- Rogar
- Male Drakkoth Barbarian
- Chaotic Good
- Height - 7'2"
- Weight - 1100
- Hit points()
- Healing Surges 0(+0)
- AC 10
- Reflex----10(+0)(+0 dex mod)|10|
- Will------10(+0)(+0 cha mod)|10|
- Fortitude-10(+0)(+0 con mod)|10|
- Strength-----13-----|13|
- Constitution-14-----|16|
- Dexterity----14-----|16|
- Intelligence-13-----|13|
- Wisdom-------8------|08|
- Charisma-----17-----|17|
- Racial Traits
- Ability Scores: +2 Constitution, +2 Strength
- Size: Medium
- Speed: 7 squares
- Vision: Low-light
- Languages: Common, Draconic
- Skill Bonuses: +2 Endurance, +2 Nature
- Carry weight:
- Draconic Blood: Your ancestors were dragons, so you are considered a dragon for the purpose of effects that relate to creature origin.
- Draconic Heritage: Your healing surge value is equal to one-quarter of your maximum hit points + your Constitution modifier.
- Drakkoth Rage: When first bloodied in an encounter, you gain 10 temporary hit points.
- Fire Resistance: You have resist Fire 5 + one-half your level.
- Fiery Hiss Drakkoth Racial Power
- You open your jaws wide and shower your enemy with deadly flames.
- Encounter Fire
- Minor Action Close Blast 3
- Target: All creatures in area
- Attack: Constitution Vs. Reflex
- Hit: 1d6 + Constitution modifier damage
- Increase to +4 bonus and 2d6 + Constitution modifier damage at 11th level, and to +6 bonus and 3d6 + Constitution modifier damage at 21st level.
- Feats
- Skills
- (Str)Athletics-----|+1|(+1)(Trained,+5)-
- (Con)Endurance-----|+3|(+3)(+2)---------
- (Dex)Acrobatics----|+8|(+3)-------------
- (Dex)Stealth-------|+3|(+3)-------------
- (Dex)Thievery------|+3|(+3)(Trained,+5)-
- (Int)Arcana--------|+6|(+1)(Trained,+5)-
- (Int)History-------|+6|(+1)(Trained,+5)-
- (Int)Religion------|+1|(+1)-------------
- (Wis)Dungeoneering-|-1|(-1)-------------
- (Wis)Heal----------|-1|(-1)-------------
- (Wis)Insight-------|-1|(-1)-------------
- (Wis)Nature--------|+1|(-1)(+2)---------
- (Wis)Perception----|-1|(-1)-------------
- (Cha)Streetwise----|+3|(+3)-------------
- (Cha)Intimidate----|+8|(+3)(Trained,+5)-
- (Cha)Bluff---------|+8|(+3)-------------
- (Cha)Diplomacy-----|+3|(+3)-------------
- Inventory:
- 0 gold coins
- Dagger (+3, 1d4, 5/10, 1lb, Light blade, off-hand, light thrown)
- A simple long curved blade with a residual sheath on the lower back.
- Wand (Warlock implement)
- Crossbow (+2 prof, 1d8, 15/30 range, load minor, 4 lb)
- A one handed crossbow that can be locked onto a belt
- 20 bolts (1lb)
- Leather armor (+2 AC, non magical, 15lb)
- Open front leather vest with padded shoulder guards, and a hood that obscure her face.
- Thieves' tools (1lb)
- Climber's kit (10lb)
- Belt pouch (Empty /w quiver)
- Backpack (2lbs) Contains:
- Bedroll (5lb)
- Flint and Steel (-lb)
- Trail Rations (10, days, 10lb)
- Hempen rope (50ft, 10lb)
- Sun rod (x6, 6lb)
- Waterskin (4lb)