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By: SneakyStumpy on Jan 27th, 2013  |  syntax: None  |  size: 2.77 KB  |  hits: 19  |  expires: Never
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  1. Rogar
  2. Male Drakkoth Barbarian
  3. Chaotic Good
  4. Height - 7'2"
  5. Weight - 1100
  6. Hit points()
  7. Healing Surges 0(+0)
  8. AC 10
  9. Reflex----10(+0)(+0 dex mod)|10|
  10. Will------10(+0)(+0 cha mod)|10|
  11. Fortitude-10(+0)(+0 con mod)|10|
  12.  
  13. Strength-----13-----|13|
  14. Constitution-14-----|16|
  15. Dexterity----14-----|16|
  16. Intelligence-13-----|13|
  17. Wisdom-------8------|08|
  18. Charisma-----17-----|17|
  19.  
  20. Racial Traits
  21. Ability Scores:  +2 Constitution, +2 Strength
  22. Size: Medium
  23. Speed: 7 squares
  24. Vision: Low-light
  25. Languages: Common, Draconic
  26. Skill Bonuses: +2 Endurance, +2 Nature
  27. Carry weight:
  28.  
  29.  
  30.  
  31. Draconic Blood: Your ancestors were dragons, so you are considered a dragon for the purpose of effects that relate to creature origin.
  32.  
  33. Draconic Heritage: Your healing surge value is equal to one-quarter of your maximum hit points + your Constitution modifier.
  34.  
  35. Drakkoth Rage: When first bloodied in an encounter, you gain 10 temporary hit points.
  36.  
  37. Fire Resistance: You have resist Fire 5 + one-half your level.
  38.  
  39. Fiery Hiss       Drakkoth Racial Power
  40. You open your jaws wide and shower your enemy with deadly flames.
  41. Encounter  Fire
  42. Minor Action    Close Blast 3
  43. Target: All creatures in area
  44. Attack: Constitution Vs. Reflex
  45. Hit: 1d6 + Constitution modifier damage
  46. Increase to +4 bonus and 2d6 + Constitution modifier damage at 11th level, and to +6 bonus and 3d6 + Constitution modifier damage at 21st level.
  47.  
  48.  
  49. Feats
  50.  
  51. Skills
  52. (Str)Athletics-----|+1|(+1)(Trained,+5)-
  53. (Con)Endurance-----|+3|(+3)(+2)---------
  54. (Dex)Acrobatics----|+8|(+3)-------------
  55. (Dex)Stealth-------|+3|(+3)-------------
  56. (Dex)Thievery------|+3|(+3)(Trained,+5)-
  57. (Int)Arcana--------|+6|(+1)(Trained,+5)-
  58. (Int)History-------|+6|(+1)(Trained,+5)-
  59. (Int)Religion------|+1|(+1)-------------
  60. (Wis)Dungeoneering-|-1|(-1)-------------
  61. (Wis)Heal----------|-1|(-1)-------------
  62. (Wis)Insight-------|-1|(-1)-------------
  63. (Wis)Nature--------|+1|(-1)(+2)---------
  64. (Wis)Perception----|-1|(-1)-------------
  65. (Cha)Streetwise----|+3|(+3)-------------
  66. (Cha)Intimidate----|+8|(+3)(Trained,+5)-
  67. (Cha)Bluff---------|+8|(+3)-------------
  68. (Cha)Diplomacy-----|+3|(+3)-------------
  69.  
  70. Inventory:
  71. 0 gold coins
  72. Dagger (+3, 1d4, 5/10, 1lb, Light blade, off-hand, light thrown)
  73. A simple long curved blade with a residual sheath on the lower back.
  74.  
  75. Wand (Warlock implement)
  76.  
  77. Crossbow (+2 prof, 1d8, 15/30 range, load minor, 4 lb)
  78. A one handed crossbow that can be locked onto a belt
  79. 20 bolts (1lb)
  80.  
  81. Leather armor (+2 AC, non magical, 15lb)
  82. Open front leather vest with padded shoulder guards, and a hood that obscure her face.
  83.  
  84. Thieves' tools (1lb)
  85. Climber's kit (10lb)
  86. Belt pouch (Empty /w quiver)
  87. Backpack (2lbs) Contains:
  88. Bedroll (5lb)
  89. Flint and Steel (-lb)
  90. Trail Rations (10, days, 10lb)
  91. Hempen rope (50ft, 10lb)
  92. Sun rod (x6, 6lb)
  93. Waterskin (4lb)