you to come to the library earlier today so that I can see how one of your little automatons works." >You carry Scootaloo and the jetpack with you as you follow Twilight to the library. >She opens the door, and you enter. >The library is, as one would expect, very clean. >You put Scootaloo and the jetpack down on a nearby table, and get yourself a chair. >Twilight sits opposite you, and looks at you expectantly. "What?" >"I'm waiting for you to present an automaton." >There's no way this madmare is going to disassemble Rivets. >Guess you'll just have to make another critter. >You glance around the room and find a clock on the wall. >It's hands don't move from their positions, yet it keeps making a tick tock sound. >She probably just keeps it around for the noise. >A niggling idea creeps into your head, and in short order you're inspired to create a miniature dragon thing out of clockwork. >You will name it Humphrey. >You get up from your chair while Scootaloo struggles with getting the jetpack off. >You walk up to the clock on the wall, take it off, and throw it at the ground. >It is reduced to a convenient pile of spare parts. >You sit down and start constructing. >Twilight tries to use magic to stop you, but Scootaloo manages to get the jetpack off and tackles her. >Her attention thus diverted, you can work on Humphrey in relative peace. >In a very short amount of time, you have Humphrey basically constructed. >But, he needs a casing of some sort. >Lacking any metal, much less the tools to work it, you make do with wood. >A couple more minutes later, you have Humphrey completed. >You clap your hands twice, and he springs to life. >You look up from your contraption to find the library in disarray. >Books everywhere, dirt everywhere and two ponies battling it out. "Oi! Break it up!" >Twilight and Scootaloo stop fighting suddenly, looking at you. >Then they zip to opposite sides of the room. "Now, Humphrey. Clean this place up." >The miniature, wooden-shelled dragon salutes you, then gets to work. >Twilight looks on in awe as your newest device starts picking up stacks of books twice as tall as him, then starts putting them back where they belong. >As he works, you walk up to Twilight. "There's your automaton. His name is Humphrey." >She smiles and continues to watch Humphrey clean up the library. >A minute later, Humphrey is done. >He walks up to you, bows respectfully, and sits down on the floor. >Twilight immediately scoops him up and takes him downstairs. >You follow her, and Scootaloo follows you. >The area underneath the library looks like a mad scientist's laboratory. >There's even a Jacobs ladder in the corner, just for aesthetics. >Twilight puts Humphrey on a steel table, and prepares some various tools. >Then, she disassembles Humphrey, categorizing each individual part. >She starts with a leg, then moves on to the other one. >She works her way up, eventually taking Humphrey apart completely. >She makes a page of notes, then starts reassembling Humphrey. >Once she puts the last wooden plate back in, she clops her front hooves together twice. >Humphrey fails to respond. >"Maybe you have to do it?" >You clap your hands twice. >Humphrey once again fails to respond. >"But that makes no sense! I put him back together the same way he was before!" >You roll your eyes, then walk up to Humphrey. >You pop one of his wooden plates off with a fingernail, then look inside. "One of these gears is out of place." >You touch one of the gears back where it's meant to be and put the wooden plate back. >You clap your hands twice, and Humphrey comes to life. >Twilight furiously writes out more notes. >Partway through, she stops suddenly and starts ushering you and Scootaloo out. >Once you're in the library proper, she goes back into the basement and shuts the door on you. >Rude.